mirror of
https://github.com/NickHu/sway
synced 2024-12-27 21:58:11 +01:00
1e018e72b4
The new scene graph abstraction handles this for us.
81 lines
2.3 KiB
C
81 lines
2.3 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <wlr/types/wlr_cursor.h>
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#include "sway/desktop/transaction.h"
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#include "sway/input/cursor.h"
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#include "sway/input/seat.h"
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struct seatop_move_floating_event {
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struct sway_container *con;
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double dx, dy; // cursor offset in container
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};
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static void finalize_move(struct sway_seat *seat) {
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struct seatop_move_floating_event *e = seat->seatop_data;
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// We "move" the container to its own location
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// so it discovers its output again.
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container_floating_move_to(e->con, e->con->pending.x, e->con->pending.y);
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transaction_commit_dirty();
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seatop_begin_default(seat);
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}
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static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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struct wlr_input_device *device, uint32_t button,
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enum wlr_button_state state) {
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if (seat->cursor->pressed_button_count == 0) {
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finalize_move(seat);
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}
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}
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static void handle_tablet_tool_tip(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec,
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enum wlr_tablet_tool_tip_state state) {
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if (state == WLR_TABLET_TOOL_TIP_UP) {
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finalize_move(seat);
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}
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}
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static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec) {
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struct seatop_move_floating_event *e = seat->seatop_data;
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struct wlr_cursor *cursor = seat->cursor->cursor;
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container_floating_move_to(e->con, cursor->x - e->dx, cursor->y - e->dy);
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transaction_commit_dirty();
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}
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static void handle_unref(struct sway_seat *seat, struct sway_container *con) {
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struct seatop_move_floating_event *e = seat->seatop_data;
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if (e->con == con) {
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seatop_begin_default(seat);
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}
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}
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static const struct sway_seatop_impl seatop_impl = {
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.button = handle_button,
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.pointer_motion = handle_pointer_motion,
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.tablet_tool_tip = handle_tablet_tool_tip,
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.unref = handle_unref,
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};
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void seatop_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con) {
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seatop_end(seat);
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struct sway_cursor *cursor = seat->cursor;
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struct seatop_move_floating_event *e =
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calloc(1, sizeof(struct seatop_move_floating_event));
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if (!e) {
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return;
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}
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e->con = con;
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e->dx = cursor->cursor->x - con->pending.x;
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e->dy = cursor->cursor->y - con->pending.y;
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seat->seatop_impl = &seatop_impl;
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seat->seatop_data = e;
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container_raise_floating(con);
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transaction_commit_dirty();
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cursor_set_image(cursor, "grab", NULL);
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wlr_seat_pointer_notify_clear_focus(seat->wlr_seat);
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}
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