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input/seat: Reset command handler context in seat_destroy()
This fixes a dangling reference which causes a use-after-free.
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1 changed files with 4 additions and 0 deletions
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@ -15,6 +15,7 @@
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#include "config.h"
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#include "config.h"
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#include "list.h"
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#include "list.h"
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#include "log.h"
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#include "log.h"
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#include "sway/config.h"
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#include "sway/desktop.h"
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#include "sway/desktop.h"
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#include "sway/input/cursor.h"
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#include "sway/input/cursor.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/input-manager.h"
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@ -53,6 +54,9 @@ static void seat_node_destroy(struct sway_seat_node *seat_node) {
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}
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}
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void seat_destroy(struct sway_seat *seat) {
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void seat_destroy(struct sway_seat *seat) {
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if (seat == config->handler_context.seat) {
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config->handler_context.seat = input_manager_get_default_seat();
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}
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struct sway_seat_device *seat_device, *next;
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struct sway_seat_device *seat_device, *next;
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wl_list_for_each_safe(seat_device, next, &seat->devices, link) {
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wl_list_for_each_safe(seat_device, next, &seat->devices, link) {
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seat_device_destroy(seat_device);
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seat_device_destroy(seat_device);
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