mirror of
https://github.com/NickHu/sway
synced 2024-12-30 22:23:30 +01:00
06c214a800
Add CSD to border modes
527 lines
16 KiB
C
527 lines
16 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <errno.h>
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#include <limits.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/config.h"
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#include "sway/debug.h"
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#include "sway/desktop.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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size_t num_waiting;
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size_t num_configures;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_node *node;
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union {
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struct sway_output_state output_state;
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struct sway_workspace_state workspace_state;
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struct sway_container_state container_state;
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};
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uint32_t serial;
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};
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static struct sway_transaction *transaction_create(void) {
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struct sway_transaction *transaction =
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calloc(1, sizeof(struct sway_transaction));
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if (!sway_assert(transaction, "Unable to allocate transaction")) {
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return NULL;
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}
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transaction->instructions = create_list();
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return transaction;
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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// Free instructions
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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node->ntxnrefs--;
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if (node->instruction == instruction) {
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node->instruction = NULL;
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}
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if (node->destroying && node->ntxnrefs == 0) {
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switch (node->type) {
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case N_ROOT:
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sway_assert(false, "Never reached");
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break;
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case N_OUTPUT:
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output_destroy(node->sway_output);
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break;
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case N_WORKSPACE:
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workspace_destroy(node->sway_workspace);
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break;
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case N_CONTAINER:
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container_destroy(node->sway_container);
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break;
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}
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}
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free(instruction);
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}
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list_free(transaction->instructions);
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if (transaction->timer) {
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wl_event_source_remove(transaction->timer);
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}
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free(transaction);
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}
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static void copy_output_state(struct sway_output *output,
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struct sway_transaction_instruction *instruction) {
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struct sway_output_state *state = &instruction->output_state;
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state->workspaces = create_list();
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list_cat(state->workspaces, output->workspaces);
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state->active_workspace = output_get_active_workspace(output);
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}
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static void copy_workspace_state(struct sway_workspace *ws,
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struct sway_transaction_instruction *instruction) {
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struct sway_workspace_state *state = &instruction->workspace_state;
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state->fullscreen = ws->fullscreen;
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state->x = ws->x;
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state->y = ws->y;
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state->width = ws->width;
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state->height = ws->height;
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state->layout = ws->layout;
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state->output = ws->output;
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state->floating = create_list();
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state->tiling = create_list();
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list_cat(state->floating, ws->floating);
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list_cat(state->tiling, ws->tiling);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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state->focused = seat_get_focus(seat) == &ws->node;
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// Set focused_inactive_child to the direct tiling child
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struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws);
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if (focus) {
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while (focus->parent) {
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focus = focus->parent;
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}
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}
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state->focused_inactive_child = focus;
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}
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static void copy_container_state(struct sway_container *container,
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struct sway_transaction_instruction *instruction) {
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struct sway_container_state *state = &instruction->container_state;
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state->layout = container->layout;
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state->con_x = container->x;
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state->con_y = container->y;
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state->con_width = container->width;
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state->con_height = container->height;
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state->is_fullscreen = container->is_fullscreen;
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state->parent = container->parent;
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state->workspace = container->workspace;
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if (container->view) {
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struct sway_view *view = container->view;
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state->view_x = view->x;
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state->view_y = view->y;
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state->view_width = view->width;
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state->view_height = view->height;
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state->border = view->border;
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state->border_thickness = view->border_thickness;
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state->border_top = view->border_top;
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state->border_left = view->border_left;
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state->border_right = view->border_right;
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state->border_bottom = view->border_bottom;
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} else {
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state->children = create_list();
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list_cat(state->children, container->children);
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}
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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state->focused = seat_get_focus(seat) == &container->node;
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if (!container->view) {
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struct sway_node *focus =
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seat_get_active_tiling_child(seat, &container->node);
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state->focused_inactive_child = focus ? focus->sway_container : NULL;
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}
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}
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static void transaction_add_node(struct sway_transaction *transaction,
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struct sway_node *node) {
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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if (!sway_assert(instruction, "Unable to allocate instruction")) {
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return;
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}
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instruction->transaction = transaction;
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instruction->node = node;
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switch (node->type) {
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case N_ROOT:
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break;
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case N_OUTPUT:
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copy_output_state(node->sway_output, instruction);
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break;
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case N_WORKSPACE:
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copy_workspace_state(node->sway_workspace, instruction);
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break;
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case N_CONTAINER:
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copy_container_state(node->sway_container, instruction);
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break;
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}
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list_add(transaction->instructions, instruction);
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node->ntxnrefs++;
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}
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static void apply_output_state(struct sway_output *output,
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struct sway_output_state *state) {
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output_damage_whole(output);
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list_free(output->current.workspaces);
