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https://github.com/NickHu/sway
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Sometimes when using direct scan-out, some flickering between the fullscreen app and the regular desktop could be seen. This happened because we called wlr_output_attach_render and then wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render makes the OpenGL context current but also attaches the OpenGL buffer to the primary plane apparently (all of this happens inside eglMakeCurrent). This patch moves the scan-out logic outside of output_render, before wlr_output_attach_render. This lines it up with rootston's implementation. This also makes more sense since no rendering is involved when using direct scan-out. Sorry about that, I should've tested this with more clients. The new code has been tested with mpv and a GLFW demo. |
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.. | ||
desktop.c | ||
idle_inhibit_v1.c | ||
layer_shell.c | ||
output.c | ||
render.c | ||
transaction.c | ||
xdg_shell.c | ||
xwayland.c |