mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
934 lines
30 KiB
C
934 lines
30 KiB
C
#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/config.h"
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#include "sway/scene_descriptor.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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size_t num_waiting;
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size_t num_configures;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_node *node;
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union {
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struct sway_output_state output_state;
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struct sway_workspace_state workspace_state;
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struct sway_container_state container_state;
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};
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uint32_t serial;
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bool server_request;
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bool waiting;
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};
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static struct sway_transaction *transaction_create(void) {
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struct sway_transaction *transaction =
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calloc(1, sizeof(struct sway_transaction));
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if (!sway_assert(transaction, "Unable to allocate transaction")) {
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return NULL;
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}
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transaction->instructions = create_list();
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return transaction;
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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// Free instructions
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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node->ntxnrefs--;
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if (node->instruction == instruction) {
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node->instruction = NULL;
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}
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if (node->destroying && node->ntxnrefs == 0) {
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switch (node->type) {
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case N_ROOT:
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sway_assert(false, "Never reached");
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break;
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case N_OUTPUT:
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output_destroy(node->sway_output);
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break;
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case N_WORKSPACE:
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workspace_destroy(node->sway_workspace);
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break;
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case N_CONTAINER:
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container_destroy(node->sway_container);
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break;
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}
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}
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free(instruction);
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}
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list_free(transaction->instructions);
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if (transaction->timer) {
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wl_event_source_remove(transaction->timer);
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}
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free(transaction);
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}
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static void copy_output_state(struct sway_output *output,
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struct sway_transaction_instruction *instruction) {
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struct sway_output_state *state = &instruction->output_state;
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if (state->workspaces) {
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state->workspaces->length = 0;
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} else {
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state->workspaces = create_list();
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}
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list_cat(state->workspaces, output->workspaces);
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state->active_workspace = output_get_active_workspace(output);
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}
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static void copy_workspace_state(struct sway_workspace *ws,
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struct sway_transaction_instruction *instruction) {
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struct sway_workspace_state *state = &instruction->workspace_state;
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state->fullscreen = ws->fullscreen;
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state->x = ws->x;
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state->y = ws->y;
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state->width = ws->width;
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state->height = ws->height;
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state->layout = ws->layout;
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state->output = ws->output;
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if (state->floating) {
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state->floating->length = 0;
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} else {
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state->floating = create_list();
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}
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if (state->tiling) {
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state->tiling->length = 0;
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} else {
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state->tiling = create_list();
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}
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list_cat(state->floating, ws->floating);
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list_cat(state->tiling, ws->tiling);
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struct sway_seat *seat = input_manager_current_seat();
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state->focused = seat_get_focus(seat) == &ws->node;
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// Set focused_inactive_child to the direct tiling child
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struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws);
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if (focus) {
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while (focus->pending.parent) {
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focus = focus->pending.parent;
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}
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}
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state->focused_inactive_child = focus;
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}
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static void copy_container_state(struct sway_container *container,
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struct sway_transaction_instruction *instruction) {
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struct sway_container_state *state = &instruction->container_state;
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if (state->children) {
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list_free(state->children);
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}
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memcpy(state, &container->pending, sizeof(struct sway_container_state));
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if (!container->view) {
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// We store a copy of the child list to avoid having it mutated after
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// we copy the state.
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state->children = create_list();
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list_cat(state->children, container->pending.children);
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} else {
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state->children = NULL;
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}
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struct sway_seat *seat = input_manager_current_seat();
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state->focused = seat_get_focus(seat) == &container->node;
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if (!container->view) {
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struct sway_node *focus =
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seat_get_active_tiling_child(seat, &container->node);
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state->focused_inactive_child = focus ? focus->sway_container : NULL;
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}
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}
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static void transaction_add_node(struct sway_transaction *transaction,
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struct sway_node *node, bool server_request) {
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struct sway_transaction_instruction *instruction = NULL;
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// Check if we have an instruction for this node already, in which case we
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// update that instead of creating a new one.
