mirror of
https://github.com/NickHu/sway
synced 2024-12-30 22:23:30 +01:00
cc8d318aa1
Sway maintains a list of pending transactions, and tries to merge consecutive transactions applying to the same views into one. Given a pending transactions list on views {A, B, C} of: A -> A' -> A'' -> B -> B' -> B'' Sway will collapse the transactions into just A'' -> B''. This works fine when doing things like resizing views by their border. However, when interactively resizing layouts like H[V[A B] C], we end up with pending transaction lists like: A -> B -> C -> A' -> B' -> C' -> A'' -> B'' -> C'' Previously, Sway would not be able to simplify this transaction list, and execute many more transactions than would be necessary (the final state is determined by {A'', B'', C''}). After this commit, the transaction list gets simplified to A'' -> B'' -> C'', resolving performance problems (that were particularly noticeable with high-refresh-rate mice). Fixes #5736.
567 lines
18 KiB
C
567 lines
18 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <wlr/types/wlr_buffer.h>
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#include "sway/config.h"
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#include "sway/desktop.h"
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#include "sway/desktop/idle_inhibit_v1.h"
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#include "sway/desktop/transaction.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/output.h"
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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size_t num_waiting;
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size_t num_configures;
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struct timespec commit_time;
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};
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struct sway_transaction_instruction {
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struct sway_transaction *transaction;
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struct sway_node *node;
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union {
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struct sway_output_state output_state;
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struct sway_workspace_state workspace_state;
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struct sway_container_state container_state;
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};
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uint32_t serial;
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};
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static struct sway_transaction *transaction_create(void) {
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struct sway_transaction *transaction =
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calloc(1, sizeof(struct sway_transaction));
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if (!sway_assert(transaction, "Unable to allocate transaction")) {
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return NULL;
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}
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transaction->instructions = create_list();
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return transaction;
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}
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static void transaction_destroy(struct sway_transaction *transaction) {
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// Free instructions
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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node->ntxnrefs--;
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if (node->instruction == instruction) {
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node->instruction = NULL;
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}
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if (node->destroying && node->ntxnrefs == 0) {
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switch (node->type) {
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case N_ROOT:
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sway_assert(false, "Never reached");
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break;
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case N_OUTPUT:
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output_destroy(node->sway_output);
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break;
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case N_WORKSPACE:
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workspace_destroy(node->sway_workspace);
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break;
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case N_CONTAINER:
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container_destroy(node->sway_container);
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break;
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}
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}
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free(instruction);
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}
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list_free(transaction->instructions);
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if (transaction->timer) {
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wl_event_source_remove(transaction->timer);
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}
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free(transaction);
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}
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static void copy_output_state(struct sway_output *output,
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struct sway_transaction_instruction *instruction) {
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struct sway_output_state *state = &instruction->output_state;
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state->workspaces = create_list();
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list_cat(state->workspaces, output->workspaces);
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state->active_workspace = output_get_active_workspace(output);
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}
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static void copy_workspace_state(struct sway_workspace *ws,
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struct sway_transaction_instruction *instruction) {
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struct sway_workspace_state *state = &instruction->workspace_state;
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state->fullscreen = ws->fullscreen;
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state->x = ws->x;
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state->y = ws->y;
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state->width = ws->width;
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state->height = ws->height;
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state->layout = ws->layout;
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state->output = ws->output;
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state->floating = create_list();
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state->tiling = create_list();
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list_cat(state->floating, ws->floating);
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list_cat(state->tiling, ws->tiling);
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struct sway_seat *seat = input_manager_current_seat();
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state->focused = seat_get_focus(seat) == &ws->node;
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// Set focused_inactive_child to the direct tiling child
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struct sway_container *focus = seat_get_focus_inactive_tiling(seat, ws);
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if (focus) {
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while (focus->parent) {
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focus = focus->parent;
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}
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}
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state->focused_inactive_child = focus;
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}
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static void copy_container_state(struct sway_container *container,
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struct sway_transaction_instruction *instruction) {
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struct sway_container_state *state = &instruction->container_state;
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state->layout = container->layout;
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state->x = container->x;
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state->y = container->y;
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state->width = container->width;
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state->height = container->height;
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state->fullscreen_mode = container->fullscreen_mode;
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state->parent = container->parent;
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state->workspace = container->workspace;
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state->border = container->border;
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state->border_thickness = container->border_thickness;
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state->border_top = container->border_top;
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state->border_left = container->border_left;
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state->border_right = container->border_right;
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state->border_bottom = container->border_bottom;
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state->content_x = container->content_x;
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state->content_y = container->content_y;
