Commit graph

135 commits

Author SHA1 Message Date
Kirill Primak
c9e1dab318 chore: chase wlroots map logic unification 2023-06-02 20:11:42 +02:00
Simon Ser
19cc36accc render: fix titlebar texture clipping
We need to provide an unclipped dst_box.

Fixes: https://github.com/swaywm/sway/issues/7573
Regressed by: https://github.com/swaywm/sway/pull/7552
2023-05-09 18:12:06 +02:00
Kenny Levinsen
0a951517ae render: Clear using wlr_output dimensions
Clear was done using sway_output's logical dimensions, instead of the
wlr_output physical dimensions. This meant that when output scaling was
applied, only a part of the screen would be cleared.

Use the wlr_output dimensions instead.

Regressed by: https://github.com/swaywm/sway/pull/7552
2023-05-09 15:55:31 +02:00
Kenny Levinsen
393c29fc59 render: Apply clip to rendered texture correctly
The new wlr_render_pass API provides src_box, dst_box and clip
parameters for texture rendition. Rather than clipping the dst_box,
which control the projection matrix and leads to compression, intersect
the damage and clip box and pass these as a clip parameter.

Fixes: https://github.com/swaywm/sway/issues/7579
Regressed by: https://github.com/swaywm/sway/pull/7552
2023-05-09 15:55:31 +02:00
Alexander Orzechowski
db7638a0e5 Don't crash if there is no damage during render 2023-05-02 23:25:50 +02:00
Alexander Orzechowski
029b99b482 render: Use wlr_render_pass 2023-05-02 18:31:55 +02:00
Alexander Orzechowski
07cdf6ccd0 render: Don't pass matrix into render_texture 2023-05-02 18:31:55 +02:00
Alexander Orzechowski
d5cc474aef render: pass rendering state together in a struct
This lets us easily add rendering state that we need in the future
2023-05-02 18:31:55 +02:00
Simon Ser
c2ccc0c9d4 Move output commit out of output_render()
That way output_render() only does what it says on the tin.
2023-02-22 13:37:44 -05:00
Simon Ser
d6cb4fa8de Constify pixman_region32_t for rendering functions 2023-02-22 13:37:44 -05:00
Simon Ser
36f627d0fa Check return value of wlr_renderer_begin()
Since [1], wlr_renderer_begin() can fail. Check its return value
and bail.

This fixes an assertion error (when begin() fails and then we try
to render something) after a GPU reset.

[1]: a541c9510a
2023-01-21 14:16:21 +01:00
Carl Smedstad
9425ce2fba Replace math functions that promote float to double 2023-01-03 21:50:56 +01:00
Simon Ser
5b64e2fc31 Make GLES2 optional 2022-11-28 13:28:15 -05:00
Kirill Primak
7862fa670e
Use wlr_damage_ring
wlr_output_damage is to be replaced with wlr_damage_ring, so use that.
2022-11-11 16:29:04 +01:00
Daniel De Graaf
519038a7e9 Implement ext-session-lock-v1 2022-04-29 09:06:36 +02:00
Simon Ser
d6f8820a8b Upgrade for wlroots surface refactoring
See [1] for details.

[1]: https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/3412
2022-01-13 14:01:37 +03:00
Vsevolod
f7725011ef
Add focused_tab_title 2021-12-10 16:09:29 +01:00
Simon Zeni
5865af75cf sway: create wlr_renderer and wlr_allocator
wlroots now required the compositor to create its own wlr_renderer and
wlr_allocator to initialize the wlr_output
2021-11-18 17:47:19 +01:00
Kirill Primak
91d6d00414 render: fix -Ddamage=rerender 2021-09-07 14:52:29 +02:00
Hugo Osvaldo Barrera
62d90a8e95 Use fixed titlebar heights
Use fixed titlebar heights. The default height is calculated based on
font metrics for the configured font and current locale.

Some testing with titles with emoji and CJK characters (which are
substantially higher in my setup) shows that the titlebars retain their
initial value, text does shift up or down, and all titlebars always
remain aligned.

Also drop some also now-unecessary title_height calculations.

Makes also needed to be updated, since they should be positioned with
the same rules.
2021-08-26 20:16:14 +02:00
Simon Ser
4832fc937f Update wlr_box includes
Update for the breaking change in [1].

