mirror of
https://github.com/NickHu/sway
synced 2024-12-29 22:23:46 +01:00
7586f150c0
This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
386 lines
13 KiB
C
386 lines
13 KiB
C
#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_layer_shell.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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#include "sway/desktop/transaction.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/workspace.h"
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#include "log.h"
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static void apply_exclusive(struct wlr_box *usable_area,
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uint32_t anchor, int32_t exclusive,
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int32_t margin_top, int32_t margin_right,
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int32_t margin_bottom, int32_t margin_left) {
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if (exclusive <= 0) {
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return;
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}
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struct {
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uint32_t anchors;
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int *positive_axis;
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int *negative_axis;
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int margin;
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} edges[] = {
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
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.positive_axis = &usable_area->y,
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.negative_axis = &usable_area->height,
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.margin = margin_top,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = NULL,
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.negative_axis = &usable_area->height,
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.margin = margin_bottom,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = &usable_area->x,
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.negative_axis = &usable_area->width,
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.margin = margin_left,
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},
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{
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.anchors =
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ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
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ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
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.positive_axis = NULL,
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.negative_axis = &usable_area->width,
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.margin = margin_right,
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},
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};
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for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
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if ((anchor & edges[i].anchors) == edges[i].anchors) {
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if (edges[i].positive_axis) {
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*edges[i].positive_axis += exclusive + edges[i].margin;
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}
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if (edges[i].negative_axis) {
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*edges[i].negative_axis -= exclusive + edges[i].margin;
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}
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}
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}
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}
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static void arrange_layer(struct sway_output *output, struct wl_list *list,
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struct wlr_box *usable_area, bool exclusive) {
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struct sway_layer_surface *sway_layer;
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struct wlr_box full_area = { 0 };
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wlr_output_effective_resolution(output->wlr_output,
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&full_area.width, &full_area.height);
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wl_list_for_each(sway_layer, list, link) {
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struct wlr_layer_surface *layer = sway_layer->layer_surface;
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struct wlr_layer_surface_state *state = &layer->current;
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if (exclusive != (state->exclusive_zone > 0)) {
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continue;
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}
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struct wlr_box bounds;
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if (state->exclusive_zone == -1) {
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bounds = full_area;
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} else {
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bounds = *usable_area;
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}
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struct wlr_box box = {
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.width = state->desired_width,
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.height = state->desired_height
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};
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// Horizontal axis
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const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
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if ((state->anchor & both_horiz) && box.width == 0) {
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box.x = bounds.x;
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box.width = bounds.width;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
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box.x = bounds.x;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
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box.x = bounds.x + (bounds.width - box.width);
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} else {
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box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
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}
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// Vertical axis
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const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
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| ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
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if ((state->anchor & both_vert) && box.height == 0) {
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box.y = bounds.y;
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box.height = bounds.height;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
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box.y = bounds.y;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
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box.y = bounds.y + (bounds.height - box.height);
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} else {
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box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
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}
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// Margin
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if ((state->anchor & both_horiz) == both_horiz) {
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box.x += state->margin.left;
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box.width -= state->margin.left + state->margin.right;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
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box.x += state->margin.left;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
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box.x -= state->margin.right;
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}
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if ((state->anchor & both_vert) == both_vert) {
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box.y += state->margin.top;
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box.height -= state->margin.top + state->margin.bottom;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
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box.y += state->margin.top;
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} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
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box.y -= state->margin.bottom;
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}
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if (box.width < 0 || box.height < 0) {
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// TODO: Bubble up a protocol error?
