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sway-patched-tray-menu/sway/input/input-manager.c
Brian Ashworth 3e8f548d1d Revamp seat configs
This makes seat configs work like output and input configs do. This also
adds support for wildcard seat configs. A seat config is still created
in the main seat command handler, but instead of creating a new one in
the subcommands and destroying the main seat command's instance, the
seat subcommands modify the main one. The seat config is then stored,
where it is merged appropriately. The seat config returned from
`store_seat_config` is then applied. When attempting to apply a wildcard
seat config, a seat specific config is queried for and if found, that is
used. Otherwise, the wildcard config is applied directly.

Additionally, instead of adding input devices to the default seat
directly when there is no seat configs, a seat config for the default
seat is created with only fallback set to true, which is more explicit.
It also fixes an issue where running a seat command at runtime (with no
seat config in the sway config), would result in all input devices being
removed from the default seat and leaving sway in an unusable state.

Also, instead of checking for any seat config, the search is for a seat
config with a fallback option seat. This makes it so if there are only
seat configs with fallback set to -1, the default seat is still created
since there is no explicit notion on what to do regarding fallbacks.
However, if there is even a single fallback 0, then the default seat is
not used as a fallback. This will be needed for seat subcommands like
hide_cursor where the user may only want to set that property without
effecting anything else.
2018-12-29 19:40:40 +01:00

551 lines
17 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <ctype.h>
#include <float.h>
#include <limits.h>
#include <stdio.h>
#include <string.h>
#include <libinput.h>
#include <math.h>
#include <wlr/backend/libinput.h>
#include <wlr/types/wlr_input_inhibitor.h>
#include <wlr/types/wlr_virtual_keyboard_v1.h>
#include "sway/config.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/server.h"
#include "stringop.h"
#include "list.h"
#include "log.h"
#define DEFAULT_SEAT "seat0"
struct input_config *current_input_config = NULL;
struct seat_config *current_seat_config = NULL;
struct sway_seat *input_manager_current_seat(void) {
struct sway_seat *seat = config->handler_context.seat;
if (!seat) {
seat = input_manager_get_default_seat();
}
return seat;
}
struct sway_seat *input_manager_get_default_seat(void) {
return input_manager_get_seat(DEFAULT_SEAT);
}
struct sway_seat *input_manager_get_seat(const char *seat_name) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
if (strcmp(seat->wlr_seat->name, seat_name) == 0) {
return seat;
}
}
return seat_create(seat_name);
}
char *input_device_get_identifier(struct wlr_input_device *device) {
int vendor = device->vendor;
int product = device->product;
char *name = strdup(device->name);
name = strip_whitespace(name);
char *p = name;
for (; *p; ++p) {
if (*p == ' ') {
*p = '_';
}
}
const char *fmt = "%d:%d:%s";
int len = snprintf(NULL, 0, fmt, vendor, product, name) + 1;
char *identifier = malloc(len);
if (!identifier) {
wlr_log(WLR_ERROR, "Unable to allocate unique input device name");
return NULL;
}
snprintf(identifier, len, fmt, vendor, product, name);
free(name);
return identifier;
}
static struct sway_input_device *input_sway_device_from_wlr(
struct wlr_input_device *device) {
struct sway_input_device *input_device = NULL;
wl_list_for_each(input_device, &server.input->devices, link) {
if (input_device->wlr_device == device) {
return input_device;
}
}
return NULL;
}
static bool input_has_seat_fallback_configuration(void) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
struct seat_config *seat_config = seat_get_config(seat);
if (seat_config && strcmp(seat_config->name, "*") != 0
&& seat_config->fallback != -1) {
return true;
}
}
return false;
}
static void input_manager_libinput_config_keyboard(
struct sway_input_device *input_device) {
struct wlr_input_device *wlr_device = input_device->wlr_device;
struct input_config *ic = input_device_get_config(input_device);
struct libinput_device *libinput_device;
if (!ic || !wlr_input_device_is_libinput(wlr_device)) {
return;
}
libinput_device = wlr_libinput_get_device_handle(wlr_device);
wlr_log(WLR_DEBUG, "input_manager_libinput_config_keyboard(%s)",
ic->identifier);
