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https://github.com/NickHu/sway
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1ac0c8cd47
Press Shift Press 0 # Reads as ')' Release Shift Release 0 # Reads as '0' but we now recognize it as the same
59 lines
1.1 KiB
C
59 lines
1.1 KiB
C
#ifndef _SWAY_KEY_STATE_H
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#define _SWAY_KEY_STATE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "container.h"
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/* Keyboard state */
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// returns true if key has been pressed, otherwise false
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bool check_key(uint32_t key_sym, uint32_t key_code);
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// sets a key as pressed
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void press_key(uint32_t key_sym, uint32_t key_code);
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// unsets a key as pressed
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void release_key(uint32_t key_sym, uint32_t key_code);
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/* Pointer state */
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enum pointer_values {
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M_LEFT_CLICK = 272,
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M_RIGHT_CLICK = 273,
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M_SCROLL_CLICK = 274,
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M_SCROLL_UP = 275,
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M_SCROLL_DOWN = 276,
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};
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extern struct pointer_state {
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bool l_held;
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bool r_held;
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struct pointer_floating {
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bool drag;
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bool resize;
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} floating;
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struct pointer_tiling {
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bool resize;
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swayc_t *init_view;
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struct wlc_origin lock_pos;
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} tiling;
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struct pointer_lock {
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// Lock movement for certain edges
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bool left;
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bool right;
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bool top;
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bool bottom;
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// Lock movement in certain directions
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bool temp_left;
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bool temp_right;
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bool temp_up;
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bool temp_down;
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} lock;
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} pointer_state;
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void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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void input_init(void);
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#endif
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