sway-patched-tray-menu/sway/desktop/layer_shell.c
Alexander Orzechowski 09c360d503 layer_shell: Handle popups through popup descriptor
We tried to synchronize layer shell popups with the parent layer shell
on commits, but this is subtly wrong because we would only update
the position for one layer shell that was committed, but not any other
layer that might be affected. By moving handling to the scene descriptor
we can iterate all popups and ensure they are synchronized.
2024-02-12 19:19:22 +03:00

446 lines
14 KiB
C

#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_layer_shell_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_subcompositor.h>
#include "log.h"
#include "sway/scene_descriptor.h"
#include "sway/desktop/transaction.h"
#include "sway/input/cursor.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/workspace.h"
#include <wlr/types/wlr_scene.h>
struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
struct wlr_surface *surface) {
struct wlr_layer_surface_v1 *layer;
do {
if (!surface) {
return NULL;
}
// Topmost layer surface
if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface))) {
return layer;
}
// Layer subsurface
if (wlr_subsurface_try_from_wlr_surface(surface)) {
surface = wlr_surface_get_root_surface(surface);
continue;
}
// Layer surface popup
struct wlr_xdg_surface *xdg_surface = NULL;
if ((xdg_surface = wlr_xdg_surface_try_from_wlr_surface(surface)) &&
xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && xdg_surface->popup != NULL) {
if (!xdg_surface->popup->parent) {
return NULL;
}
surface = wlr_surface_get_root_surface(xdg_surface->popup->parent);
continue;
}
// Return early if the surface is not a layer/xdg_popup/sub surface
return NULL;
} while (true);
}
static void arrange_surface(struct sway_output *output, const struct wlr_box *full_area,
struct wlr_box *usable_area, struct wlr_scene_tree *tree) {
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
struct sway_layer_surface *surface = scene_descriptor_try_get(node,
SWAY_SCENE_DESC_LAYER_SHELL);
// surface could be null during destruction
if (!surface) {
continue;
}
if (!surface->scene->layer_surface->initialized) {
continue;
}
wlr_scene_layer_surface_v1_configure(surface->scene, full_area, usable_area);
}
}
void arrange_layers(struct sway_output *output) {
struct wlr_box usable_area = { 0 };
wlr_output_effective_resolution(output->wlr_output,
&usable_area.width, &usable_area.height);
const struct wlr_box full_area = usable_area;
arrange_surface(output, &full_area, &usable_area, output->layers.shell_background);
arrange_surface(output, &full_area, &usable_area, output->layers.shell_bottom);
arrange_surface(output, &full_area, &usable_area, output->layers.shell_top);
arrange_surface(output, &full_area, &usable_area, output->layers.shell_overlay);
if (!wlr_box_equal(&usable_area, &output->usable_area)) {
sway_log(SWAY_DEBUG, "Usable area changed, rearranging output");
output->usable_area = usable_area;
arrange_output(output);
} else {
arrange_popups(root->layers.popup);
}
}
static struct wlr_scene_tree *sway_layer_get_scene(struct sway_output *output,
enum zwlr_layer_shell_v1_layer type) {
switch (type) {
case ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND:
return output->layers.shell_background;
case ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM:
return output->layers.shell_bottom;
case ZWLR_LAYER_SHELL_V1_LAYER_TOP:
return output->layers.shell_top;
case ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY:
return output->layers.shell_overlay;
}
sway_assert(false, "unreachable");
return NULL;
}
static struct sway_layer_surface *sway_layer_surface_create(
struct wlr_scene_layer_surface_v1 *scene) {
struct sway_layer_surface *surface = calloc(1, sizeof(*surface));
if (!surface) {
sway_log(SWAY_ERROR, "Could not allocate a scene_layer surface");
return NULL;
}
struct wlr_scene_tree *popups = wlr_scene_tree_create(root->layers.popup);
if (!popups) {
sway_log(SWAY_ERROR, "Could not allocate a scene_layer popup node");
free(surface);
return NULL;
}
surface->desc.relative = &scene->tree->node;
if (!scene_descriptor_assign(&popups->node,
SWAY_SCENE_DESC_POPUP, &surface->desc)) {
sway_log(SWAY_ERROR, "Failed to allocate a popup scene descriptor");
wlr_scene_node_destroy(&popups->node);
free(surface);
return NULL;
}
surface->tree = scene->tree;
surface->scene = scene;
surface->layer_surface = scene->layer_surface;
surface->popups = popups;
return surface;
}
static struct sway_layer_surface *find_mapped_layer_by_client(
struct wl_client *client, struct sway_output *ignore_output) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
if (output == ignore_output) {
continue;
}
// For now we'll only check the overlay layer
struct wlr_scene_node *node;
wl_list_for_each (node, &output->layers.shell_overlay->children, link) {
struct sway_layer_surface *surface = scene_descriptor_try_get(node,
SWAY_SCENE_DESC_LAYER_SHELL);
if (!surface) {
continue;
}
struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
struct wl_resource *resource = layer_surface->resource;
if (wl_resource_get_client(resource) == client
&& layer_surface->surface->mapped) {
return surface;
}
}
}
return NULL;
}
static void handle_output_destroy(struct wl_listener *listener, void *data) {
struct sway_layer_surface *layer =
wl_container_of(listener, layer, output_destroy);
layer->output = NULL;
wlr_scene_node_destroy(&layer->scene->tree->node);
}
static void handle_node_destroy(struct wl_listener *listener, void *data) {
struct sway_layer_surface *layer =
wl_container_of(listener, layer, node_destroy);
// destroy the scene descriptor straight away if it exists, otherwise
// we will try to reflow still considering the destroyed node.