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if (node->ntxnrefs > 0) {
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for (int idx = 0; idx < transaction->instructions->length; idx++) {
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struct sway_transaction_instruction *other =
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transaction->instructions->items[idx];
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if (other->node == node) {
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instruction = other;
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break;
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}
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}
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}
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if (!instruction) {
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instruction = calloc(1, sizeof(struct sway_transaction_instruction));
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if (!sway_assert(instruction, "Unable to allocate instruction")) {
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return;
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}
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instruction->transaction = transaction;
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instruction->node = node;
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instruction->server_request = server_request;
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list_add(transaction->instructions, instruction);
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node->ntxnrefs++;
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} else if (server_request) {
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instruction->server_request = true;
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}
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switch (node->type) {
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case N_ROOT:
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break;
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case N_OUTPUT:
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copy_output_state(node->sway_output, instruction);
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break;
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case N_WORKSPACE:
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copy_workspace_state(node->sway_workspace, instruction);
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break;
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case N_CONTAINER:
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copy_container_state(node->sway_container, instruction);
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break;
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}
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}
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static void apply_output_state(struct sway_output *output,
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struct sway_output_state *state) {
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list_free(output->current.workspaces);
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memcpy(&output->current, state, sizeof(struct sway_output_state));
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}
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static void apply_workspace_state(struct sway_workspace *ws,
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struct sway_workspace_state *state) {
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list_free(ws->current.floating);
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list_free(ws->current.tiling);
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memcpy(&ws->current, state, sizeof(struct sway_workspace_state));
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}
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static void apply_container_state(struct sway_container *container,
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struct sway_container_state *state) {
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struct sway_view *view = container->view;
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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memcpy(&container->current, state, sizeof(struct sway_container_state));
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if (view) {
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if (view->saved_surface_tree) {
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if (!container->node.destroying || container->node.ntxnrefs == 1) {
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view_remove_saved_buffer(view);
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}
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}
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// If the view hasn't responded to the configure, center it within
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view->surface) {
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view_center_and_clip_surface(view);
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}
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}
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}
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static void arrange_title_bar(struct sway_container *con,
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int x, int y, int width, int height) {
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container_update(con);
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bool has_title_bar = height > 0;
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wlr_scene_node_set_enabled(&con->title_bar.tree->node, has_title_bar);
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if (!has_title_bar) {
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return;
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}
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wlr_scene_node_set_position(&con->title_bar.tree->node, x, y);
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con->title_width = width;
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container_arrange_title_bar(con);
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}
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static void disable_container(struct sway_container *con) {
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if (con->view) {
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wlr_scene_node_reparent(&con->view->scene_tree->node, con->content_tree);
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} else {
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for (int i = 0; i < con->current.children->length; i++) {
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struct sway_container *child = con->current.children->items[i];
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wlr_scene_node_reparent(&child->scene_tree->node, con->content_tree);
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disable_container(child);
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}
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}
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}
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static void arrange_container(struct sway_container *con,
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int width, int height, bool title_bar, int gaps);
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static void arrange_children(enum sway_container_layout layout, list_t *children,
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struct sway_container *active, struct wlr_scene_tree *content,
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int width, int height, int gaps) {
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int title_bar_height = container_titlebar_height();
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if (layout == L_TABBED) {
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struct sway_container *first = children->length == 1 ?
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((struct sway_container *)children->items[0]) : NULL;
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if (config->hide_lone_tab && first && first->view &&
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first->current.border != B_NORMAL) {
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title_bar_height = 0;
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}
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double w = (double) width / children->length;
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int title_offset = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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bool activated = child == active;
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int next_title_offset = round(w * i + w);
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arrange_title_bar(child, title_offset, -title_bar_height,
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next_title_offset - title_offset, title_bar_height);
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wlr_scene_node_set_enabled(&child->border.tree->node, activated);
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wlr_scene_node_set_position(&child->scene_tree->node, 0, title_bar_height);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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if (activated) {
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arrange_container(child, width, height - title_bar_height,
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false, 0);
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} else {
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disable_container(child);
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}
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title_offset = next_title_offset;
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}
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} else if (layout == L_STACKED) {
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struct sway_container *first = children->length == 1 ?