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memcpy(&output->current, state, sizeof(struct sway_output_state));
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output_damage_whole(output);
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}
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static void apply_workspace_state(struct sway_workspace *ws,
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struct sway_workspace_state *state) {
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output_damage_whole(ws->current.output);
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list_free(ws->current.floating);
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list_free(ws->current.tiling);
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memcpy(&ws->current, state, sizeof(struct sway_workspace_state));
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output_damage_whole(ws->current.output);
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}
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static void apply_container_state(struct sway_container *container,
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struct sway_container_state *state) {
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struct sway_view *view = container->view;
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// Damage the old location
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desktop_damage_whole_container(container);
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if (view && view->saved_buffer) {
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struct wlr_box box = {
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.x = container->current.view_x - view->saved_geometry.x,
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.y = container->current.view_y - view->saved_geometry.y,
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.width = view->saved_buffer_width,
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.height = view->saved_buffer_height,
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};
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desktop_damage_box(&box);
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}
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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memcpy(&container->current, state, sizeof(struct sway_container_state));
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if (view && view->saved_buffer) {
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if (!container->node.destroying || container->node.ntxnrefs == 1) {
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view_remove_saved_buffer(view);
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}
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}
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// Damage the new location
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desktop_damage_whole_container(container);
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if (view && view->surface) {
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struct wlr_surface *surface = view->surface;
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struct wlr_box box = {
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.x = container->current.view_x - view->geometry.x,
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.y = container->current.view_y - view->geometry.y,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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desktop_damage_box(&box);
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}
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if (!container->node.destroying) {
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container_discover_outputs(container);
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}
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}
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/**
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* Apply a transaction to the "current" state of the tree.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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wlr_log(WLR_DEBUG, "Applying transaction %p", transaction);
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if (debug.txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *commit = &transaction->commit_time;
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float ms = (now.tv_sec - commit->tv_sec) * 1000 +
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(now.tv_nsec - commit->tv_nsec) / 1000000.0;
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wlr_log(WLR_DEBUG, "Transaction %p: %.1fms waiting "
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"(%.1f frames if 60Hz)", transaction, ms, ms / (1000.0f / 60));
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}
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// Apply the instruction state to the node's current state
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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switch (node->type) {
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case N_ROOT:
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break;
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case N_OUTPUT:
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apply_output_state(node->sway_output, &instruction->output_state);
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break;
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case N_WORKSPACE:
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apply_workspace_state(node->sway_workspace,
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&instruction->workspace_state);
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break;
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case N_CONTAINER:
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apply_container_state(node->sway_container,
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&instruction->container_state);
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break;
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}
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node->instruction = NULL;
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}
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}
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static void transaction_commit(struct sway_transaction *transaction);
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// Return true if both transactions operate on the same nodes
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static bool transaction_same_nodes(struct sway_transaction *a,
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struct sway_transaction *b) {
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if (a->instructions->length != b->instructions->length) {
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return false;
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}
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for (int i = 0; i < a->instructions->length; ++i) {
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struct sway_transaction_instruction *a_inst = a->instructions->items[i];
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struct sway_transaction_instruction *b_inst = b->instructions->items[i];
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if (a_inst->node != b_inst->node) {
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return false;
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}
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}
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return true;
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}
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static void transaction_progress_queue(void) {
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if (!server.transactions->length) {
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return;
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}
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// There's only ever one committed transaction,
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// and it's the first one in the queue.
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struct sway_transaction *transaction = server.transactions->items[0];
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if (transaction->num_waiting) {
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return;
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}
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transaction_apply(transaction);
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transaction_destroy(transaction);
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list_del(server.transactions, 0);
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if (!server.transactions->length) {
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idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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return;
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}
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// If there's a bunch of consecutive transactions which all apply to the
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// same views, skip all except the last one.
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while (server.transactions->length >= 2) {
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struct sway_transaction *a = server.transactions->items[0];
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struct sway_transaction *b = server.transactions->items[1];
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if (transaction_same_nodes(a, b)) {
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list_del(server.transactions, 0);
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transaction_destroy(a);
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} else {
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break;
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}
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}
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transaction = server.transactions->items[0];
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transaction_commit(transaction);
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transaction_progress_queue();
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}
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static int handle_timeout(void *data) {
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struct sway_transaction *transaction = data;
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wlr_log(WLR_DEBUG, "Transaction %p timed out (%li waiting)",
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transaction, transaction->num_waiting);
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transaction->num_waiting = 0;
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transaction_progress_queue();
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return 0;
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}
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static bool should_configure(struct sway_node *node,
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struct sway_transaction_instruction *instruction) {
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if (!node_is_view(node)) {
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return false;
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}
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if (node->destroying) {
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return false;
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}
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struct sway_container_state *cstate = &node->sway_container->current;
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struct sway_container_state *istate = &instruction->container_state;
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#ifdef HAVE_XWAYLAND
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// Xwayland views are position-aware and need to be reconfigured
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// when their position changes.
