sway-patched-tray-menu/include/sway/tree/node.h
2024-01-18 18:36:54 +03:00

90 lines
2.3 KiB
C

#ifndef _SWAY_NODE_H
#define _SWAY_NODE_H
#include <wayland-server-core.h>
#include <stdbool.h>
#include <wlr/types/wlr_scene.h>
#include "list.h"
#define MIN_SANE_W 100
#define MIN_SANE_H 60
struct sway_root;
struct sway_output;
struct sway_workspace;
struct sway_container;
struct sway_transaction_instruction;
struct wlr_box;
enum sway_node_type {
N_ROOT,
N_OUTPUT,
N_WORKSPACE,
N_CONTAINER,
};
struct sway_node {
enum sway_node_type type;
union {
struct sway_root *sway_root;
struct sway_output *sway_output;
struct sway_workspace *sway_workspace;
struct sway_container *sway_container;
};
/**
* A unique ID to identify this node.
* Primarily used in the get_tree JSON output.
*/
size_t id;
struct sway_transaction_instruction *instruction;
size_t ntxnrefs;
bool destroying;
// If true, indicates that the container has pending state that differs from
// the current.
bool dirty;
struct {
struct wl_signal destroy;
} events;
};
void node_init(struct sway_node *node, enum sway_node_type type, void *thing);
const char *node_type_to_str(enum sway_node_type type);
/**
* Mark a node as dirty if it isn't already. Dirty nodes will be included in the
* next transaction then unmarked as dirty.
*/
void node_set_dirty(struct sway_node *node);
bool node_is_view(struct sway_node *node);
char *node_get_name(struct sway_node *node);
void node_get_box(struct sway_node *node, struct wlr_box *box);
struct sway_output *node_get_output(struct sway_node *node);
enum sway_container_layout node_get_layout(struct sway_node *node);
struct sway_node *node_get_parent(struct sway_node *node);
list_t *node_get_children(struct sway_node *node);
bool node_has_ancestor(struct sway_node *node, struct sway_node *ancestor);
// when destroying a sway tree, it's not known which order the tree will be
// destroyed. To prevent freeing of scene_nodes recursing up the tree,
// let's use this helper function to disown them to the staging node.
void scene_node_disown_children(struct wlr_scene_tree *tree);
// a helper function used to allocate tree nodes. If an allocation failure
// occurs a flag is flipped that can be checked later to destroy a parent
// of this scene node preventing memory leaks.
struct wlr_scene_tree *alloc_scene_tree(struct wlr_scene_tree *parent,
bool *failed);
#endif