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wlr_layer_surface_close(layer);
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continue;
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}
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// Apply
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sway_layer->geo = box;
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apply_exclusive(usable_area, state->anchor, state->exclusive_zone,
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state->margin.top, state->margin.right,
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state->margin.bottom, state->margin.left);
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wlr_layer_surface_configure(layer, box.width, box.height);
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}
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}
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void arrange_layers(struct sway_output *output) {
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struct wlr_box usable_area = { 0 };
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wlr_output_effective_resolution(output->wlr_output,
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&usable_area.width, &usable_area.height);
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// Arrange exclusive surfaces from top->bottom
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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&usable_area, true);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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&usable_area, true);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
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&usable_area, true);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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&usable_area, true);
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if (memcmp(&usable_area, &output->usable_area,
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sizeof(struct wlr_box)) != 0) {
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wlr_log(WLR_DEBUG, "Usable area changed, rearranging output");
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memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
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arrange_output(output);
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}
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// Arrange non-exlusive surfaces from top->bottom
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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&usable_area, false);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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&usable_area, false);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
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&usable_area, false);
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arrange_layer(output, &output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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&usable_area, false);
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// Find topmost keyboard interactive layer, if such a layer exists
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uint32_t layers_above_shell[] = {
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ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
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ZWLR_LAYER_SHELL_V1_LAYER_TOP,
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};
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size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
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struct sway_layer_surface *layer, *topmost = NULL;
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for (size_t i = 0; i < nlayers; ++i) {
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wl_list_for_each_reverse(layer,
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&output->layers[layers_above_shell[i]], link) {
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if (layer->layer_surface->current.keyboard_interactive) {
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topmost = layer;
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break;
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}
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}
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if (topmost != NULL) {
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break;
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}
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}
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struct sway_seat *seat;
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wl_list_for_each(seat, &input_manager->seats, link) {
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seat_set_focus_layer(seat, topmost ? topmost->layer_surface : NULL);
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}
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}
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static void handle_output_destroy(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *sway_layer =
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wl_container_of(listener, sway_layer, output_destroy);
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wl_list_remove(&sway_layer->output_destroy.link);
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wl_list_remove(&sway_layer->link);
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wl_list_init(&sway_layer->link);
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sway_layer->layer_surface->output = NULL;
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wlr_layer_surface_close(sway_layer->layer_surface);
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}
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static void handle_surface_commit(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *layer =
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wl_container_of(listener, layer, surface_commit);
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struct wlr_layer_surface *layer_surface = layer->layer_surface;
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struct wlr_output *wlr_output = layer_surface->output;
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if (wlr_output == NULL) {
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return;
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}
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struct sway_output *output = wlr_output->data;
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struct wlr_box old_geo = layer->geo;
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arrange_layers(output);
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if (memcmp(&old_geo, &layer->geo, sizeof(struct wlr_box)) != 0) {
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output_damage_surface(output, old_geo.x, old_geo.y,
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layer_surface->surface, true);
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output_damage_surface(output, layer->geo.x, layer->geo.y,
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layer_surface->surface, true);
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} else {
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output_damage_surface(output, layer->geo.x, layer->geo.y,
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layer_surface->surface, false);
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}
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transaction_commit_dirty();
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}
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static void unmap(struct sway_layer_surface *sway_layer) {
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struct wlr_output *wlr_output = sway_layer->layer_surface->output;
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if (wlr_output == NULL) {
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return;
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}
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struct sway_output *output = wlr_output->data;
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if (output == NULL) {
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return;
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}
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output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y,
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sway_layer->layer_surface->surface, true);
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struct sway_seat *seat = input_manager_current_seat(input_manager);
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if (seat->focused_layer == sway_layer->layer_surface) {
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seat_set_focus_layer(seat, NULL);
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}
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}
