mirror of
https://github.com/NickHu/sway
synced 2024-12-25 21:58:16 +01:00
338 lines
10 KiB
C
338 lines
10 KiB
C
#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/transform.h>
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#include "sway/desktop/transaction.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/scene_descriptor.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "log.h"
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#include "util.h"
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struct sway_root *root;
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static void output_layout_handle_change(struct wl_listener *listener,
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void *data) {
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arrange_root();
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transaction_commit_dirty();
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}
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struct sway_root *root_create(struct wl_display *wl_display) {
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struct sway_root *root = calloc(1, sizeof(struct sway_root));
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if (!root) {
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sway_log(SWAY_ERROR, "Unable to allocate sway_root");
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return NULL;
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}
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struct wlr_scene *root_scene = wlr_scene_create();
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if (!root_scene) {
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sway_log(SWAY_ERROR, "Unable to allocate root scene node");
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free(root);
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return NULL;
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}
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node_init(&root->node, N_ROOT, root);
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root->root_scene = root_scene;
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bool failed = false;
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root->staging = alloc_scene_tree(&root_scene->tree, &failed);
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root->layer_tree = alloc_scene_tree(&root_scene->tree, &failed);
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root->layers.shell_background = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.shell_bottom = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.tiling = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.floating = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.shell_top = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.fullscreen = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.fullscreen_global = alloc_scene_tree(root->layer_tree, &failed);
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#if HAVE_XWAYLAND
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root->layers.unmanaged = alloc_scene_tree(root->layer_tree, &failed);
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#endif
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root->layers.shell_overlay = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.popup = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.seat = alloc_scene_tree(root->layer_tree, &failed);
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root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed);
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if (!failed && !scene_descriptor_assign(&root->layers.seat->node,
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SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) {
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failed = true;
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}
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if (failed) {
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wlr_scene_node_destroy(&root_scene->tree.node);
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free(root);
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return NULL;
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}
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wlr_scene_node_set_enabled(&root->staging->node, false);
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root->output_layout = wlr_output_layout_create(wl_display);
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wl_list_init(&root->all_outputs);
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wl_signal_init(&root->events.new_node);
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root->outputs = create_list();
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root->non_desktop_outputs = create_list();
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root->scratchpad = create_list();
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root->output_layout_change.notify = output_layout_handle_change;
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wl_signal_add(&root->output_layout->events.change,
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&root->output_layout_change);
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return root;
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}
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void root_destroy(struct sway_root *root) {
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wl_list_remove(&root->output_layout_change.link);
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list_free(root->scratchpad);
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list_free(root->non_desktop_outputs);
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list_free(root->outputs);
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wlr_scene_node_destroy(&root->root_scene->tree.node);
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free(root);
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}
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static void set_container_transform(struct sway_workspace *ws,
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struct sway_container *con) {
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struct sway_output *output = ws->output;
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struct wlr_box box = {0};
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if (output) {
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output_get_box(output, &box);
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}
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con->transform = box;
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}
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void root_scratchpad_add_container(struct sway_container *con, struct sway_workspace *ws) {
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if (!sway_assert(!con->scratchpad, "Container is already in scratchpad")) {
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return;
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}
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struct sway_container *parent = con->pending.parent;
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struct sway_workspace *workspace = con->pending.workspace;
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set_container_transform(workspace, con);
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// Clear the fullscreen mode when sending to the scratchpad
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if (con->pending.fullscreen_mode != FULLSCREEN_NONE) {
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container_fullscreen_disable(con);
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}
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// When a tiled window is sent to scratchpad, center and resize it.
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if (!container_is_floating(con)) {
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container_set_floating(con, true);
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container_floating_set_default_size(con);
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container_floating_move_to_center(con);
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}
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container_detach(con);
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con->scratchpad = true;
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list_add(root->scratchpad, con);
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if (ws) {
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workspace_add_floating(ws, con);
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}
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if (!ws) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *new_focus = NULL;
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if (parent) {
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arrange_container(parent);
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new_focus = seat_get_focus_inactive(seat, &parent->node);
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}
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if (!new_focus) {
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arrange_workspace(workspace);
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new_focus = seat_get_focus_inactive(seat, &workspace->node);
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}
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seat_set_focus(seat, new_focus);
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}
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ipc_event_window(con, "move");
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}
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void root_scratchpad_remove_container(struct sway_container *con) {
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if (!sway_assert(con->scratchpad, "Container is not in scratchpad")) {
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return;
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}
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con->scratchpad = false;
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int index = list_find(root->scratchpad, con);
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if (index != -1) {
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list_del(root->scratchpad, index);
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ipc_event_window(con, "move");
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}
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}
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void root_scratchpad_show(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_workspace *new_ws = seat_get_focused_workspace(seat);
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if (!new_ws) {
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sway_log(SWAY_DEBUG, "No focused workspace to show scratchpad on");
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return;
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}
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struct sway_workspace *old_ws = con->pending.workspace;
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// If the current con or any of its parents are in fullscreen mode, we
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// first need to disable it before showing the scratchpad con.
