mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
190 lines
4.3 KiB
C
190 lines
4.3 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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#include "sway/tree/root.h"
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#include "sway/tree/workspace.h"
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#include "log.h"
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void node_init(struct sway_node *node, enum sway_node_type type, void *thing) {
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static size_t next_id = 1;
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node->id = next_id++;
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node->type = type;
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node->sway_root = thing;
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wl_signal_init(&node->events.destroy);
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}
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const char *node_type_to_str(enum sway_node_type type) {
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switch (type) {
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case N_ROOT:
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return "root";
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case N_OUTPUT:
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return "output";
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case N_WORKSPACE:
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return "workspace";
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case N_CONTAINER:
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return "container";
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}
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return "";
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}
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void node_set_dirty(struct sway_node *node) {
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if (node->dirty) {
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return;
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}
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node->dirty = true;
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list_add(server.dirty_nodes, node);
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}
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bool node_is_view(struct sway_node *node) {
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return node->type == N_CONTAINER && node->sway_container->view;
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}
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char *node_get_name(struct sway_node *node) {
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switch (node->type) {
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case N_ROOT:
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return "root";
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case N_OUTPUT:
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return node->sway_output->wlr_output->name;
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case N_WORKSPACE:
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return node->sway_workspace->name;
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case N_CONTAINER:
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return node->sway_container->title;
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}
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return NULL;
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}
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void node_get_box(struct sway_node *node, struct wlr_box *box) {
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switch (node->type) {
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case N_ROOT:
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root_get_box(root, box);
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break;
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case N_OUTPUT:
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output_get_box(node->sway_output, box);
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break;
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case N_WORKSPACE:
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workspace_get_box(node->sway_workspace, box);
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break;
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case N_CONTAINER:
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container_get_box(node->sway_container, box);
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break;
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}
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}
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struct sway_output *node_get_output(struct sway_node *node) {
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switch (node->type) {
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case N_CONTAINER: {
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struct sway_workspace *ws = node->sway_container->pending.workspace;
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return ws ? ws->output : NULL;
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}
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case N_WORKSPACE:
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return node->sway_workspace->output;
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case N_OUTPUT:
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return node->sway_output;
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case N_ROOT:
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return NULL;
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}
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return NULL;
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}
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enum sway_container_layout node_get_layout(struct sway_node *node) {
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switch (node->type) {
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case N_CONTAINER:
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return node->sway_container->pending.layout;
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case N_WORKSPACE:
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return node->sway_workspace->layout;
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case N_OUTPUT:
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case N_ROOT:
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return L_NONE;
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}
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return L_NONE;
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}
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struct sway_node *node_get_parent(struct sway_node *node) {
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switch (node->type) {
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case N_CONTAINER: {
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struct sway_container *con = node->sway_container;
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if (con->pending.parent) {
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return &con->pending.parent->node;
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}
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if (con->pending.workspace) {
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return &con->pending.workspace->node;
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}
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}
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return NULL;
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case N_WORKSPACE: {
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struct sway_workspace *ws = node->sway_workspace;
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if (ws->output) {
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return &ws->output->node;
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}
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}
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return NULL;
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case N_OUTPUT:
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return &root->node;
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case N_ROOT:
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return NULL;
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}
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return NULL;
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}
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list_t *node_get_children(struct sway_node *node) {
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switch (node->type) {
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case N_CONTAINER:
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return node->sway_container->pending.children;
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case N_WORKSPACE:
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return node->sway_workspace->tiling;
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case N_OUTPUT:
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case N_ROOT:
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return NULL;
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}
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return NULL;
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}
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bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor) {
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if (ancestor->type == N_ROOT && node->type == N_CONTAINER &&
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node->sway_container->pending.fullscreen_mode == FULLSCREEN_GLOBAL) {
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return true;
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}
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struct sway_node *parent = node_get_parent(node);
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while (parent) {
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if (parent == ancestor) {
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return true;
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}
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if (ancestor->type == N_ROOT && parent->type == N_CONTAINER &&
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parent->sway_container->pending.fullscreen_mode == FULLSCREEN_GLOBAL) {
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return true;
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}
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parent = node_get_parent(parent);
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}
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return false;
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}
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void scene_node_disown_children(struct wlr_scene_tree *tree) {
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// this function can be called as part of destruction code that will be invoked
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// upon an allocation failure. Let's not crash on NULL due to an allocation error.
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if (!tree) {
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return;
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}
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struct wlr_scene_node *child, *tmp_child;
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wl_list_for_each_safe(child, tmp_child, &tree->children, link) {
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wlr_scene_node_reparent(child, root->staging);
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}
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}
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struct wlr_scene_tree *alloc_scene_tree(struct wlr_scene_tree *parent,
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bool *failed) {
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// fallthrough
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if (*failed) {
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return NULL;
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}
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struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
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if (!tree) {
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sway_log(SWAY_ERROR, "Failed to allocate a scene node");
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*failed = true;
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}
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return tree;
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}
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