mirror of
https://github.com/NickHu/sway
synced 2024-12-28 22:23:30 +01:00
Render borders with damage
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parent
c8a9ea3903
commit
98f7ee8f59
1 changed files with 91 additions and 76 deletions
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@ -189,6 +189,36 @@ static void scissor_output(struct wlr_output *wlr_output,
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *_box, const float matrix[static 9], float alpha) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_box box = *_box;
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scale_box(&box, wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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void *_data) {
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struct render_data *data = _data;
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@ -208,41 +238,14 @@ static void render_surface_iterator(struct wlr_surface *surface, int sx, int sy,
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return;
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}
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scale_box(&box, wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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if (!sway_assert(renderer != NULL,
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"expected the output backend to have a renderer")) {
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return;
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}
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, surface->texture, matrix,
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alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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render_texture(wlr_output, output_damage, surface->texture, &box, matrix,
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alpha);
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}
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static void render_layer(struct sway_output *output,
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@ -278,14 +281,44 @@ static void render_view(struct sway_view *view, struct sway_output *output,
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view, &data.root_geo, render_surface_iterator, &data);
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}
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static void render_rect(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, const struct wlr_box *_box,
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float color[static 4]) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_box box = *_box;
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scale_box(&box, wlr_output->scale);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_rect(renderer, &box, color,
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wlr_output->transform_matrix);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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/**
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* Render decorations for a view with "border normal".
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*/
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static void render_container_simple_border_normal(struct sway_output *output,
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pixman_region32_t *output_damage,
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struct sway_container *con, struct border_colors *colors,
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struct wlr_texture *title_texture) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->wlr_output->backend);
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struct wlr_box box;
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float color[4];
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@ -296,9 +329,7 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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@ -311,9 +342,7 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y + 1;
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box.width = con->sway_view->border_thickness;
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box.height = con->height - 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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@ -326,9 +355,7 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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@ -337,18 +364,14 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y;
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box.width = con->width;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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box.x = con->x + con->sway_view->border_thickness;
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box.y = con->sway_view->y - 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = 1;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title background
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memcpy(&color, colors->background, sizeof(float) * 4);
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@ -357,20 +380,20 @@ static void render_container_simple_border_normal(struct sway_output *output,
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box.y = con->y + 1;
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box.width = con->width - con->sway_view->border_thickness * 2;
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box.height = con->sway_view->y - con->y - 2;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Title text
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if (title_texture) {
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struct wlr_box scissor_box;
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wlr_box_transform(&box,
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wlr_output_transform_invert(output->wlr_output->transform),
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output->swayc->width, output->swayc->height, &scissor_box);
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wlr_renderer_scissor(renderer, &scissor_box);
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wlr_render_texture(renderer, title_texture,
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output->wlr_output->transform_matrix, box.x, box.y, 1);
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wlr_renderer_scissor(renderer, NULL);
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struct wlr_box texture_box = { .x = box.x, .y = box.y };
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wlr_texture_get_size(title_texture,
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&texture_box.width, &texture_box.height);
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box, WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
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render_texture(output->wlr_output, output_damage, title_texture, &box,
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matrix, 1.0);
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}
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}
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@ -378,9 +401,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
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* Render decorations for a view with "border pixel".
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*/
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static void render_container_simple_border_pixel(struct sway_output *output,
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struct sway_container *con, struct border_colors *colors) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(output->wlr_output->backend);
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pixman_region32_t *output_damage, struct sway_container *con,
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struct border_colors *colors) {
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struct wlr_box box;
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float color[4];
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@ -391,9 +413,7 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - right edge
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if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
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@ -406,18 +426,14 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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box.y = con->y;
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box.width = con->sway_view->border_thickness;
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box.height = con->height;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - top edge
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box.x = con->x;
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box.y = con->y;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Child border - bottom edge
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if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
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@ -430,9 +446,7 @@ static void render_container_simple_border_pixel(struct sway_output *output,
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box.y = con->y + con->height - con->sway_view->border_thickness;
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box.width = con->width;
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box.height = con->sway_view->border_thickness;
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scale_box(&box, output->wlr_output->scale);
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wlr_render_rect(renderer, &box, color,
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output->wlr_output->transform_matrix);
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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static void render_container(struct sway_output *output,
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@ -468,10 +482,11 @@ static void render_container_simple(struct sway_output *output,
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}
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if (child->sway_view->border == B_NORMAL) {
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render_container_simple_border_normal(output, child,
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colors, title_texture);
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render_container_simple_border_normal(output, damage,
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child, colors, title_texture);
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} else {
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render_container_simple_border_pixel(output, child, colors);
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render_container_simple_border_pixel(output, damage, child,
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colors);
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}
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}
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render_view(child->sway_view, output, damage);
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@ -551,7 +566,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
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goto renderer_end;
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}
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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//wlr_renderer_clear(renderer, (float[]){1, 1, 0, 0});
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struct sway_container *workspace = output_get_active_workspace(output);
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