sway-patched-tray-menu/include/sway/input/keyboard.h
Brian Ashworth 384afc5cb5 input/keyboard: send released only if pressed sent
This keeps track of whether surfaces received a key press event and
will only send a key release event if the pressed event was sent. This
also requires changing the keycodes that are sent via wl_keyboard_enter
to only include those that were previously sent. This makes it so
surfaces do not receive key release events for keys that they never
received a key press for and makes it so switching focus doesn't leak
keycodes that were consumed by bindings.
2019-08-20 11:14:56 +09:00

81 lines
2.3 KiB
C

#ifndef _SWAY_INPUT_KEYBOARD_H
#define _SWAY_INPUT_KEYBOARD_H
#include "sway/input/seat.h"
#define SWAY_KEYBOARD_PRESSED_KEYS_CAP 32
/**
* Get modifier mask from modifier name.
*
* Returns the modifer mask or 0 if the name isn't found.
*/
uint32_t get_modifier_mask_by_name(const char *name);
/**
* Get modifier name from modifier mask.
*
* Returns the modifier name or NULL if it isn't found.
*/
const char *get_modifier_name_by_mask(uint32_t modifier);
/**
* Get an array of modifier names from modifier_masks
*
* Populates the names array and return the number of names added.
*/
int get_modifier_names(const char **names, uint32_t modifier_masks);
struct sway_shortcut_state {
/**
* A list of pressed key ids (either keysyms or keycodes),
* including duplicates when different keycodes produce the same key id.
*
* Each key id is associated with the keycode (in `pressed_keycodes`)
* whose press generated it, so that the key id can be removed on
* keycode release without recalculating the transient link between
* keycode and key id at the time of the key press.
*/
uint32_t pressed_keys[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
/**
* The list of keycodes associated to currently pressed key ids,
* including duplicates when a keycode generates multiple key ids.
*/
uint32_t pressed_keycodes[SWAY_KEYBOARD_PRESSED_KEYS_CAP];
uint32_t last_keycode;
uint32_t last_raw_modifiers;
size_t npressed;
uint32_t current_key;
};
struct sway_keyboard {
struct sway_seat_device *seat_device;
struct xkb_keymap *keymap;
xkb_layout_index_t effective_layout;
struct wl_listener keyboard_key;
struct wl_listener keyboard_modifiers;
struct sway_shortcut_state state_keysyms_translated;
struct sway_shortcut_state state_keysyms_raw;
struct sway_shortcut_state state_keycodes;
struct sway_shortcut_state state_pressed_sent;
struct sway_binding *held_binding;
struct wl_event_source *key_repeat_source;
struct sway_binding *repeat_binding;
};
struct xkb_keymap *sway_keyboard_compile_keymap(struct input_config *ic,
char **error);
struct sway_keyboard *sway_keyboard_create(struct sway_seat *seat,
struct sway_seat_device *device);
void sway_keyboard_configure(struct sway_keyboard *keyboard);
void sway_keyboard_destroy(struct sway_keyboard *keyboard);
void sway_keyboard_disarm_key_repeat(struct sway_keyboard *keyboard);
#endif