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state->content_width = container->content_width;
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state->content_height = container->content_height;
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if (!container->view) {
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state->children = create_list();
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list_cat(state->children, container->children);
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}
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struct sway_seat *seat = input_manager_current_seat();
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state->focused = seat_get_focus(seat) == &container->node;
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if (!container->view) {
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struct sway_node *focus =
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seat_get_active_tiling_child(seat, &container->node);
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state->focused_inactive_child = focus ? focus->sway_container : NULL;
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}
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}
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static void transaction_add_node(struct sway_transaction *transaction,
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struct sway_node *node) {
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struct sway_transaction_instruction *instruction =
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calloc(1, sizeof(struct sway_transaction_instruction));
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if (!sway_assert(instruction, "Unable to allocate instruction")) {
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return;
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}
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instruction->transaction = transaction;
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instruction->node = node;
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switch (node->type) {
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case N_ROOT:
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break;
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case N_OUTPUT:
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copy_output_state(node->sway_output, instruction);
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break;
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case N_WORKSPACE:
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copy_workspace_state(node->sway_workspace, instruction);
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break;
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case N_CONTAINER:
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copy_container_state(node->sway_container, instruction);
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break;
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}
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list_add(transaction->instructions, instruction);
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node->ntxnrefs++;
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}
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static void apply_output_state(struct sway_output *output,
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struct sway_output_state *state) {
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output_damage_whole(output);
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list_free(output->current.workspaces);
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memcpy(&output->current, state, sizeof(struct sway_output_state));
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output_damage_whole(output);
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}
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static void apply_workspace_state(struct sway_workspace *ws,
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struct sway_workspace_state *state) {
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output_damage_whole(ws->current.output);
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list_free(ws->current.floating);
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list_free(ws->current.tiling);
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memcpy(&ws->current, state, sizeof(struct sway_workspace_state));
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output_damage_whole(ws->current.output);
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}
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static void apply_container_state(struct sway_container *container,
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struct sway_container_state *state) {
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struct sway_view *view = container->view;
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// Damage the old location
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desktop_damage_whole_container(container);
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if (view && !wl_list_empty(&view->saved_buffers)) {
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struct sway_saved_buffer *saved_buf;
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wl_list_for_each(saved_buf, &view->saved_buffers, link) {
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struct wlr_box box = {
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.x = container->current.content_x - view->saved_geometry.x + saved_buf->x,
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.y = container->current.content_y - view->saved_geometry.y + saved_buf->y,
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.width = saved_buf->width,
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.height = saved_buf->height,
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};
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desktop_damage_box(&box);
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}
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}
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// There are separate children lists for each instruction state, the
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// container's current state and the container's pending state
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// (ie. con->children). The list itself needs to be freed here.
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// Any child containers which are being deleted will be cleaned up in
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// transaction_destroy().
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list_free(container->current.children);
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memcpy(&container->current, state, sizeof(struct sway_container_state));
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if (view && !wl_list_empty(&view->saved_buffers)) {
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if (!container->node.destroying || container->node.ntxnrefs == 1) {
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view_remove_saved_buffer(view);
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}
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}
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// Damage the new location
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desktop_damage_whole_container(container);
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if (view && view->surface) {
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struct wlr_surface *surface = view->surface;
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struct wlr_box box = {
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.x = container->current.content_x - view->geometry.x,
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.y = container->current.content_y - view->geometry.y,
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.width = surface->current.width,
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.height = surface->current.height,
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};
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desktop_damage_box(&box);
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}
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// If the view hasn't responded to the configure, center it within
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// the container. This is important for fullscreen views which
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// refuse to resize to the size of the output.
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if (view && view->surface) {
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if (view->geometry.width < container->current.content_width) {
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container->surface_x = container->current.content_x +
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(container->current.content_width - view->geometry.width) / 2;
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} else {
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container->surface_x = container->current.content_x;
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}
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if (view->geometry.height < container->current.content_height) {
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container->surface_y = container->current.content_y +
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(container->current.content_height - view->geometry.height) / 2;
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} else {
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container->surface_y = container->current.content_y;
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}
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}
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if (!container->node.destroying) {
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container_discover_outputs(container);
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}
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}
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/**
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* Apply a transaction to the "current" state of the tree.
