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Use current state when rendering transient containers
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1 changed files with 3 additions and 2 deletions
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@ -962,8 +962,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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fullscreen_con->current.focused);
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fullscreen_con->current.focused);
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}
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}
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for (int i = 0; i < workspace->floating->length; ++i) {
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for (int i = 0; i < workspace->current.floating->length; ++i) {
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struct sway_container *floater = workspace->floating->items[i];
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struct sway_container *floater =
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workspace->current.floating->items[i];
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if (container_is_transient_for(floater, fullscreen_con)) {
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if (container_is_transient_for(floater, fullscreen_con)) {
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render_floating_container(output, damage, floater);
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render_floating_container(output, damage, floater);
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}
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}
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