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((struct sway_container *)children->items[0]) : NULL;
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if (config->hide_lone_tab && first && first->view &&
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first->current.border != B_NORMAL) {
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title_bar_height = 0;
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}
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int title_height = title_bar_height * children->length;
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int y = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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bool activated = child == active;
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arrange_title_bar(child, 0, y - title_height, width, title_bar_height);
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wlr_scene_node_set_enabled(&child->border.tree->node, activated);
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wlr_scene_node_set_position(&child->scene_tree->node, 0, title_height);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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if (activated) {
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arrange_container(child, width, height - title_height,
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false, 0);
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} else {
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disable_container(child);
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}
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y += title_bar_height;
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}
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} else if (layout == L_VERT) {
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int off = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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int cheight = child->current.height;
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wlr_scene_node_set_enabled(&child->border.tree->node, true);
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wlr_scene_node_set_position(&child->scene_tree->node, 0, off);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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arrange_container(child, width, cheight, true, gaps);
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off += cheight + gaps;
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}
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} else if (layout == L_HORIZ) {
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int off = 0;
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for (int i = 0; i < children->length; i++) {
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struct sway_container *child = children->items[i];
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int cwidth = child->current.width;
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wlr_scene_node_set_enabled(&child->border.tree->node, true);
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wlr_scene_node_set_position(&child->scene_tree->node, off, 0);
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wlr_scene_node_reparent(&child->scene_tree->node, content);
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arrange_container(child, cwidth, height, true, gaps);
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off += cwidth + gaps;
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}
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} else {
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sway_assert(false, "unreachable");
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}
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}
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static void arrange_container(struct sway_container *con,
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int width, int height, bool title_bar, int gaps) {
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// this container might have previously been in the scratchpad,
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// make sure it's enabled for viewing
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wlr_scene_node_set_enabled(&con->scene_tree->node, true);
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if (con->output_handler) {
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wlr_scene_buffer_set_dest_size(con->output_handler, width, height);
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}
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if (con->view) {
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int border_top = container_titlebar_height();
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int border_width = con->current.border_thickness;
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if (title_bar && con->current.border != B_NORMAL) {
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wlr_scene_node_set_enabled(&con->title_bar.tree->node, false);
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wlr_scene_node_set_enabled(&con->border.top->node, true);
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} else {
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wlr_scene_node_set_enabled(&con->border.top->node, false);
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}
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if (con->current.border == B_NORMAL) {
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if (title_bar) {
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arrange_title_bar(con, 0, 0, width, border_top);
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} else {
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border_top = 0;
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// should be handled by the parent container
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}
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} else if (con->current.border == B_PIXEL) {
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container_update(con);
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border_top = title_bar && con->current.border_top ? border_width : 0;
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} else if (con->current.border == B_NONE) {
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container_update(con);
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border_top = 0;
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border_width = 0;
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} else if (con->current.border == B_CSD) {
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border_top = 0;
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border_width = 0;
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} else {
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sway_assert(false, "unreachable");
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}
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int border_bottom = con->current.border_bottom ? border_width : 0;
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int border_left = con->current.border_left ? border_width : 0;