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*/
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static void transaction_apply(struct sway_transaction *transaction) {
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sway_log(SWAY_DEBUG, "Applying transaction %p", transaction);
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if (debug.txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *commit = &transaction->commit_time;
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float ms = (now.tv_sec - commit->tv_sec) * 1000 +
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(now.tv_nsec - commit->tv_nsec) / 1000000.0;
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sway_log(SWAY_DEBUG, "Transaction %p: %.1fms waiting "
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"(%.1f frames if 60Hz)", transaction, ms, ms / (1000.0f / 60));
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}
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// Apply the instruction state to the node's current state
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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switch (node->type) {
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case N_ROOT:
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break;
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case N_OUTPUT:
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apply_output_state(node->sway_output, &instruction->output_state);
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break;
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case N_WORKSPACE:
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apply_workspace_state(node->sway_workspace,
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&instruction->workspace_state);
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break;
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case N_CONTAINER:
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apply_container_state(node->sway_container,
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&instruction->container_state);
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break;
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}
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node->instruction = NULL;
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}
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cursor_rebase_all();
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}
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static void transaction_commit(struct sway_transaction *transaction);
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// Return true if both transactions operate on the same nodes
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static bool transaction_same_nodes(struct sway_transaction *a,
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struct sway_transaction *b) {
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if (a->instructions->length != b->instructions->length) {
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return false;
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}
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for (int i = 0; i < a->instructions->length; ++i) {
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struct sway_transaction_instruction *a_inst = a->instructions->items[i];
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struct sway_transaction_instruction *b_inst = b->instructions->items[i];
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if (a_inst->node != b_inst->node) {
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return false;
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}
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}
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return true;
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}
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static void transaction_progress_queue(void) {
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if (!server.transactions->length) {
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return;
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}
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// Only the first transaction in the queue is committed, so that's the one
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// we try to process.
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struct sway_transaction *transaction = server.transactions->items[0];
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if (transaction->num_waiting) {
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return;
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}
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transaction_apply(transaction);
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transaction_destroy(transaction);
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list_del(server.transactions, 0);
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if (server.transactions->length == 0) {
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// The transaction queue is empty, so we're done.
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sway_idle_inhibit_v1_check_active(server.idle_inhibit_manager_v1);
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return;
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}
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// If there's a bunch of consecutive transactions which all apply to the
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// same views, skip all except the last one.
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while (server.transactions->length >= 2) {
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struct sway_transaction *txn = server.transactions->items[0];
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struct sway_transaction *dup = NULL;
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for (int i = 1; i < server.transactions->length; i++) {
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struct sway_transaction *maybe_dup = server.transactions->items[i];
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if (transaction_same_nodes(txn, maybe_dup)) {
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dup = maybe_dup;
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break;
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}
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}
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if (dup) {
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list_del(server.transactions, 0);
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transaction_destroy(txn);
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} else {
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break;
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}
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}
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// We again commit the first transaction in the queue to process it.
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transaction = server.transactions->items[0];
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transaction_commit(transaction);
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transaction_progress_queue();
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}
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static int handle_timeout(void *data) {
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struct sway_transaction *transaction = data;
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sway_log(SWAY_DEBUG, "Transaction %p timed out (%zi waiting)",
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transaction, transaction->num_waiting);
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transaction->num_waiting = 0;
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transaction_progress_queue();
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return 0;
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}
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static bool should_configure(struct sway_node *node,
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struct sway_transaction_instruction *instruction) {
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if (!node_is_view(node)) {
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return false;
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}
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if (node->destroying) {
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return false;
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}
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struct sway_container_state *cstate = &node->sway_container->current;
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struct sway_container_state *istate = &instruction->container_state;
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#if HAVE_XWAYLAND
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// Xwayland views are position-aware and need to be reconfigured
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// when their position changes.
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if (node->sway_container->view->type == SWAY_VIEW_XWAYLAND) {
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// Sway logical coordinates are doubles, but they get truncated to
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// integers when sent to Xwayland through `xcb_configure_window`.
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// X11 apps will not respond to duplicate configure requests (from their
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// truncated point of view) and cause transactions to time out.
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if ((int)cstate->content_x != (int)istate->content_x ||
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(int)cstate->content_y != (int)istate->content_y) {
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return true;
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}
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}
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#endif
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if (cstate->content_width == istate->content_width &&
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cstate->content_height == istate->content_height) {
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return false;
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}
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return true;
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}
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static void transaction_commit(struct sway_transaction *transaction) {
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sway_log(SWAY_DEBUG, "Transaction %p committing with %i instructions",
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transaction, transaction->instructions->length);
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transaction->num_waiting = 0;
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for (int i = 0; i < transaction->instructions->length; ++i) {
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struct sway_transaction_instruction *instruction =
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transaction->instructions->items[i];
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struct sway_node *node = instruction->node;
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if (should_configure(node, instruction)) {
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instruction->serial = view_configure(node->sway_container->view,
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instruction->container_state.content_x,
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instruction->container_state.content_y,
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instruction->container_state.content_width,
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instruction->container_state.content_height);
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++transaction->num_waiting;
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// From here on we are rendering a saved buffer of the view, which
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// means we can send a frame done event to make the client redraw it
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// as soon as possible. Additionally, this is required if a view is
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// mapping and its default geometry doesn't intersect an output.