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if (new_ws->fullscreen) {
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container_fullscreen_disable(new_ws->fullscreen);
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}
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if (root->fullscreen_global) {
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container_fullscreen_disable(root->fullscreen_global);
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}
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// Show the container
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if (old_ws) {
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container_detach(con);
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// Make sure the last inactive container on the old workspace is above
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// the workspace itself in the focus stack.
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struct sway_node *node = seat_get_focus_inactive(seat, &old_ws->node);
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seat_set_raw_focus(seat, node);
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} else {
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// Act on the ancestor of scratchpad hidden split containers
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while (con->pending.parent) {
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con = con->pending.parent;
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}
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}
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workspace_add_floating(new_ws, con);
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if (new_ws->output) {
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struct wlr_box output_box;
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output_get_box(new_ws->output, &output_box);
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floating_fix_coordinates(con, &con->transform, &output_box);
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}
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set_container_transform(new_ws, con);
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arrange_workspace(new_ws);
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seat_set_focus(seat, seat_get_focus_inactive(seat, &con->node));
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if (old_ws) {
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workspace_consider_destroy(old_ws);
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}
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}
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static void disable_fullscreen(struct sway_container *con, void *data) {
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if (con->pending.fullscreen_mode != FULLSCREEN_NONE) {
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container_fullscreen_disable(con);
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}
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}
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void root_scratchpad_hide(struct sway_container *con) {
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struct sway_seat *seat = input_manager_current_seat();
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struct sway_node *focus = seat_get_focus_inactive(seat, &root->node);
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struct sway_workspace *ws = con->pending.workspace;
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if (con->pending.fullscreen_mode == FULLSCREEN_GLOBAL && !con->pending.workspace) {
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// If the container was made fullscreen global while in the scratchpad,
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// it should be shown until fullscreen has been disabled
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return;
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}
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set_container_transform(con->pending.workspace, con);
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disable_fullscreen(con, NULL);
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container_for_each_child(con, disable_fullscreen, NULL);
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container_detach(con);
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arrange_workspace(ws);
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if (&con->node == focus || node_has_ancestor(focus, &con->node)) {
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seat_set_focus(seat, seat_get_focus_inactive(seat, &ws->node));
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}
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list_move_to_end(root->scratchpad, con);
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ipc_event_window(con, "move");
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}
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void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data),
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void *data) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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output_for_each_workspace(output, f, data);
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}
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}
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void root_for_each_container(void (*f)(struct sway_container *con, void *data),
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void *data) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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output_for_each_container(output, f, data);
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}
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// Scratchpad
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for (int i = 0; i < root->scratchpad->length; ++i) {
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struct sway_container *container = root->scratchpad->items[i];
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if (container_is_scratchpad_hidden(container)) {
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f(container, data);
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container_for_each_child(container, f, data);
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}
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}
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// Saved workspaces
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for (int i = 0; i < root->fallback_output->workspaces->length; ++i) {
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struct sway_workspace *ws = root->fallback_output->workspaces->items[i];
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workspace_for_each_container(ws, f, data);
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}
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}
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struct sway_output *root_find_output(
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bool (*test)(struct sway_output *output, void *data), void *data) {
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if (test(output, data)) {
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return output;
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}
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}
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return NULL;
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}
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struct sway_workspace *root_find_workspace(
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bool (*test)(struct sway_workspace *ws, void *data), void *data) {
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struct sway_workspace *result = NULL;
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if ((result = output_find_workspace(output, test, data))) {
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return result;
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}
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}
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return NULL;
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}
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struct sway_container *root_find_container(
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bool (*test)(struct sway_container *con, void *data), void *data) {
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struct sway_container *result = NULL;
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for (int i = 0; i < root->outputs->length; ++i) {
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struct sway_output *output = root->outputs->items[i];
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if ((result = output_find_container(output, test, data))) {
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return result;
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}
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}
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// Scratchpad
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for (int i = 0; i < root->scratchpad->length; ++i) {
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struct sway_container *container = root->scratchpad->items[i];
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if (container_is_scratchpad_hidden(container)) {
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if (test(container, data)) {
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return container;
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}
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if ((result = container_find_child(container, test, data))) {
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return result;
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}
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}
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}
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// Saved workspaces
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for (int i = 0; i < root->fallback_output->workspaces->length; ++i) {
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struct sway_workspace *ws = root->fallback_output->workspaces->items[i];
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if ((result = workspace_find_container(ws, test, data))) {
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return result;
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}
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}
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return NULL;
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}
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void root_get_box(struct sway_root *root, struct wlr_box *box) {
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box->x = root->x;
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box->y = root->y;
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box->width = root->width;
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box->height = root->height;
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}
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