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int border_right = con->current.border_right ? border_width : 0;
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wlr_scene_rect_set_size(con->border.top, width, border_top);
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wlr_scene_rect_set_size(con->border.bottom, width, border_bottom);
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wlr_scene_rect_set_size(con->border.left,
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border_left, height - border_top - border_bottom);
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wlr_scene_rect_set_size(con->border.right,
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border_right, height - border_top - border_bottom);
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wlr_scene_node_set_position(&con->border.top->node, 0, 0);
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wlr_scene_node_set_position(&con->border.bottom->node,
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0, height - border_bottom);
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wlr_scene_node_set_position(&con->border.left->node,
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0, border_top);
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wlr_scene_node_set_position(&con->border.right->node,
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width - border_right, border_top);
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// make sure to reparent, it's possible that the client just came out of
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// fullscreen mode where the parent of the surface is not the container
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wlr_scene_node_reparent(&con->view->scene_tree->node, con->content_tree);
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wlr_scene_node_set_position(&con->view->scene_tree->node,
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border_left, border_top);
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} else {
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// make sure to disable the title bar if the parent is not managing it
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if (title_bar) {
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wlr_scene_node_set_enabled(&con->title_bar.tree->node, false);
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}
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arrange_children(con->current.layout, con->current.children,
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con->current.focused_inactive_child, con->content_tree,
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width, height, gaps);
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}
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}
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static int container_get_gaps(struct sway_container *con) {
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struct sway_workspace *ws = con->current.workspace;
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struct sway_container *temp = con;
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while (temp) {
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enum sway_container_layout layout;
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if (temp->current.parent) {
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layout = temp->current.parent->current.layout;
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} else {
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layout = ws->current.layout;
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}
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if (layout == L_TABBED || layout == L_STACKED) {
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return 0;
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}
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temp = temp->pending.parent;
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}
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return ws->gaps_inner;
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}
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static void arrange_fullscreen(struct wlr_scene_tree *tree,
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struct sway_container *fs, struct sway_workspace *ws,
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int width, int height) {
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struct wlr_scene_node *fs_node;
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if (fs->view) {
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fs_node = &fs->view->scene_tree->node;
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// if we only care about the view, disable any decorations
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wlr_scene_node_set_enabled(&fs->scene_tree->node, false);
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} else {
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fs_node = &fs->scene_tree->node;
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arrange_container(fs, width, height, true, container_get_gaps(fs));
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}
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wlr_scene_node_reparent(fs_node, tree);
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wlr_scene_node_lower_to_bottom(fs_node);
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wlr_scene_node_set_position(fs_node, 0, 0);
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}
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|
|
static void arrange_workspace_floating(struct sway_workspace *ws) {
|
|
for (int i = 0; i < ws->current.floating->length; i++) {
|
|
struct sway_container *floater = ws->current.floating->items[i];
|
|
struct wlr_scene_tree *layer = root->layers.floating;
|
|
|
|
if (floater->current.fullscreen_mode != FULLSCREEN_NONE) {
|
|
continue;
|
|
}
|
|
|
|
if (root->fullscreen_global) {
|
|
if (container_is_transient_for(floater, root->fullscreen_global)) {
|
|
layer = root->layers.fullscreen_global;
|
|
}
|
|
} else {
|
|
for (int i = 0; i < root->outputs->length; i++) {
|
|
struct sway_output *output = root->outputs->items[i];
|
|
struct sway_workspace *active = output->current.active_workspace;
|
|
|
|
if (active && active->fullscreen &&
|
|
container_is_transient_for(floater, active->fullscreen)) {
|
|
layer = root->layers.fullscreen;
|
|
}
|
|
}
|
|
}
|
|
|
|
wlr_scene_node_reparent(&floater->scene_tree->node, layer);
|
|
wlr_scene_node_set_position(&floater->scene_tree->node,
|
|
floater->current.x, floater->current.y);
|
|
wlr_scene_node_set_enabled(&floater->scene_tree->node, true);
|
|
|
|
arrange_container(floater, floater->current.width, floater->current.height,
|
|
true, ws->gaps_inner);
|
|
}
|
|
}
|
|
|
|
static void arrange_workspace_tiling(struct sway_workspace *ws,
|
|
int width, int height) {
|
|
arrange_children(ws->current.layout, ws->current.tiling,
|
|
ws->current.focused_inactive_child, ws->layers.tiling,
|
|
width, height, ws->gaps_inner);
|
|
}
|
|
|
|
static void disable_workspace(struct sway_workspace *ws) {
|
|
// if any containers were just moved to a disabled workspace it will
|
|
// have the parent of the old workspace. Move the workspace so that it won't
|
|
// be shown.