if (ic->send_events != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_keyboard(%s) send_events_set_mode(%d)",
ic->identifier, ic->send_events);
libinput_device_config_send_events_set_mode(libinput_device,
ic->send_events);
}
}
static void input_manager_libinput_config_touch(
struct sway_input_device *input_device) {
struct wlr_input_device *wlr_device = input_device->wlr_device;
struct input_config *ic = input_device_get_config(input_device);
struct libinput_device *libinput_device;
if (!ic || !wlr_input_device_is_libinput(wlr_device)) {
return;
}
libinput_device = wlr_libinput_get_device_handle(wlr_device);
wlr_log(WLR_DEBUG, "input_manager_libinput_config_touch(%s)",
ic->identifier);
if (ic->send_events != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_touch(%s) send_events_set_mode(%d)",
ic->identifier, ic->send_events);
libinput_device_config_send_events_set_mode(libinput_device,
ic->send_events);
}
}
static void input_manager_libinput_config_pointer(
struct sway_input_device *input_device) {
struct wlr_input_device *wlr_device = input_device->wlr_device;
struct input_config *ic = input_device_get_config(input_device);
struct libinput_device *libinput_device;
if (!ic || !wlr_input_device_is_libinput(wlr_device)) {
return;
}
libinput_device = wlr_libinput_get_device_handle(wlr_device);
wlr_log(WLR_DEBUG, "input_manager_libinput_config_pointer(%s)",
ic->identifier);
if (ic->accel_profile != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) accel_set_profile(%d)",
ic->identifier, ic->accel_profile);
libinput_device_config_accel_set_profile(libinput_device,
ic->accel_profile);
}
if (ic->click_method != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) click_set_method(%d)",
ic->identifier, ic->click_method);
libinput_device_config_click_set_method(libinput_device,
ic->click_method);
}
if (ic->drag != INT_MIN) {
wlr_log(WLR_DEBUG,
"libinput_config_pointer(%s) tap_set_drag_enabled(%d)",
ic->identifier, ic->click_method);
libinput_device_config_tap_set_drag_enabled(libinput_device,
ic->drag);
}
if (ic->drag_lock != INT_MIN) {
wlr_log(WLR_DEBUG,
"libinput_config_pointer(%s) tap_set_drag_lock_enabled(%d)",
ic->identifier, ic->click_method);
libinput_device_config_tap_set_drag_lock_enabled(libinput_device,
ic->drag_lock);
}
if (ic->dwt != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) dwt_set_enabled(%d)",
ic->identifier, ic->dwt);
libinput_device_config_dwt_set_enabled(libinput_device, ic->dwt);
}
if (ic->left_handed != INT_MIN) {
wlr_log(WLR_DEBUG,
"libinput_config_pointer(%s) left_handed_set_enabled(%d)",
ic->identifier, ic->left_handed);
libinput_device_config_left_handed_set(libinput_device,
ic->left_handed);
}
if (ic->middle_emulation != INT_MIN) {
wlr_log(WLR_DEBUG,
"libinput_config_pointer(%s) middle_emulation_set_enabled(%d)",
ic->identifier, ic->middle_emulation);
libinput_device_config_middle_emulation_set_enabled(libinput_device,
ic->middle_emulation);
}
if (ic->natural_scroll != INT_MIN) {
wlr_log(WLR_DEBUG,
"libinput_config_pointer(%s) natural_scroll_set_enabled(%d)",
ic->identifier, ic->natural_scroll);
libinput_device_config_scroll_set_natural_scroll_enabled(
libinput_device, ic->natural_scroll);
}
if (ic->pointer_accel != FLT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) accel_set_speed(%f)",
ic->identifier, ic->pointer_accel);
libinput_device_config_accel_set_speed(libinput_device,
ic->pointer_accel);
}
if (ic->scroll_button != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) scroll_set_button(%d)",
ic->identifier, ic->scroll_button);
libinput_device_config_scroll_set_button(libinput_device,
ic->scroll_button);
}
if (ic->scroll_method != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) scroll_set_method(%d)",
ic->identifier, ic->scroll_method);
libinput_device_config_scroll_set_method(libinput_device,
ic->scroll_method);
}
if (ic->send_events != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) send_events_set_mode(%d)",
ic->identifier, ic->send_events);
libinput_device_config_send_events_set_mode(libinput_device,
ic->send_events);
}
if (ic->tap != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) tap_set_enabled(%d)",
ic->identifier, ic->tap);
libinput_device_config_tap_set_enabled(libinput_device, ic->tap);
}
if (ic->tap_button_map != INT_MIN) {
wlr_log(WLR_DEBUG, "libinput_config_pointer(%s) tap_set_button_map(%d)",
ic->identifier, ic->tap);
libinput_device_config_tap_set_button_map(libinput_device,
ic->tap_button_map);
}
}
static void handle_device_destroy(struct wl_listener *listener, void *data) {
