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https://github.com/NickHu/sway
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input: Use seatop_down on layer surface click
This solves an issue where layer-shell items would not receive a button release event when the pointer left them while being pressed. The default seatop changes focus immediately while seatop_down defers any focus changes until the pointer is released or seatop_down is destroyed.
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parent
57d6f6f19e
commit
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3 changed files with 31 additions and 5 deletions
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@ -241,6 +241,9 @@ void seatop_begin_default(struct sway_seat *seat);
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void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
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uint32_t time_msec, double sx, double sy);
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void seatop_begin_down_on_layer_surface(struct sway_seat *seat,
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struct wlr_surface *surface, uint32_t time_msec, double sx, double sy);
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void seatop_begin_move_floating(struct sway_seat *seat,
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struct sway_container *con);
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@ -373,6 +373,9 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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seat_set_focus_layer(seat, layer);
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transaction_commit_dirty();
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}
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if (state == WLR_BUTTON_PRESSED) {
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seatop_begin_down_on_layer_surface(seat, surface, time_msec, sx, sy);
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}
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seat_pointer_notify_button(seat, time_msec, button, state);
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return;
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}
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@ -10,7 +10,8 @@
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struct seatop_down_event {
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struct sway_container *con;
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double ref_lx, ref_ly; // cursor's x/y at start of op
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struct wlr_surface *surface;
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double ref_lx, ref_ly; // cursor's x/y at start of op
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double ref_con_lx, ref_con_ly; // container's x/y at start of op
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};
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@ -40,8 +41,7 @@ static void handle_button(struct sway_seat *seat, uint32_t time_msec,
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static void handle_pointer_motion(struct sway_seat *seat, uint32_t time_msec) {
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struct seatop_down_event *e = seat->seatop_data;
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struct sway_container *con = e->con;
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if (seat_is_input_allowed(seat, con->view->surface)) {
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if (seat_is_input_allowed(seat, e->surface)) {
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double moved_x = seat->cursor->cursor->x - e->ref_lx;
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double moved_y = seat->cursor->cursor->y - e->ref_ly;
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double sx = e->ref_con_lx + moved_x;
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@ -62,8 +62,7 @@ static void handle_tablet_tool_tip(struct sway_seat *seat,
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static void handle_tablet_tool_motion(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec) {
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struct seatop_down_event *e = seat->seatop_data;
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struct sway_container *con = e->con;
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if (seat_is_input_allowed(seat, con->view->surface)) {
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if (seat_is_input_allowed(seat, e->surface)) {
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double moved_x = seat->cursor->cursor->x - e->ref_lx;
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double moved_y = seat->cursor->cursor->y - e->ref_ly;
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double sx = e->ref_con_lx + moved_x;
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@ -99,6 +98,7 @@ void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
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return;
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}
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e->con = con;
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e->surface = con->view->surface;
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e->ref_lx = seat->cursor->cursor->x;
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e->ref_ly = seat->cursor->cursor->y;
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e->ref_con_lx = sx;
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@ -110,3 +110,23 @@ void seatop_begin_down(struct sway_seat *seat, struct sway_container *con,
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container_raise_floating(con);
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transaction_commit_dirty();
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}
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void seatop_begin_down_on_layer_surface(struct sway_seat *seat,
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struct wlr_surface *surface, uint32_t time_msec, double sx, double sy) {
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seatop_end(seat);
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struct seatop_down_event *e =
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calloc(1, sizeof(struct seatop_down_event));
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if (!e) {
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return;
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}
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e->con = NULL;
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e->surface = surface;
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e->ref_lx = seat->cursor->cursor->x;
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e->ref_ly = seat->cursor->cursor->y;
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e->ref_con_lx = sx;
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e->ref_con_ly = sy;
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seat->seatop_impl = &seatop_impl;
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seat->seatop_data = e;
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}
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