|
|
for (int i = 0; i < ws->current.tiling->length; i++) {
|
|
struct sway_container *child = ws->current.tiling->items[i];
|
|
|
|
wlr_scene_node_reparent(&child->scene_tree->node, ws->layers.tiling);
|
|
disable_container(child);
|
|
}
|
|
|
|
for (int i = 0; i < ws->current.floating->length; i++) {
|
|
struct sway_container *floater = ws->current.floating->items[i];
|
|
wlr_scene_node_reparent(&floater->scene_tree->node, root->layers.floating);
|
|
disable_container(floater);
|
|
wlr_scene_node_set_enabled(&floater->scene_tree->node, false);
|
|
}
|
|
}
|
|
|
|
static void arrange_output(struct sway_output *output, int width, int height) {
|
|
for (int i = 0; i < output->current.workspaces->length; i++) {
|
|
struct sway_workspace *child = output->current.workspaces->items[i];
|
|
|
|
bool activated = output->current.active_workspace == child;
|
|
|
|
wlr_scene_node_reparent(&child->layers.tiling->node, output->layers.tiling);
|
|
wlr_scene_node_reparent(&child->layers.fullscreen->node, output->layers.fullscreen);
|
|
|
|
for (int i = 0; i < child->current.floating->length; i++) {
|
|
struct sway_container *floater = child->current.floating->items[i];
|
|
wlr_scene_node_reparent(&floater->scene_tree->node, root->layers.floating);
|
|
wlr_scene_node_set_enabled(&floater->scene_tree->node, activated);
|
|
}
|
|
|
|
if (activated) {
|
|
struct sway_container *fs = child->current.fullscreen;
|
|
wlr_scene_node_set_enabled(&child->layers.tiling->node, !fs);
|
|
wlr_scene_node_set_enabled(&child->layers.fullscreen->node, fs);
|
|
|
|
arrange_workspace_floating(child);
|
|
|
|
wlr_scene_node_set_enabled(&output->layers.shell_background->node, !fs);
|
|
wlr_scene_node_set_enabled(&output->layers.shell_bottom->node, !fs);
|
|
wlr_scene_node_set_enabled(&output->layers.fullscreen->node, fs);
|
|
|
|
if (fs) {
|
|
wlr_scene_rect_set_size(output->fullscreen_background, width, height);
|
|
|
|
arrange_fullscreen(child->layers.fullscreen, fs, child,
|
|
width, height);
|
|
} else {
|
|
struct wlr_box *area = &output->usable_area;
|
|
struct side_gaps *gaps = &child->current_gaps;
|
|
|
|
wlr_scene_node_set_position(&child->layers.tiling->node,
|
|
gaps->left + area->x, gaps->top + area->y);
|
|
|
|
arrange_workspace_tiling(child,
|
|
area->width - gaps->left - gaps->right,
|
|
area->height - gaps->top - gaps->bottom);
|
|
}
|
|
} else {
|
|
wlr_scene_node_set_enabled(&child->layers.tiling->node, false);
|
|
wlr_scene_node_set_enabled(&child->layers.fullscreen->node, false);
|
|
|
|
disable_workspace(child);
|
|
}
|
|
}
|
|
}
|
|
|
|
void arrange_popups(struct wlr_scene_tree *popups) {
|
|
struct wlr_scene_node *node;
|
|
wl_list_for_each(node, &popups->children, link) {
|
|
struct sway_popup_desc *popup = scene_descriptor_try_get(node,
|
|
SWAY_SCENE_DESC_POPUP);
|
|
|
|
int lx, ly;
|
|
wlr_scene_node_coords(popup->relative, &lx, &ly);
|
|
wlr_scene_node_set_position(node, lx, ly);
|
|
}
|
|
}
|
|
|
|
static void arrange_root(struct sway_root *root) {
|
|
struct sway_container *fs = root->fullscreen_global;
|
|
|
|
wlr_scene_node_set_enabled(&root->layers.shell_background->node, !fs);
|
|
wlr_scene_node_set_enabled(&root->layers.shell_bottom->node, !fs);
|
|
wlr_scene_node_set_enabled(&root->layers.tiling->node, !fs);
|
|
wlr_scene_node_set_enabled(&root->layers.floating->node, !fs);
|
|
wlr_scene_node_set_enabled(&root->layers.shell_top->node, !fs);
|
|
wlr_scene_node_set_enabled(&root->layers.fullscreen->node, !fs);
|
|
|
|
// hide all contents in the scratchpad
