sway-patched-tray-menu/include/sway/tree/container.h
Ryan Dwyer a120d4c79f Make focus part of transactions
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.

* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
2018-07-15 22:08:26 +10:00

319 lines
8.5 KiB
C

#ifndef _SWAY_CONTAINER_H
#define _SWAY_CONTAINER_H
#include <stdint.h>
#include <sys/types.h>
#include <wlr/types/wlr_box.h>
#include <wlr/types/wlr_surface.h>
#include "list.h"
extern struct sway_container root_container;
struct sway_view;
struct sway_seat;
#define TITLEBAR_BORDER_THICKNESS 1
// Padding includes titlebar border
#define TITLEBAR_H_PADDING 3
#define TITLEBAR_V_PADDING 4
/**
* Different kinds of containers.
*
* This enum is in order. A container will never be inside of a container below
* it on this list.
*/
enum sway_container_type {
C_ROOT,
C_OUTPUT,
C_WORKSPACE,
C_CONTAINER,
C_VIEW,
// Keep last
C_TYPES,
};
enum sway_container_layout {
L_NONE,
L_HORIZ,
L_VERT,
L_STACKED,
L_TABBED,
L_FLOATING,
};
enum sway_container_border {
B_NONE,
B_PIXEL,
B_NORMAL,
};
struct sway_root;
struct sway_output;
struct sway_workspace;
struct sway_view;
struct sway_container_state {
// Container/swayc properties
enum sway_container_layout layout;
double swayc_x, swayc_y;
double swayc_width, swayc_height;
bool has_gaps;
double current_gaps;
double gaps_inner;
double gaps_outer;
struct sway_container *parent;
list_t *children;
struct sway_container *focused_inactive_child;
bool focused;
// View properties
double view_x, view_y;
double view_width, view_height;
bool is_fullscreen;
enum sway_container_border border;
int border_thickness;
bool border_top;
bool border_bottom;
bool border_left;
bool border_right;
// Workspace properties
struct sway_view *ws_fullscreen;
struct sway_container *ws_floating;
};
struct sway_container {
union {
// TODO: Encapsulate state for other node types as well like C_CONTAINER
struct sway_root *sway_root;
struct sway_output *sway_output;
struct sway_workspace *sway_workspace;
struct sway_view *sway_view;
};
/**
* A unique ID to identify this container. Primarily used in the
* get_tree JSON output.
*/
size_t id;
// The pending state is the main container properties, and the current state is in the below struct.
// This means most places of the code can refer to the main variables (pending state) and it'll just work.
struct sway_container_state current;
char *name; // The view's title (unformatted)
char *formatted_title; // The title displayed in the title bar
enum sway_container_type type;
enum sway_container_layout layout;
enum sway_container_layout prev_layout;
bool is_sticky;
// For C_ROOT, this has no meaning
// For other types, this is the position in layout coordinates
// Includes borders
double x, y;
double width, height;
double saved_x, saved_y;
double saved_width, saved_height;
// The gaps currently applied to the container.
double current_gaps;
bool has_gaps;
double gaps_inner;
double gaps_outer;
list_t *children;
struct sway_container *parent;
float alpha;
struct wlr_texture *title_focused;
struct wlr_texture *title_focused_inactive;
struct wlr_texture *title_unfocused;
struct wlr_texture *title_urgent;
size_t title_height;
list_t *instructions; // struct sway_transaction_instruction *
bool destroying;
// If true, indicates that the container has pending state that differs from
// the current.
bool dirty;
struct {
struct wl_signal destroy;
// Raised after the tree updates, but before arrange_windows
// Passed the previous parent
struct wl_signal reparent;
} events;
struct wl_listener reparent;
};
struct sway_container *container_create(enum sway_container_type type);
const char *container_type_to_str(enum sway_container_type type);
struct sway_container *output_create(struct sway_output *sway_output);
/**
* Create a new container container. A container container can be a a child of
* a workspace container or another container container.
*/
struct sway_container *container_container_create();
/**
* Create a new output. Outputs are children of the root container and have no
* order in the tree structure.
*/
struct sway_container *output_create(struct sway_output *sway_output);
/**
* Create a new workspace container. Workspaces are children of an output
* container and are ordered alphabetically by name.
*/
struct sway_container *workspace_create(struct sway_container *output,
