mirror of
https://github.com/NickHu/sway
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124 lines
3.3 KiB
C
124 lines
3.3 KiB
C
#ifndef _SWAY_ROOT_H
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#define _SWAY_ROOT_H
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#include <wayland-server-core.h>
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#include <wayland-util.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/render/wlr_texture.h>
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#include "sway/tree/container.h"
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#include "sway/tree/node.h"
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#include "config.h"
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#include "list.h"
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extern struct sway_root *root;
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struct sway_root {
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struct sway_node node;
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struct wlr_output_layout *output_layout;
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struct wl_listener output_layout_change;
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// scene node layout:
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// - root
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// - staging
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// - layer shell stuff
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// - tiling
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// - floating
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// - fullscreen stuff
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// - seat stuff
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// - ext_session_lock
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struct wlr_scene *root_scene;
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// since wlr_scene nodes can't be orphaned and must always
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// have a parent, use this staging scene_tree so that a
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// node always have a valid parent. Nothing in this
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// staging node will be visible.
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struct wlr_scene_tree *staging;
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// tree containing all layers the compositor will render. Cursor handling
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// will end up iterating this tree.
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struct wlr_scene_tree *layer_tree;
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struct {
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struct wlr_scene_tree *shell_background;
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struct wlr_scene_tree *shell_bottom;
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struct wlr_scene_tree *tiling;
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struct wlr_scene_tree *floating;
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struct wlr_scene_tree *shell_top;
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struct wlr_scene_tree *fullscreen;
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struct wlr_scene_tree *fullscreen_global;
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#if HAVE_XWAYLAND
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struct wlr_scene_tree *unmanaged;
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#endif
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struct wlr_scene_tree *shell_overlay;
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struct wlr_scene_tree *popup;
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struct wlr_scene_tree *seat;
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struct wlr_scene_tree *session_lock;
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} layers;
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// Includes disabled outputs
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struct wl_list all_outputs; // sway_output::link
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double x, y;
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double width, height;
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list_t *outputs; // struct sway_output
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list_t *non_desktop_outputs; // struct sway_output_non_desktop
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list_t *scratchpad; // struct sway_container
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// For when there's no connected outputs
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struct sway_output *fallback_output;
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struct sway_container *fullscreen_global;
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struct {
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struct wl_signal new_node;
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} events;
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};
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struct sway_root *root_create(struct wl_display *display);
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void root_destroy(struct sway_root *root);
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/**
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* Move a container to the scratchpad.
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* If a workspace is passed, the container is assumed to have been in
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* the scratchpad before and is shown on the workspace.
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* The ws parameter can safely be NULL.
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*/
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void root_scratchpad_add_container(struct sway_container *con,
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struct sway_workspace *ws);
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/**
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* Remove a container from the scratchpad.
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*/
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void root_scratchpad_remove_container(struct sway_container *con);
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/**
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* Show a single scratchpad container.
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*/
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void root_scratchpad_show(struct sway_container *con);
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/**
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* Hide a single scratchpad container.
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*/
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void root_scratchpad_hide(struct sway_container *con);
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void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data),
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void *data);
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void root_for_each_container(void (*f)(struct sway_container *con, void *data),
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void *data);
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struct sway_output *root_find_output(
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bool (*test)(struct sway_output *output, void *data), void *data);
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struct sway_workspace *root_find_workspace(
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bool (*test)(struct sway_workspace *ws, void *data), void *data);
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struct sway_container *root_find_container(
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bool (*test)(struct sway_container *con, void *data), void *data);
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void root_get_box(struct sway_root *root, struct wlr_box *box);
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#endif
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