|
|
for (int i = 0; i < root->scratchpad->length; i++) {
|
|
struct sway_container *con = root->scratchpad->items[i];
|
|
|
|
wlr_scene_node_set_enabled(&con->scene_tree->node, false);
|
|
}
|
|
|
|
if (fs) {
|
|
for (int i = 0; i < root->outputs->length; i++) {
|
|
struct sway_output *output = root->outputs->items[i];
|
|
struct sway_workspace *ws = output->current.active_workspace;
|
|
|
|
if (ws) {
|
|
arrange_workspace_floating(ws);
|
|
}
|
|
}
|
|
|
|
arrange_fullscreen(root->layers.fullscreen_global, fs, NULL,
|
|
root->width, root->height);
|
|
} else {
|
|
for (int i = 0; i < root->outputs->length; i++) {
|
|
struct sway_output *output = root->outputs->items[i];
|
|
|
|
wlr_scene_output_set_position(output->scene_output, output->lx, output->ly);
|
|
|
|
wlr_scene_node_reparent(&output->layers.shell_background->node, root->layers.shell_background);
|
|
wlr_scene_node_reparent(&output->layers.shell_bottom->node, root->layers.shell_bottom);
|
|
wlr_scene_node_reparent(&output->layers.tiling->node, root->layers.tiling);
|
|
wlr_scene_node_reparent(&output->layers.shell_top->node, root->layers.shell_top);
|
|
wlr_scene_node_reparent(&output->layers.shell_overlay->node, root->layers.shell_overlay);
|
|
wlr_scene_node_reparent(&output->layers.fullscreen->node, root->layers.fullscreen);
|
|
wlr_scene_node_reparent(&output->layers.session_lock->node, root->layers.session_lock);
|
|
|
|
wlr_scene_node_set_position(&output->layers.shell_background->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.shell_bottom->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.tiling->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.fullscreen->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.shell_top->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.shell_overlay->node, output->lx, output->ly);
|
|
wlr_scene_node_set_position(&output->layers.session_lock->node, output->lx, output->ly);
|
|
|
|
arrange_output(output, output->width, output->height);
|
|
}
|
|
}
|
|
|
|
arrange_popups(root->layers.popup);
|
|
}
|
|
|
|
/**
|
|
* Apply a transaction to the "current" state of the tree.
|
|
*/
|
|
static void transaction_apply(struct sway_transaction *transaction) {
|
|
sway_log(SWAY_DEBUG, "Applying transaction %p", transaction);
|
|
if (debug.txn_timings) {
|
|
struct timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
struct timespec *commit = &transaction->commit_time;
|
|
float ms = (now.tv_sec - commit->tv_sec) * 1000 +
|
|
(now.tv_nsec - commit->tv_nsec) / 1000000.0;
|
|
sway_log(SWAY_DEBUG, "Transaction %p: %.1fms waiting "
|
|
"(%.1f frames if 60Hz)", transaction, ms, ms / (1000.0f / 60));
|
|
}
|
|
|
|
// Apply the instruction state to the node's current state
|
|
for (int i = 0; i < transaction->instructions->length; ++i) {
|
|
struct sway_transaction_instruction *instruction =
|
|
transaction->instructions->items[i];
|
|
struct sway_node *node = instruction->node;
|
|
|
|
switch (node->type) {
|
|
case N_ROOT:
|
|
break;
|
|
case N_OUTPUT:
|
|
apply_output_state(node->sway_output, &instruction->output_state);
|
|
break;
|
|
case N_WORKSPACE:
|
|
apply_workspace_state(node->sway_workspace,
|
|
&instruction->workspace_state);
|
|
break;
|
|
case N_CONTAINER:
|
|
apply_container_state(node->sway_container,
|
|
&instruction->container_state);
|
|
break;
|
|
}
|
|
|
|
node->instruction = NULL;
|
|
}
|
|
}
|
|
|
|
static void transaction_commit_pending(void);
|
|
|
|
static void transaction_progress(void) {
|
|
