mirror of
https://github.com/NickHu/sway
synced 2024-12-29 22:23:46 +01:00
243 lines
7.2 KiB
C
243 lines
7.2 KiB
C
#ifndef _SWAY_INPUT_SEAT_H
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#define _SWAY_INPUT_SEAT_H
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_seat.h>
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#include <wlr/util/edges.h>
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#include "sway/input/input-manager.h"
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struct sway_seat;
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struct sway_seatop_impl {
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void (*motion)(struct sway_seat *seat, uint32_t time_msec);
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void (*finish)(struct sway_seat *seat);
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void (*abort)(struct sway_seat *seat);
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void (*unref)(struct sway_seat *seat, struct sway_container *con);
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void (*render)(struct sway_seat *seat, struct sway_output *output,
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pixman_region32_t *damage);
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};
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struct sway_seat_device {
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struct sway_seat *sway_seat;
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struct sway_input_device *input_device;
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struct sway_keyboard *keyboard;
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struct wl_list link; // sway_seat::devices
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};
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struct sway_seat_node {
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struct sway_seat *seat;
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struct sway_node *node;
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struct wl_list link; // sway_seat::focus_stack
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struct wl_listener destroy;
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};
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struct sway_drag_icon {
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struct sway_seat *seat;
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struct wlr_drag_icon *wlr_drag_icon;
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struct wl_list link; // sway_root::drag_icons
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double x, y; // in layout-local coordinates
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struct wl_listener surface_commit;
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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};
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struct sway_seat {
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struct wlr_seat *wlr_seat;
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struct sway_cursor *cursor;
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bool has_focus;
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struct wl_list focus_stack; // list of containers in focus order
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struct sway_workspace *workspace;
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char *prev_workspace_name; // for workspace back_and_forth
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// If the focused layer is set, views cannot receive keyboard focus
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struct wlr_layer_surface_v1 *focused_layer;
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// If exclusive_client is set, no other clients will receive input events
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struct wl_client *exclusive_client;
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// Last touch point
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int32_t touch_id;
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double touch_x, touch_y;
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// Seat operations (drag and resize)
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const struct sway_seatop_impl *seatop_impl;
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void *seatop_data;
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uint32_t seatop_button;
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uint32_t last_button;
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uint32_t last_button_serial;
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struct wl_listener focus_destroy;
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struct wl_listener new_node;
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struct wl_listener request_start_drag;
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struct wl_listener start_drag;
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struct wl_listener request_set_selection;
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struct wl_listener request_set_primary_selection;
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struct wl_list devices; // sway_seat_device::link
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struct wl_list link; // input_manager::seats
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};
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struct sway_pointer_constraint {
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struct wlr_pointer_constraint_v1 *constraint;
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struct wl_listener destroy;
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};
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struct sway_seat *seat_create(const char *seat_name);
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void seat_destroy(struct sway_seat *seat);
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void seat_add_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_reset_device(struct sway_seat *seat,
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struct sway_input_device *input_device);
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void seat_remove_device(struct sway_seat *seat,
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struct sway_input_device *device);
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void seat_configure_xcursor(struct sway_seat *seat);
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void seat_set_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_container(struct sway_seat *seat,
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struct sway_container *con);
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void seat_set_focus_workspace(struct sway_seat *seat,
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struct sway_workspace *ws);
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/**
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* Manipulate the focus stack without triggering any other behaviour.
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*
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* This can be used to set focus_inactive by calling the function a second time
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* with the real focus.
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*/
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void seat_set_raw_focus(struct sway_seat *seat, struct sway_node *node);
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void seat_set_focus_surface(struct sway_seat *seat,
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struct wlr_surface *surface, bool unfocus);
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void seat_set_focus_layer(struct sway_seat *seat,
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struct wlr_layer_surface_v1 *layer);
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void seat_set_exclusive_client(struct sway_seat *seat,
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struct wl_client *client);
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struct sway_node *seat_get_focus(struct sway_seat *seat);
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struct sway_workspace *seat_get_focused_workspace(struct sway_seat *seat);
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struct sway_container *seat_get_focused_container(struct sway_seat *seat);
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/**
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* Return the last container to be focused for the seat (or the most recently
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* opened if no container has received focused) that is a child of the given
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* container. The focus-inactive container of the root window is the focused
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* container for the seat (if the seat does have focus). This function can be
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* used to determine what container gets focused next if the focused container
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* is destroyed, or focus moves to a container with children and we need to
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* descend into the next leaf in focus order.
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*/
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struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,
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struct sway_node *node);
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struct sway_container *seat_get_focus_inactive_tiling(struct sway_seat *seat,
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struct sway_workspace *workspace);
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/**
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* Descend into the focus stack to find the focus-inactive view. Useful for
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* container placement when they change position in the tree.
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*/
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struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
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struct sway_node *ancestor);
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/**
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* Return the immediate child of container which was most recently focused.
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*/
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struct sway_node *seat_get_active_tiling_child(struct sway_seat *seat,
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struct sway_node *parent);
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/**
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* Iterate over the focus-inactive children of the container calling the
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* function on each.
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*/
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void seat_for_each_node(struct sway_seat *seat,
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void (*f)(struct sway_node *node, void *data), void *data);
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void seat_apply_config(struct sway_seat *seat, struct seat_config *seat_config);
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struct seat_config *seat_get_config(struct sway_seat *seat);
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struct seat_config *seat_get_config_by_name(const char *name);
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bool seat_is_input_allowed(struct sway_seat *seat, struct wlr_surface *surface);
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void drag_icon_update_position(struct sway_drag_icon *icon);
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void seatop_begin_down(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, int sx, int sy);
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void seatop_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con, uint32_t button);
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void seatop_begin_move_tiling_threshold(struct sway_seat *seat,
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struct sway_container *con, uint32_t button);
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void seatop_begin_move_tiling(struct sway_seat *seat,
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struct sway_container *con, uint32_t button);
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void seatop_begin_resize_floating(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, enum wlr_edges edge);
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void seatop_begin_resize_tiling(struct sway_seat *seat,
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struct sway_container *con, uint32_t button, enum wlr_edges edge);
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struct sway_container *seat_get_focus_inactive_floating(struct sway_seat *seat,
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struct sway_workspace *workspace);
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void seat_pointer_notify_button(struct sway_seat *seat, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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void seat_consider_warp_to_focus(struct sway_seat *seat);
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bool seat_doing_seatop(struct sway_seat *seat);
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void seatop_motion(struct sway_seat *seat, uint32_t time_msec);
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/**
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* End a seatop and apply the affects.
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*/
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void seatop_finish(struct sway_seat *seat);
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/**
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* End a seatop without applying the affects.
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*/
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void seatop_abort(struct sway_seat *seat);
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/**
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* Instructs the seatop implementation to drop any references to the given
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* container (eg. because the container is destroying).
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* The seatop may choose to abort itself in response to this.
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*/
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void seatop_unref(struct sway_seat *seat, struct sway_container *con);
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/**
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* Instructs a seatop to render anything that it needs to render
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* (eg. dropzone for move-tiling)
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*/
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void seatop_render(struct sway_seat *seat, struct sway_output *output,
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pixman_region32_t *damage);
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#endif
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