scene_descriptor_destroy(&layer->tree->node, SWAY_SCENE_DESC_LAYER_SHELL);
// Determine if this layer is being used by an exclusive client. If it is,
// try and find another layer owned by this client to pass focus to.
struct sway_seat *seat = input_manager_get_default_seat();
struct wl_client *client =
wl_resource_get_client(layer->layer_surface->resource);
if (!server.session_lock.lock) {
struct sway_layer_surface *consider_layer =
find_mapped_layer_by_client(client, layer->output);
if (consider_layer) {
seat_set_focus_layer(seat, consider_layer->layer_surface);
}
}
if (layer->output) {
arrange_layers(layer->output);
transaction_commit_dirty();
}
wlr_scene_node_destroy(&layer->popups->node);
wl_list_remove(&layer->map.link);
wl_list_remove(&layer->unmap.link);
wl_list_remove(&layer->surface_commit.link);
wl_list_remove(&layer->node_destroy.link);
wl_list_remove(&layer->output_destroy.link);
free(layer);
}
static void handle_surface_commit(struct wl_listener *listener, void *data) {
struct sway_layer_surface *surface =
wl_container_of(listener, surface, surface_commit);
struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
if (!layer_surface->initialized) {
return;
}
uint32_t committed = layer_surface->current.committed;
if (committed & WLR_LAYER_SURFACE_V1_STATE_LAYER) {
enum zwlr_layer_shell_v1_layer layer_type = layer_surface->current.layer;
struct wlr_scene_tree *output_layer = sway_layer_get_scene(
surface->output, layer_type);
wlr_scene_node_reparent(&surface->scene->tree->node, output_layer);
}
if (layer_surface->initial_commit || committed || layer_surface->surface->mapped != surface->mapped) {
surface->mapped = layer_surface->surface->mapped;
arrange_layers(surface->output);
transaction_commit_dirty();
}
}
static void handle_map(struct wl_listener *listener, void *data) {
struct sway_layer_surface *surface = wl_container_of(listener,
surface, map);
struct wlr_layer_surface_v1 *layer_surface =
surface->scene->layer_surface;
// focus on new surface
if (layer_surface->current.keyboard_interactive &&
(layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY ||
layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_TOP)) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
// but only if the currently focused layer has a lower precedence
if (!seat->focused_layer ||
seat->focused_layer->current.layer >= layer_surface->current.layer) {
seat_set_focus_layer(seat, layer_surface);
}
}
arrange_layers(surface->output);
}
cursor_rebase_all();
}
static void handle_unmap(struct wl_listener *listener, void *data) {
struct sway_layer_surface *surface = wl_container_of(
listener, surface, unmap);
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
if (seat->focused_layer == surface->layer_surface) {
seat_set_focus_layer(seat, NULL);
}
}
cursor_rebase_all();
}
static void popup_handle_destroy(struct wl_listener *listener, void *data) {
struct sway_layer_popup *popup =
wl_container_of(listener, popup, destroy);
wl_list_remove(&popup->destroy.link);
wl_list_remove(&popup->new_popup.link);
wl_list_remove(&popup->commit.link);
free(popup);
}
static void popup_unconstrain(struct sway_layer_popup *popup) {
struct wlr_xdg_popup *wlr_popup = popup->wlr_popup;
struct sway_output *output = popup->toplevel->output;
// if a client tries to create a popup while we are in the process of destroying
// its output, don't crash.