struct wlr_input_device *device = data;
struct sway_input_device *input_device = input_sway_device_from_wlr(device);
if (!sway_assert(input_device, "could not find sway device")) {
return;
}
wlr_log(WLR_DEBUG, "removing device: '%s'",
input_device->identifier);
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
seat_remove_device(seat, input_device);
}
wl_list_remove(&input_device->link);
wl_list_remove(&input_device->device_destroy.link);
free(input_device->identifier);
free(input_device);
}
static void handle_new_input(struct wl_listener *listener, void *data) {
struct sway_input_manager *input =
wl_container_of(listener, input, new_input);
struct wlr_input_device *device = data;
struct sway_input_device *input_device =
calloc(1, sizeof(struct sway_input_device));
if (!sway_assert(input_device, "could not allocate input device")) {
return;
}
device->data = input_device;
input_device->wlr_device = device;
input_device->identifier = input_device_get_identifier(device);
wl_list_insert(&input->devices, &input_device->link);
wlr_log(WLR_DEBUG, "adding device: '%s'",
input_device->identifier);
if (input_device->wlr_device->type == WLR_INPUT_DEVICE_POINTER ||
input_device->wlr_device->type == WLR_INPUT_DEVICE_TABLET_TOOL) {
input_manager_libinput_config_pointer(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_KEYBOARD) {
input_manager_libinput_config_keyboard(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_TOUCH) {
input_manager_libinput_config_touch(input_device);
}
wl_signal_add(&device->events.destroy, &input_device->device_destroy);
input_device->device_destroy.notify = handle_device_destroy;
struct sway_seat *seat = NULL;
if (!input_has_seat_fallback_configuration()) {
wlr_log(WLR_DEBUG, "no seat config - creating default seat config");
seat = input_manager_get_default_seat();
struct seat_config *sc = new_seat_config(seat->wlr_seat->name);
sc->fallback = true;
store_seat_config(sc);
}
bool added = false;
wl_list_for_each(seat, &input->seats, link) {
struct seat_config *seat_config = seat_get_config(seat);
bool has_attachment = seat_config &&
(seat_config_get_attachment(seat_config, input_device->identifier) ||
seat_config_get_attachment(seat_config, "*"));
if (has_attachment) {
seat_add_device(seat, input_device);
added = true;
}
}
if (!added) {
wl_list_for_each(seat, &input->seats, link) {
struct seat_config *seat_config = seat_get_config(seat);
if (seat_config && seat_config->fallback == 1) {
seat_add_device(seat, input_device);
added = true;
}
}
}
if (!added) {
wlr_log(WLR_DEBUG,
"device '%s' is not configured on any seats",
input_device->identifier);
}
}
static void handle_inhibit_activate(struct wl_listener *listener, void *data) {
struct sway_input_manager *input_manager = wl_container_of(
listener, input_manager, inhibit_activate);
struct sway_seat *seat;
wl_list_for_each(seat, &input_manager->seats, link) {
seat_set_exclusive_client(seat, input_manager->inhibit->active_client);
}
}
static void handle_inhibit_deactivate(struct wl_listener *listener, void *data) {
struct sway_input_manager *input_manager = wl_container_of(
listener, input_manager, inhibit_deactivate);
struct sway_seat *seat;
wl_list_for_each(seat, &input_manager->seats, link) {
seat_set_exclusive_client(seat, NULL);
struct sway_node *previous = seat_get_focus(seat);
if (previous) {
// Hack to get seat to re-focus the return value of get_focus
seat_set_focus(seat, NULL);
seat_set_focus(seat, previous);
}
}
}
void handle_virtual_keyboard(struct wl_listener *listener, void *data) {
struct sway_input_manager *input_manager =
wl_container_of(listener, input_manager, virtual_keyboard_new);
struct wlr_virtual_keyboard_v1 *keyboard = data;
struct wlr_input_device *device = &keyboard->input_device;
struct sway_seat *seat = input_manager_get_default_seat();
// TODO: The user might want this on a different seat
struct sway_input_device *input_device =
calloc(1, sizeof(struct sway_input_device));
if (!sway_assert(input_device, "could not allocate input device")) {
return;
}
device->data = input_device;
input_device->wlr_device = device;
input_device->identifier = input_device_get_identifier(device);
wl_list_insert(&input_manager->devices, &input_device->link);
wlr_log(WLR_DEBUG, "adding virtual keyboard: '%s'",
input_device->identifier);
wl_signal_add(&device->events.destroy, &input_device->device_destroy);
input_device->device_destroy.notify = handle_device_destroy;
seat_add_device(seat, input_device);
}