const char *name);
/*
* Create a new view container. A view can be a child of a workspace container
* or a container container and are rendered in the order and structure of
* how they are attached to the tree.
*/
struct sway_container *container_view_create(
struct sway_container *sibling, struct sway_view *sway_view);
void container_free(struct sway_container *cont);
struct sway_container *container_destroy(struct sway_container *container);
struct sway_container *container_close(struct sway_container *container);
void container_descendants(struct sway_container *root,
enum sway_container_type type,
void (*func)(struct sway_container *item, void *data), void *data);
/**
* Search a container's descendants a container based on test criteria. Returns
* the first container that passes the test.
*/
struct sway_container *container_find(struct sway_container *container,
bool (*test)(struct sway_container *view, void *data), void *data);
/**
* Finds a parent container with the given struct sway_containerype.
*/
struct sway_container *container_parent(struct sway_container *container,
enum sway_container_type type);
/**
* Find a container at the given coordinates. Returns the the surface and
* surface-local coordinates of the given layout coordinates if the container
* is a view and the view contains a surface at those coordinates.
*/
struct sway_container *container_at(struct sway_container *container,
double ox, double oy, struct wlr_surface **surface,
double *sx, double *sy);
/**
* Same as container_at, but only checks floating views and expects coordinates
* to be layout coordinates, as that's what floating views use.
*/
struct sway_container *floating_container_at(double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy);
/**
* Apply the function for each descendant of the container breadth first.
*/
void container_for_each_descendant_bfs(struct sway_container *container,
void (*f)(struct sway_container *container, void *data), void *data);
/**
* Apply the function for each child of the container depth first.
*/
void container_for_each_descendant_dfs(struct sway_container *container,
void (*f)(struct sway_container *container, void *data), void *data);
/**
* Returns true if the given container is an ancestor of this container.
*/
bool container_has_ancestor(struct sway_container *container,
struct sway_container *ancestor);
/**
* Returns true if the given container is a child descendant of this container.
*/
bool container_has_child(struct sway_container *con,
struct sway_container *child);
int container_count_descendants_of_type(struct sway_container *con,
enum sway_container_type type);
void container_create_notify(struct sway_container *container);
void container_damage_whole(struct sway_container *container);
bool container_reap_empty(struct sway_container *con);
struct sway_container *container_reap_empty_recursive(
struct sway_container *con);
struct sway_container *container_flatten(struct sway_container *container);
void container_update_title_textures(struct sway_container *container);
/**
* Calculate the container's title_height property.
*/
void container_calculate_title_height(struct sway_container *container);
/**
* Notify a container that a tree modification has changed in its children,
* so the container can update its tree representation.
*/
void container_notify_subtree_changed(struct sway_container *container);
/**
* Return the height of a regular title bar.
*/
size_t container_titlebar_height(void);
void container_set_floating(struct sway_container *container, bool enable);
void container_set_geometry_from_floating_view(struct sway_container *con);
/**
* Determine if the given container is itself floating.
* This will return false for any descendants of a floating container.
*/
bool container_is_floating(struct sway_container *container);
/**
* Get a container's box in layout coordinates.
*/
void container_get_box(struct sway_container *container, struct wlr_box *box);
/**
* Move a floating container to a new layout-local position.
*/
void container_floating_move_to(struct sway_container *con,
double lx, double ly);
/**
* Mark a container as dirty if it isn't already. Dirty containers will be
* included in the next transaction then unmarked as dirty.
*/
void container_set_dirty(struct sway_container *container);
#endif