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if (node->sway_container->view->type == SWAY_VIEW_XWAYLAND) {
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if (cstate->view_x != istate->view_x ||
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cstate->view_y != istate->view_y) {
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return true;
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}
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}
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#endif
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if (cstate->view_width == istate->view_width &&
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cstate->view_height == istate->view_height) {
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return false;
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}
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return true;
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}
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static void transaction_commit(struct sway_transaction *transaction) {
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wlr_log(WLR_DEBUG, "Transaction %p committing with %i instructions",
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transaction, transaction->instructions->length);
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transaction->num_waiting = 0;
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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if (should_configure(node, instruction)) {
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instruction->serial = view_configure(node->sway_container->view,
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instruction->container_state.view_x,
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instruction->container_state.view_y,
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instruction->container_state.view_width,
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instruction->container_state.view_height);
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++transaction->num_waiting;
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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// as soon as possible. Additionally, this is required if a view is
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// mapping and its default geometry doesn't intersect an output.
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struct timespec when;
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wlr_surface_send_frame_done(
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node->sway_container->view->surface, &when);
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}
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if (node_is_view(node) && !node->sway_container->view->saved_buffer) {
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view_save_buffer(node->sway_container->view);
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memcpy(&node->sway_container->view->saved_geometry,
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&node->sway_container->view->geometry,
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sizeof(struct wlr_box));
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}
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node->instruction = instruction;
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}
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transaction->num_configures = transaction->num_waiting;
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if (debug.txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (debug.noatomic) {
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transaction->num_waiting = 0;
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} else if (debug.txn_wait) {
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// Force the transaction to time out even if all views are ready.
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// We do this by inflating the waiting counter.
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transaction->num_waiting += 1000000;
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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if (transaction->timer) {
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wl_event_source_timer_update(transaction->timer,
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server.txn_timeout_ms);
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} else {
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wlr_log(WLR_ERROR, "Unable to create transaction timer (%s). "
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"Some imperfect frames might be rendered.",
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strerror(errno));
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transaction->num_waiting = 0;
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}
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}
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// The debug tree shows the pending/live tree. Here is a good place to
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// update it, because we make a transaction every time we change the pending
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// tree.
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update_debug_tree();
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}
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static void set_instruction_ready(
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struct sway_transaction_instruction *instruction) {
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struct sway_transaction *transaction = instruction->transaction;
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if (debug.txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *start = &transaction->commit_time;
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float ms = (now.tv_sec - start->tv_sec) * 1000 +
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(now.tv_nsec - start->tv_nsec) / 1000000.0;
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wlr_log(WLR_DEBUG, "Transaction %p: %li/%li ready in %.1fms (%s)",
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transaction,
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transaction->num_configures - transaction->num_waiting + 1,
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transaction->num_configures, ms,
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instruction->node->sway_container->title);
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}
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// If the transaction has timed out then its num_waiting will be 0 already.
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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wlr_log(WLR_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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}
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instruction->node->instruction = NULL;
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transaction_progress_queue();
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}
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void transaction_notify_view_ready_by_serial(struct sway_view *view,
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uint32_t serial) {
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struct sway_transaction_instruction *instruction =
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view->container->node.instruction;
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if (instruction->serial == serial) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_notify_view_ready_by_size(struct sway_view *view,
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int width, int height) {
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struct sway_transaction_instruction *instruction =
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view->container->node.instruction;
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if (instruction->container_state.view_width == width &&
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instruction->container_state.view_height == height) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_commit_dirty(void) {
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if (!server.dirty_nodes->length) {
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return;
|
|
}
|
|
struct sway_transaction *transaction = transaction_create();
|
|
if (!transaction) {
|
|
return;
|
|
}
|
|
for (int i = 0; i < server.dirty_nodes->length; ++i) {
|
|
struct sway_node *node = server.dirty_nodes->items[i];
|
|
transaction_add_node(transaction, node);
|
|
node->dirty = false;
|
|
}
|
|
server.dirty_nodes->length = 0;
|
|
|
|
list_add(server.transactions, transaction);
|
|
|
|
// There's only ever one committed transaction,
|
|
// and it's the first one in the queue.
|
|
if (server.transactions->length == 1) {
|
|
transaction_commit(transaction);
|
|
// Attempting to progress the queue here is useful
|
|
// if the transaction has nothing to wait for.
|
|
transaction_progress_queue();
|
|
}
|
|
}
|