if (!output) {
return;
}
int lx, ly;
wlr_scene_node_coords(&popup->toplevel->scene->tree->node, &lx, &ly);
// the output box expressed in the coordinate system of the toplevel parent
// of the popup
struct wlr_box output_toplevel_sx_box = {
.x = output->lx - lx,
.y = output->ly - ly,
.width = output->width,
.height = output->height,
};
wlr_xdg_popup_unconstrain_from_box(wlr_popup, &output_toplevel_sx_box);
}
static void popup_handle_commit(struct wl_listener *listener, void *data) {
struct sway_layer_popup *popup = wl_container_of(listener, popup, commit);
if (popup->wlr_popup->base->initial_commit) {
popup_unconstrain(popup);
}
}
static void popup_handle_new_popup(struct wl_listener *listener, void *data);
static struct sway_layer_popup *create_popup(struct wlr_xdg_popup *wlr_popup,
struct sway_layer_surface *toplevel, struct wlr_scene_tree *parent) {
struct sway_layer_popup *popup = calloc(1, sizeof(*popup));
if (popup == NULL) {
return NULL;
}
popup->toplevel = toplevel;
popup->wlr_popup = wlr_popup;
popup->scene = wlr_scene_xdg_surface_create(parent,
wlr_popup->base);
if (!popup->scene) {
free(popup);
return NULL;
}
popup->destroy.notify = popup_handle_destroy;
wl_signal_add(&wlr_popup->base->events.destroy, &popup->destroy);
popup->new_popup.notify = popup_handle_new_popup;
wl_signal_add(&wlr_popup->base->events.new_popup, &popup->new_popup);
popup->commit.notify = popup_handle_commit;
wl_signal_add(&wlr_popup->base->surface->events.commit, &popup->commit);
return popup;
}
static void popup_handle_new_popup(struct wl_listener *listener, void *data) {
struct sway_layer_popup *sway_layer_popup =
wl_container_of(listener, sway_layer_popup, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
create_popup(wlr_popup, sway_layer_popup->toplevel, sway_layer_popup->scene);
}
static void handle_new_popup(struct wl_listener *listener, void *data) {
struct sway_layer_surface *sway_layer_surface =
wl_container_of(listener, sway_layer_surface, new_popup);
struct wlr_xdg_popup *wlr_popup = data;
create_popup(wlr_popup, sway_layer_surface, sway_layer_surface->popups);
}
void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
struct wlr_layer_surface_v1 *layer_surface = data;
sway_log(SWAY_DEBUG, "new layer surface: namespace %s layer %d anchor %" PRIu32
" size %" PRIu32 "x%" PRIu32 " margin %" PRIu32 ",%" PRIu32 ",%" PRIu32 ",%" PRIu32 ",",
layer_surface->namespace,
layer_surface->pending.layer,
layer_surface->pending.anchor,
layer_surface->pending.desired_width,
layer_surface->pending.desired_height,
layer_surface->pending.margin.top,
layer_surface->pending.margin.right,
layer_surface->pending.margin.bottom,
layer_surface->pending.margin.left);
if (!layer_surface->output) {
// Assign last active output
struct sway_output *output = NULL;
struct sway_seat *seat = input_manager_get_default_seat();
if (seat) {
struct sway_workspace *ws = seat_get_focused_workspace(seat);
if (ws != NULL) {
output = ws->output;
}
}
if (!output || output == root->fallback_output) {
if (!root->outputs->length) {
sway_log(SWAY_ERROR,
"no output to auto-assign layer surface '%s' to",
layer_surface->namespace);
wlr_layer_surface_v1_destroy(layer_surface);
return;
}
output = root->outputs->items[0];
}
layer_surface->output = output->wlr_output;
}
struct sway_output *output = layer_surface->output->data;
enum zwlr_layer_shell_v1_layer layer_type = layer_surface->pending.layer;
struct wlr_scene_tree *output_layer = sway_layer_get_scene(
output, layer_type);
struct wlr_scene_layer_surface_v1 *scene_surface =
wlr_scene_layer_surface_v1_create(output_layer, layer_surface);
if (!scene_surface) {
sway_log(SWAY_ERROR, "Could not allocate a layer_surface_v1");
return;
}
struct sway_layer_surface *surface =
sway_layer_surface_create(scene_surface);
if (!surface) {
wlr_layer_surface_v1_destroy(layer_surface);
sway_log(SWAY_ERROR, "Could not allocate a sway_layer_surface");
return;
}
if (!scene_descriptor_assign(&scene_surface->tree->node,
SWAY_SCENE_DESC_LAYER_SHELL, surface)) {
sway_log(SWAY_ERROR, "Failed to allocate a layer surface descriptor");
// destroying the layer_surface will also destroy its corresponding
// scene node
wlr_layer_surface_v1_destroy(layer_surface);
return;
}
surface->output = output;
surface->surface_commit.notify = handle_surface_commit;
wl_signal_add(&layer_surface->surface->events.commit,
&surface->surface_commit);
surface->map.notify = handle_map;
wl_signal_add(&layer_surface->surface->events.map, &surface->map);
surface->unmap.notify = handle_unmap;
wl_signal_add(&layer_surface->surface->events.unmap, &surface->unmap);
surface->new_popup.notify = handle_new_popup;
wl_signal_add(&layer_surface->events.new_popup, &surface->new_popup);
surface->output_destroy.notify = handle_output_destroy;
wl_signal_add(&output->events.disable, &surface->output_destroy);
surface->node_destroy.notify = handle_node_destroy;
wl_signal_add(&scene_surface->tree->node.events.destroy, &surface->node_destroy);
}