if (!server.queued_transaction) {
|
|
return;
|
|
}
|
|
if (server.queued_transaction->num_waiting > 0) {
|
|
return;
|
|
}
|
|
transaction_apply(server.queued_transaction);
|
|
arrange_root(root);
|
|
cursor_rebase_all();
|
|
transaction_destroy(server.queued_transaction);
|
|
server.queued_transaction = NULL;
|
|
|
|
if (!server.pending_transaction) {
|
|
sway_idle_inhibit_v1_check_active();
|
|
return;
|
|
}
|
|
|
|
transaction_commit_pending();
|
|
}
|
|
|
|
static int handle_timeout(void *data) {
|
|
struct sway_transaction *transaction = data;
|
|
sway_log(SWAY_DEBUG, "Transaction %p timed out (%zi waiting)",
|
|
transaction, transaction->num_waiting);
|
|
transaction->num_waiting = 0;
|
|
transaction_progress();
|
|
return 0;
|
|
}
|
|
|
|
static bool should_configure(struct sway_node *node,
|
|
struct sway_transaction_instruction *instruction) {
|
|
if (!node_is_view(node)) {
|
|
return false;
|
|
}
|
|
if (node->destroying) {
|
|
return false;
|
|
}
|
|
if (!instruction->server_request) {
|
|
return false;
|
|
}
|
|
struct sway_container_state *cstate = &node->sway_container->current;
|
|
struct sway_container_state *istate = &instruction->container_state;
|
|
#if HAVE_XWAYLAND
|
|
// Xwayland views are position-aware and need to be reconfigured
|
|
// when their position changes.
|
|
if (node->sway_container->view->type == SWAY_VIEW_XWAYLAND) {
|
|
// Sway logical coordinates are doubles, but they get truncated to
|
|
// integers when sent to Xwayland through `xcb_configure_window`.
|
|
// X11 apps will not respond to duplicate configure requests (from their
|
|
// truncated point of view) and cause transactions to time out.
|
|
if ((int)cstate->content_x != (int)istate->content_x ||
|
|
(int)cstate->content_y != (int)istate->content_y) {
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
if (cstate->content_width == istate->content_width &&
|
|
cstate->content_height == istate->content_height) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void transaction_commit(struct sway_transaction *transaction) {
|
|
sway_log(SWAY_DEBUG, "Transaction %p committing with %i instructions",
|
|
transaction, transaction->instructions->length);
|
|
transaction->num_waiting = 0;
|
|
for (int i = 0; i < transaction->instructions->length; ++i) {
|
|
struct sway_transaction_instruction *instruction =
|
|
transaction->instructions->items[i];
|
|
struct sway_node *node = instruction->node;
|
|
bool hidden = node_is_view(node) && !node->destroying &&
|
|
!view_is_visible(node->sway_container->view);
|
|
if (should_configure(node, instruction)) {
|
|
instruction->serial = view_configure(node->sway_container->view,
|
|
instruction->container_state.content_x,
|
|
instruction->container_state.content_y,
|
|
instruction->container_state.content_width,
|
|
instruction->container_state.content_height);
|
|
if (!hidden) {
|
|
instruction->waiting = true;
|
|
++transaction->num_waiting;
|
|
}
|
|
|
|
view_send_frame_done(node->sway_container->view);
|
|
}
|
|
if (!hidden && node_is_view(node) &&
|
|
!node->sway_container->view->saved_surface_tree) {
|
|
view_save_buffer(node->sway_container->view);
|
|
}
|
|
node->instruction = instruction;
|
|
}
|
|
transaction->num_configures = transaction->num_waiting;
|
|
if (debug.txn_timings) {
|
|
clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
|
|
}
|
|
if (debug.noatomic) {
|
|
transaction->num_waiting = 0;
|
|
} else if (debug.txn_wait) {
|
|
// Force the transaction to time out even if all views are ready.