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static void handle_destroy(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *sway_layer =
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wl_container_of(listener, sway_layer, destroy);
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wlr_log(WLR_DEBUG, "Layer surface destroyed (%s)",
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sway_layer->layer_surface->namespace);
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if (sway_layer->layer_surface->mapped) {
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unmap(sway_layer);
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}
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wl_list_remove(&sway_layer->link);
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wl_list_remove(&sway_layer->destroy.link);
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wl_list_remove(&sway_layer->map.link);
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wl_list_remove(&sway_layer->unmap.link);
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wl_list_remove(&sway_layer->surface_commit.link);
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if (sway_layer->layer_surface->output != NULL) {
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struct sway_output *output = sway_layer->layer_surface->output->data;
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if (output != NULL) {
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arrange_layers(output);
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arrange_output(output);
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transaction_commit_dirty();
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}
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wl_list_remove(&sway_layer->output_destroy.link);
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sway_layer->layer_surface->output = NULL;
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}
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free(sway_layer);
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}
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static void handle_map(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *sway_layer = wl_container_of(listener,
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sway_layer, map);
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struct sway_output *output = sway_layer->layer_surface->output->data;
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output_damage_surface(output, sway_layer->geo.x, sway_layer->geo.y,
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sway_layer->layer_surface->surface, true);
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// TODO: send enter to subsurfaces and popups
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wlr_surface_send_enter(sway_layer->layer_surface->surface,
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sway_layer->layer_surface->output);
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}
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static void handle_unmap(struct wl_listener *listener, void *data) {
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struct sway_layer_surface *sway_layer = wl_container_of(
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listener, sway_layer, unmap);
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unmap(sway_layer);
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}
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struct sway_layer_surface *layer_from_wlr_layer_surface(
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struct wlr_layer_surface *layer_surface) {
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return layer_surface->data;
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}
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void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
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struct wlr_layer_surface *layer_surface = data;
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struct sway_server *server =
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wl_container_of(listener, server, layer_shell_surface);
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wlr_log(WLR_DEBUG, "new layer surface: namespace %s layer %d anchor %d "
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"size %dx%d margin %d,%d,%d,%d",
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layer_surface->namespace, layer_surface->layer, layer_surface->layer,
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layer_surface->client_pending.desired_width,
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layer_surface->client_pending.desired_height,
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layer_surface->client_pending.margin.top,
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layer_surface->client_pending.margin.right,
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layer_surface->client_pending.margin.bottom,
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layer_surface->client_pending.margin.left);
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if (!layer_surface->output) {
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// Assign last active output
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struct sway_output *output = NULL;
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struct sway_seat *seat = input_manager_get_default_seat(input_manager);
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if (seat) {
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struct sway_workspace *ws = seat_get_focused_workspace(seat);
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output = ws->output;
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}
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if (!output) {
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if (!sway_assert(root->outputs->length,
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"cannot auto-assign output for layer")) {
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wlr_layer_surface_close(layer_surface);
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return;
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}
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output = root->outputs->items[0];
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}
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layer_surface->output = output->wlr_output;
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}
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struct sway_layer_surface *sway_layer =
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calloc(1, sizeof(struct sway_layer_surface));
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if (!sway_layer) {
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return;
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}
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sway_layer->surface_commit.notify = handle_surface_commit;
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wl_signal_add(&layer_surface->surface->events.commit,
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&sway_layer->surface_commit);
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sway_layer->destroy.notify = handle_destroy;
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wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy);
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sway_layer->map.notify = handle_map;
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wl_signal_add(&layer_surface->events.map, &sway_layer->map);
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sway_layer->unmap.notify = handle_unmap;
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wl_signal_add(&layer_surface->events.unmap, &sway_layer->unmap);
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// TODO: Listen for subsurfaces
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sway_layer->layer_surface = layer_surface;
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layer_surface->data = sway_layer;
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struct sway_output *output = layer_surface->output->data;
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sway_layer->output_destroy.notify = handle_output_destroy;
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wl_signal_add(&output->events.destroy, &sway_layer->output_destroy);
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wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link);
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// Temporarily set the layer's current state to client_pending
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// So that we can easily arrange it
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struct wlr_layer_surface_state old_state = layer_surface->current;
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layer_surface->current = layer_surface->client_pending;
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|
arrange_layers(output);
|
|
layer_surface->current = old_state;
|
|
}
|