[1]: https://github.com/swaywm/wlroots/pull/3011
2021-07-07 11:29:14 +02:00
Tobias Langendorf
12e223e797 remove usage of wlr_texture_get_size
update for wlroots 6369f7093178f0d66414eb67c312a403bfbb84a4
2021-05-17 10:48:54 +02:00
Simon Ser
fd36289faa Remove support for arbitrary rotations
There was some unused code-paths for rendering surfaces with an
arbitrary rotation applied. This was imported from rootston.

Since we don't have plans to make use of this, remove it.
2021-04-26 10:36:25 +02:00
Kenny Levinsen
4e6f515253 desktop/render: Pass explicit clip box to render
render_surface_iterator previously deduced the clip box from an optional
container passed with render data. This causes problems when offsets in
view geometry need to be compensated for in the clip dimensions.

Instead, prepare the clip box in render_view_toplevels where the offsets
are being applied, and compensate for them immediately.

A similar compensation is applied to render_saved_view.

Closes: https://github.com/swaywm/sway/issues/6223
2021-04-26 09:24:12 +02:00
Kenny Levinsen
7ec9d07fc5 Remove usage of surface->sx|sy
These coordinates contain the all-time accumulated buffer attach point,
which is a way to perform incremental client-side initiated movement of
windows, intended as a way to maintain logical window positioning while
compensating for layout changes such as folding in a left side panel.

This value is not useful for implementing this feature, and break things
if they ever become non-zero. Their inclusion in calculations also tend
to cause confusion.

Remove usage of these coordinates, removing the ability for clients to
move themselves. This may again be supported if a better API is made
available from wlroots.
2021-04-26 09:24:12 +02:00
Simon Ser
86b08e3257 desktop/render: remove unused wlr_gles2_texture_attribs
We were calling wlr_gles2_texture_get_attribs, but we were never
using the result.
2021-04-11 12:15:51 +02:00
Kenny Levinsen
a6544f5a64 render: Clip surfaces to container bounds
If a surface is associated with a sway container, we limit the
destination box to the container dimensions.

Floating views and popups are exempt from this clipping.
2021-03-01 16:14:10 +01:00
Quantum
e01a3c85f6 render: handle containers without output when rendering titles
In e0a94bee8d, it was believed that if the
container is being rendered, it must have an output.

This turned out not to be the case. When rendering a container, all its
children are rendered, even if the children is positioned off screen and
thus not having any output. This is the cause of the crash in #6061.

This commit introduces a null-check, which fixes #6061.
2021-02-25 00:43:02 -05:00
Dimitris Triantafyllidis
aac1582ea9 Fix #5643, #5064: rounding issues in floating-point -> integer conversions
Currently, various floating-point expressions involving
the coordinates of borders, titlebars and content surfaces
are directly assigned to integers, and so they are rounded
towards zero.

This results in off-by-one distances between these elements
when the signs of their coordinates differ.

Fixed by wrapping these expressions with a call to
floor before the assignment.
2021-02-22 21:23:35 -05:00
Kenny Levinsen
2c917a8c34 container: Add container_is_current_floating
Needed to check if containers are currently floating from render code,
as container_is_floating checks pending state.
2021-02-22 23:55:22 +01:00
Quantum
e0a94bee8d render: scale titlebars correctly when straddling outputs
When a container straddles multiple outputs, the title bar is only rendered
at the scale of the "effective" output. If the title bar straddles onto
another output with a different scale factor, it was drawn at the wrong size.

In this commit, we take into consideration the scale the title was rendered
at and scale it accordingly so that it appears at the right size on the other
outputs.

This fixes #6054.
2021-02-22 02:08:37 -05:00
Kenny Levinsen
35342d89a9 render: Use current instead of pending fullscreen 2021-02-16 22:05:00 -05:00
Kenny Levinsen
a047b5ee4a container: Move pending state to state struct
Pending state is currently inlined directly in the container struct,
while the current state is in a state struct. A side-effect of this is
that it is not immediately obvious that pending double-buffered state is
accessed, nor is it obvious what state is double-buffered.

Instead, use the state struct for both current and pending.
2021-02-16 22:05:00 -05:00
Kenny Levinsen
cf1e3be228 view: Save surface x and y on saved buffers
We need to use surface_x and surface_y when rendering and damaging saved
buffers as these compensate for views that have been centered due to
being smaller than their container.