|
|
// We do this by inflating the waiting counter.
|
|
transaction->num_waiting += 1000000;
|
|
}
|
|
|
|
if (transaction->num_waiting) {
|
|
// Set up a timer which the views must respond within
|
|
transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
|
|
handle_timeout, transaction);
|
|
if (transaction->timer) {
|
|
wl_event_source_timer_update(transaction->timer,
|
|
server.txn_timeout_ms);
|
|
} else {
|
|
sway_log_errno(SWAY_ERROR, "Unable to create transaction timer "
|
|
"(some imperfect frames might be rendered)");
|
|
transaction->num_waiting = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void transaction_commit_pending(void) {
|
|
if (server.queued_transaction) {
|
|
return;
|
|
}
|
|
struct sway_transaction *transaction = server.pending_transaction;
|
|
server.pending_transaction = NULL;
|
|
server.queued_transaction = transaction;
|
|
transaction_commit(transaction);
|
|
transaction_progress();
|
|
}
|
|
|
|
static void set_instruction_ready(
|
|
struct sway_transaction_instruction *instruction) {
|
|
struct sway_transaction *transaction = instruction->transaction;
|
|
|
|
if (debug.txn_timings) {
|
|
struct timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
struct timespec *start = &transaction->commit_time;
|
|
float ms = (now.tv_sec - start->tv_sec) * 1000 +
|
|
(now.tv_nsec - start->tv_nsec) / 1000000.0;
|
|
sway_log(SWAY_DEBUG, "Transaction %p: %zi/%zi ready in %.1fms (%s)",
|
|
transaction,
|
|
transaction->num_configures - transaction->num_waiting + 1,
|
|
transaction->num_configures, ms,
|
|
instruction->node->sway_container->title);
|
|
}
|
|
|
|
// If the transaction has timed out then its num_waiting will be 0 already.
|
|
if (instruction->waiting && transaction->num_waiting > 0 &&
|
|
--transaction->num_waiting == 0) {
|
|
sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction);
|
|
wl_event_source_timer_update(transaction->timer, 0);
|
|
}
|
|
|
|
instruction->node->instruction = NULL;
|
|
transaction_progress();
|
|
}
|
|
|
|
bool transaction_notify_view_ready_by_serial(struct sway_view *view,
|
|
uint32_t serial) {
|
|
struct sway_transaction_instruction *instruction =
|
|
view->container->node.instruction;
|
|
if (instruction != NULL && instruction->serial == serial) {
|
|
set_instruction_ready(instruction);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool transaction_notify_view_ready_by_geometry(struct sway_view *view,
|
|
double x, double y, int width, int height) {
|
|
struct sway_transaction_instruction *instruction =
|
|
view->container->node.instruction;
|
|
if (instruction != NULL &&
|
|
(int)instruction->container_state.content_x == (int)x &&
|
|
(int)instruction->container_state.content_y == (int)y &&
|
|
instruction->container_state.content_width == width &&
|
|
instruction->container_state.content_height == height) {
|
|
set_instruction_ready(instruction);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void _transaction_commit_dirty(bool server_request) {
|
|
if (!server.dirty_nodes->length) {
|
|
return;
|
|
}
|
|
|
|
if (!server.pending_transaction) {
|
|
server.pending_transaction = transaction_create();
|
|
if (!server.pending_transaction) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < server.dirty_nodes->length; ++i) {
|
|
struct sway_node *node = server.dirty_nodes->items[i];
|
|
transaction_add_node(server.pending_transaction, node, server_request);
|
|
node->dirty = false;
|
|
}
|
|
server.dirty_nodes->length = 0;
|
|
|
|
transaction_commit_pending();
|
|
}
|
|
|
|
void transaction_commit_dirty(void) {
|
|
_transaction_commit_dirty(true);
|
|
}
|
|
|
|
void transaction_commit_dirty_client(void) {
|
|
_transaction_commit_dirty(false);
|
|
}
|