Our layer shell implementation assigns every layer surface to an output
on creation. It tracks this output using the output field on the
underlying wlr_layer_surface_v1 structure. As such, much of the existing
code assumes that output is always non-NULL and omits NULL checks
accordingly.
However, there are currently two cases where we destroy a
sway_layer_surface and output is NULL. The first is when we can't find
an output to assign the surface to and destroy it immediately after
creation. The second is when we destroy a surface in response to its
output getting destroyed, as we set output to NULL in
handle_output_destroy() before we call wlr_layer_surface_v1_destroy(),
which is what calls the appropriate unmap and destroy callbacks.
The former case doesn't cause any problems, since we haven't even
allocated a sway_layer_surface at that point or registered any
callbacks. The latter case, however, currently triggers a crash (#6120)
if a popup is visible, since our popup_handle_unmap() implementation
can't handle a NULL output.
To fix this issue, keep output set until right before we free the
sway_layer_surface. All we need to do is remove some of the cleanup
logic from handle_output_destroy(), since as of commit c9060bcc12
("layer-shell: replace close() with destroy()") that same logic is
guaranteed to be happen later when wlroots calls handle_destroy() as
part of wlr_layer_surface_v1_destroy().
This lets us remove some NULL checks from other unmap/destroy callbacks,
which is nice. We also don't need to check that the wlr_output points to
a valid sway_output anymore, since we unset that pointer after disabling
the output as of commit a0bbe67076 ("Address emersions comments on
output re-enabling") Just to be safe, I've added assertions that the
wlr_output is non-NULL wherever we use it.
Fixes#6120.
Currently, a floating window that's been fullscreened can send us
xdg_toplevel::move, and we'll enter seatop_move_floating, which lets us
drag the surface around while it's fullscreen. We don't want
this--fullscreen surfaces should always be aligned to the screen--so add
the same check that seatop_default already does when entering this mode.
Tested with Weston's weston-fullscreen demo, which sends a move request
if you click anywhere on its surface.
When REAPER submenu is closed `XCB_CLIENT_MESSAGE` with type
`NET_ACTIVE_WINDOW` is sent to set focus to parent menu.
Closes: https://github.com/swaywm/sway/issues/6324
Commit 37d7bc6998 ("transaction: Only wait for ack from visible
views") introduced a check which uses view_is_visible() to check if a view
is still visible on the screen. However view_is_visible() will early
return in case the node is in the destroying state. This is incorrect
for transactions, since a destroying view which is visible will trigger
configure events for other clients. This bug was visible when repeatedly
opening and closing two views side by side, since we ignore the
destroying node we get a frame where the still open view is shown with
the old configure values and the rest is the desktop background. The
next frame is than correct again.
Fix this by considering destroying views as visible, we correctly wait
for them and send the configure events to other views in time, fixing
the background flicker.
Fixes#6473
`popup_unconstrain` uses view coordinates to init the output box for
popups. However wlroots expects the box to be set in a toplevel surface
coordinate system, which is not always equal to view. The difference
between those is a window geometry set via xdg-shell.
GTK4 reserves some space for client-side decoration and thus has a
window with top left corner not matching to (0, 0) of a surface. The box
calculated without taking that into account was slightly shifted
compared to the actual output and allowed to position part of the popup
off screen.
We use the headless backend to create a special fallback output
used when no other output is connected. However this messes up the
"real" headless output names users have come to expect (e.g.
currently the first headless output will be named "HEADLESS-2"
instead of "HEADLESS-1").
Fix this by setting the output name with [1].
[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3395
If the destroyed xwayland view is in transaction, it won't
be destroyed immediately. wlr_xwayland_surface then becomes
dangling pointer.
Closes#6605Closes#5884
Commit 152a559e replaced the view pointer in the inhibitor struct with a
pointer to the wlr_inhibitor for application inhibitors. But this was not
changed in the sway_idle_inhibit_v1_application_inhibitor_for_view function.
This caused a bug in the sway tree view where the application inhibitor is
always "none".
This commit makes sure the extents are kept up-to-date, fixes not
damaging the surface if its layer shell-specific state didn't change,
and adds a check if the layer shell-specific state didn't change but the
surface got mapped/unmapped, which could affect keyboard focus.
This prevents sway from extending the desktop to i.e. VR headsets, and makes
them available for DRM leasing.
Non-desktop wlr_outputs will be offered through the wlr_drm_lease_v1_manager
interface for client to lease.
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.
Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.
Also drop some also now-unecessary title_height calculations.
Makes also needed to be updated, since they should be positioned with
the same rules.
When a layer surface shrinks we need to damage the area it previously
occupied, but we don't know the location of all its subsurfaces in the
previous state, so instead damage a rectangle that encloses the entire
previous extent.
The xdg-decoration protocol allows clients to request whether they want
to use server side decorations or client side decorations. Currently,
sway ignores this and always enforces whatever the server is currently
set to. Although tiled clients cannot be allowed to set borders, there
is no harm in listening requests from floating clients. Sidenote: also
fix an unrelated style error.
There was some unused code-paths for rendering surfaces with an
arbitrary rotation applied. This was imported from rootston.
Since we don't have plans to make use of this, remove it.
render_surface_iterator previously deduced the clip box from an optional
container passed with render data. This causes problems when offsets in
view geometry need to be compensated for in the clip dimensions.
Instead, prepare the clip box in render_view_toplevels where the offsets
are being applied, and compensate for them immediately.
A similar compensation is applied to render_saved_view.
Closes: https://github.com/swaywm/sway/issues/6223
These coordinates contain the all-time accumulated buffer attach point,
which is a way to perform incremental client-side initiated movement of
windows, intended as a way to maintain logical window positioning while
compensating for layout changes such as folding in a left side panel.
This value is not useful for implementing this feature, and break things
if they ever become non-zero. Their inclusion in calculations also tend
to cause confusion.
Remove usage of these coordinates, removing the ability for clients to
move themselves. This may again be supported if a better API is made
available from wlroots.
When an application inhibited idle, a view pointer was stored and a
destroy listener was registered to the wlr inhibitor. As the wlr
inhibitor lives longer than the view, this lead to a dangling view
pointer between view unmap and inhibitor destroy.
Store a pointer to the wlr inhibitor instead of to the view, and look up
the view when needed, which may at any point be NULL. This also allows
for an inhibitor to remain functional if a surface is re-mapped.
If a surface is associated with a sway container, we limit the
destination box to the container dimensions.
Floating views and popups are exempt from this clipping.