Add them to the surface positions on the saved buffer so we have the
values from the time the buffer was saved.
2021-02-09 09:37:10 +01:00
Simon Ser
1c3cfd3bac Rename output_layer_for_each_surface_{toplevel,popup}
Swap the "surface" part for consistency with wlroots' naming.
2021-01-12 11:25:34 +01:00
Simon Ser
5438cc158a Switch to wlr_xdg_surface_for_each_popup_surface
Instead of calling wlr_xdg_surface_for_each_popup and then
wlr_surface_for_each_surface, use the new for_each_popup_surface helper
introduced in [1] that does it in one go.

[1]: https://github.com/swaywm/wlroots/pull/2609
2021-01-12 11:25:34 +01:00
Tudor Brindus
bc239b2f6b desktop/render: show indicators for top-level split
i3 shows indicators for the workspace-level pseudo-split, but Sway does
not, as of b977c02. This commit replaces the floating container check
with a call to `container_is_floating`, which has some more robust
checks in place.

Fixes #5699.
2020-10-04 20:54:58 -04:00
Simon Ser
e19bd1e474 Add support for viewporter
Depends on [1].

[1]: https://github.com/swaywm/wlroots/pull/2092
2020-06-17 10:18:58 -06:00
Kalyan Sriram
e3e548a648
Save transform during transaction
Closes: https://github.com/swaywm/sway/issues/5412
2020-06-05 14:13:18 +02:00
Kenny Levinsen
fcd0ab8f33 view: Save all buffers associated with view
During the execution of a resize transaction, the buffer associated
with a view's surface is saved and reused until the client acknowledges
the resulting configure event.

However, only one the main buffer of the main surface was stored and
rendered, meaning that subsurfaces disappear during resize.

Iterate over all, store and render buffers from all surfaces in the view
to ensure that correct rendering is preserved.
2020-06-03 16:41:17 +02:00
David96
8c62278207 Render layer shell popups over the top layer 2020-04-10 10:45:47 +02:00
Simon Ser
679aa6032d Fix unreliable scaling filter
Two changes were made:

- Bind the texture before glTexParameteri
- Set the scaling filter before each wlr_render_texture_with_matrix call

Logging in wlroots allows to check that the scaling filter is properly
set prior to rendering.

Fixes: 6968fb3123 ("add scale_filter output config option")
Closes: https://github.com/swaywm/sway/issues/4798
2020-01-13 12:36:14 -07:00
Brian Ashworth
b977c02e35 render: do not render indicator on floating views
This adds a check to make it so the indicator is only rendered on views
with a parent, which floating views do not. Since floating views do not
have a parent, the workspace layout was being incorrectly used to
determine whether to show the split indicator previously. This has no
impact on floating containers and a view within a floating container
will still have indicators rendered appropriately.
2020-01-05 22:16:44 +01:00
Ronan Pigott
6968fb3123 add scale_filter output config option 2019-11-29 18:13:37 +01:00
Simon Ser
1d3cbe9f27 Use new presentation-time helper
This has the advantage to (1) reduce boilerplate and (2) make us
correctly handle wlr_output_event_present.commit_seq.
2019-11-21 11:19:00 -05:00
Ivan Molodetskikh
bd9a53f1a3 view: add max_render_time 2019-11-17 20:18:42 +01:00
Simon Ser
00c4c7e8cc Fix direct scan-out flickering
Sometimes when using direct scan-out, some flickering between the
fullscreen app and the regular desktop could be seen.

This happened because we called wlr_output_attach_render and then
wlr_output_attach_buffer for direct scan-out. wlr_output_attach_render
makes the OpenGL context current but also attaches the OpenGL buffer to
the primary plane apparently (all of this happens inside
eglMakeCurrent).

This patch moves the scan-out logic outside of output_render, before
wlr_output_attach_render. This lines it up with rootston's
implementation. This also makes more sense since no rendering is
involved when using direct scan-out.

Sorry about that, I should've tested this with more clients. The new
code has been tested with mpv and a GLFW demo.
2019-09-26 10:36:18 -04:00
Simon Ser
875edc9c2f Add support for fullscreen view direct scan-out 2019-09-25 23:00:08 -04:00
Ivan Molodetskikh
fba248ed5e render: set surface as sampled for presentation 2019-09-19 19:47:24 +03:00
Dark
c3fbb01e07 Update titlebar borders to match i3's current behavior. 2019-08-24 00:41:19 -04:00