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_surface_send_frame_done(
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node->sway_container->view->surface, &now);
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}
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if (node_is_view(node) && wl_list_empty(&node->sway_container->view->saved_buffers)) {
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view_save_buffer(node->sway_container->view);
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memcpy(&node->sway_container->view->saved_geometry,
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&node->sway_container->view->geometry,
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sizeof(struct wlr_box));
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}
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node->instruction = instruction;
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}
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transaction->num_configures = transaction->num_waiting;
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if (debug.txn_timings) {
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clock_gettime(CLOCK_MONOTONIC, &transaction->commit_time);
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}
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if (debug.noatomic) {
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transaction->num_waiting = 0;
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} else if (debug.txn_wait) {
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// Force the transaction to time out even if all views are ready.
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// We do this by inflating the waiting counter.
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transaction->num_waiting += 1000000;
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}
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if (transaction->num_waiting) {
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// Set up a timer which the views must respond within
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transaction->timer = wl_event_loop_add_timer(server.wl_event_loop,
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handle_timeout, transaction);
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if (transaction->timer) {
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wl_event_source_timer_update(transaction->timer,
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server.txn_timeout_ms);
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} else {
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sway_log_errno(SWAY_ERROR, "Unable to create transaction timer "
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"(some imperfect frames might be rendered)");
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transaction->num_waiting = 0;
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}
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}
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}
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static void set_instruction_ready(
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struct sway_transaction_instruction *instruction) {
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struct sway_transaction *transaction = instruction->transaction;
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if (debug.txn_timings) {
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct timespec *start = &transaction->commit_time;
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float ms = (now.tv_sec - start->tv_sec) * 1000 +
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(now.tv_nsec - start->tv_nsec) / 1000000.0;
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sway_log(SWAY_DEBUG, "Transaction %p: %zi/%zi ready in %.1fms (%s)",
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transaction,
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transaction->num_configures - transaction->num_waiting + 1,
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transaction->num_configures, ms,
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instruction->node->sway_container->title);
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}
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// If the transaction has timed out then its num_waiting will be 0 already.
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if (transaction->num_waiting > 0 && --transaction->num_waiting == 0) {
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sway_log(SWAY_DEBUG, "Transaction %p is ready", transaction);
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wl_event_source_timer_update(transaction->timer, 0);
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}
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instruction->node->instruction = NULL;
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transaction_progress_queue();
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}
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void transaction_notify_view_ready_by_serial(struct sway_view *view,
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uint32_t serial) {
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struct sway_transaction_instruction *instruction =
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view->container->node.instruction;
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if (instruction != NULL && instruction->serial == serial) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_notify_view_ready_by_geometry(struct sway_view *view,
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double x, double y, int width, int height) {
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struct sway_transaction_instruction *instruction =
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view->container->node.instruction;
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if (instruction != NULL &&
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(int)instruction->container_state.content_x == (int)x &&
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(int)instruction->container_state.content_y == (int)y &&
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instruction->container_state.content_width == width &&
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instruction->container_state.content_height == height) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_notify_view_ready_immediately(struct sway_view *view) {
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struct sway_transaction_instruction *instruction =
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view->container->node.instruction;
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if (instruction != NULL) {
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set_instruction_ready(instruction);
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}
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}
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void transaction_commit_dirty(void) {
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if (!server.dirty_nodes->length) {
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return;
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}
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struct sway_transaction *transaction = transaction_create();
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if (!transaction) {
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return;
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}
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for (int i = 0; i < server.dirty_nodes->length; ++i) {
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struct sway_node *node = server.dirty_nodes->items[i];
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transaction_add_node(transaction, node);
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node->dirty = false;
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}
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server.dirty_nodes->length = 0;
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list_add(server.transactions, transaction);
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// We only commit the first transaction added to the queue.
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if (server.transactions->length == 1) {
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transaction_commit(transaction);
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// Attempting to progress the queue here is useful
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// if the transaction has nothing to wait for.
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transaction_progress_queue();
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}
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}
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