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Properly place windows with xdg-positioner
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1 changed files with 18 additions and 0 deletions
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@ -331,6 +331,24 @@ static bool handle_view_created(wlc_handle handle) {
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}
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}
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}
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const struct wlc_geometry *anchor = wlc_view_positioner_get_anchor_rect(handle);
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if (anchor) {
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struct wlc_geometry geo = *wlc_view_get_geometry(handle);
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struct wlc_size sr = *wlc_view_positioner_get_size(handle);
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if (sr.w <= 0 || sr.h <= 0)
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sr = geo.size;
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geo.origin = anchor->origin;
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geo.size = sr;
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wlc_handle parent = wlc_view_get_parent(handle);
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if (parent) {
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const struct wlc_geometry *pg = wlc_view_get_geometry(parent);
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geo.origin.x += pg->origin.x;
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geo.origin.y += pg->origin.y;
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}
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wlc_view_set_geometry(handle, 0, &geo);
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}
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sway_log(L_DEBUG, "handle:%" PRIuPTR " type:%x state:%x parent:%" PRIuPTR " "
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"mask:%d (x:%d y:%d w:%d h:%d) title:%s "
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"class:%s appid:%s",
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