struct sway_input_manager *input_manager_create(struct sway_server *server) {
struct sway_input_manager *input =
calloc(1, sizeof(struct sway_input_manager));
if (!input) {
return NULL;
}
wl_list_init(&input->devices);
wl_list_init(&input->seats);
input->new_input.notify = handle_new_input;
wl_signal_add(&server->backend->events.new_input, &input->new_input);
input->virtual_keyboard = wlr_virtual_keyboard_manager_v1_create(
server->wl_display);
wl_signal_add(&input->virtual_keyboard->events.new_virtual_keyboard,
&input->virtual_keyboard_new);
input->virtual_keyboard_new.notify = handle_virtual_keyboard;
input->inhibit = wlr_input_inhibit_manager_create(server->wl_display);
input->inhibit_activate.notify = handle_inhibit_activate;
wl_signal_add(&input->inhibit->events.activate,
&input->inhibit_activate);
input->inhibit_deactivate.notify = handle_inhibit_deactivate;
wl_signal_add(&input->inhibit->events.deactivate,
&input->inhibit_deactivate);
return input;
}
bool input_manager_has_focus(struct sway_node *node) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
if (seat_get_focus(seat) == node) {
return true;
}
}
return false;
}
void input_manager_set_focus(struct sway_node *node) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat_set_focus(seat, node);
seat_consider_warp_to_focus(seat);
}
}
void input_manager_apply_input_config(struct input_config *input_config) {
struct sway_input_device *input_device = NULL;
bool wildcard = strcmp(input_config->identifier, "*") == 0;
wl_list_for_each(input_device, &server.input->devices, link) {
if (strcmp(input_device->identifier, input_config->identifier) == 0
|| wildcard) {
if (input_device->wlr_device->type == WLR_INPUT_DEVICE_POINTER ||
input_device->wlr_device->type == WLR_INPUT_DEVICE_TABLET_TOOL) {
input_manager_libinput_config_pointer(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_KEYBOARD) {
input_manager_libinput_config_keyboard(input_device);
} else if (input_device->wlr_device->type == WLR_INPUT_DEVICE_TOUCH) {
input_manager_libinput_config_touch(input_device);
}
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
seat_configure_device(seat, input_device);
}
}
}
}
void input_manager_apply_seat_config(struct seat_config *seat_config) {
wlr_log(WLR_DEBUG, "applying seat config for seat %s", seat_config->name);
if (strcmp(seat_config->name, "*") == 0) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
// Only apply the wildcard config directly if there is no seat
// specific config
struct seat_config *sc = seat_get_config(seat);
if (!sc) {
sc = seat_config;
}
seat_apply_config(seat, sc);
}
} else {
struct sway_seat *seat = input_manager_get_seat(seat_config->name);
if (!seat) {
return;
}
seat_apply_config(seat, seat_config);
}
// for every device, try to add it to a seat and if no seat has it
// attached, add it to the fallback seats.
struct sway_input_device *input_device = NULL;
wl_list_for_each(input_device, &server.input->devices, link) {
list_t *seat_list = create_list();
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
struct seat_config *seat_config = seat_get_config(seat);
if (!seat_config) {
continue;
}
if (seat_config_get_attachment(seat_config, "*") ||
seat_config_get_attachment(seat_config,
input_device->identifier)) {
list_add(seat_list, seat);
}
}
if (seat_list->length) {
wl_list_for_each(seat, &server.input->seats, link) {
bool attached = false;
for (int i = 0; i < seat_list->length; ++i) {
if (seat == seat_list->items[i]) {
attached = true;
break;
}
}
if (attached) {
seat_add_device(seat, input_device);
} else {
seat_remove_device(seat, input_device);
}
}
} else {
wl_list_for_each(seat, &server.input->seats, link) {
struct seat_config *seat_config = seat_get_config(seat);
if (seat_config && seat_config->fallback == 1) {
seat_add_device(seat, input_device);
} else {
seat_remove_device(seat, input_device);
}
}
}
list_free(seat_list);
}
}
void input_manager_configure_xcursor(void) {
struct sway_seat *seat = NULL;
wl_list_for_each(seat, &server.input->seats, link) {
seat_configure_xcursor(seat);
}
}
struct input_config *input_device_get_config(struct sway_input_device *device) {
struct input_config *wildcard_config = NULL;
struct input_config *input_config = NULL;
for (int i = 0; i < config->input_configs->length; ++i) {
input_config = config->input_configs->items[i];
if (strcmp(input_config->identifier, device->identifier) == 0) {
return input_config;
} else if (strcmp(input_config->identifier, "*") == 0) {
wildcard_config = input_config;
}
}
return wildcard_config;
}