mirror of
https://github.com/NickHu/sway
synced 2024-12-25 21:58:16 +01:00
input: Query scene graph for relevant surface/node intersections
This commit is contained in:
parent
946fc80945
commit
5b8b505af5
7 changed files with 93 additions and 412 deletions
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@ -12,6 +12,9 @@
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enum sway_scene_descriptor_type {
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SWAY_SCENE_DESC_BUFFER_TIMER,
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SWAY_SCENE_DESC_NON_INTERACTIVE,
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SWAY_SCENE_DESC_CONTAINER,
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SWAY_SCENE_DESC_VIEW,
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SWAY_SCENE_DESC_DRAG_ICON,
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};
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@ -172,19 +172,6 @@ void container_begin_destroy(struct sway_container *con);
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struct sway_container *container_find_child(struct sway_container *container,
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bool (*test)(struct sway_container *view, void *data), void *data);
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/**
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* Find a container at the given coordinates. Returns the surface and
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* surface-local coordinates of the given layout coordinates if the container
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* is a view and the view contains a surface at those coordinates.
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*/
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struct sway_container *container_at(struct sway_workspace *workspace,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy);
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struct sway_container *tiling_container_at(
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struct sway_node *parent, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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void container_for_each_child(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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@ -35,6 +35,10 @@ struct sway_root {
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// staging node will be visible.
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struct wlr_scene_tree *staging;
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// tree containing all layers the compositor will render. Cursor handling
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// will end up iterating this tree.
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struct wlr_scene_tree *layer_tree;
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struct {
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struct wlr_scene_tree *tiling;
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struct wlr_scene_tree *floating;
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@ -37,43 +37,6 @@ static uint32_t get_current_time_msec(void) {
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return now.tv_sec * 1000 + now.tv_nsec / 1000000;
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}
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static struct wlr_surface *layer_surface_at(struct sway_output *output,
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struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
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struct sway_layer_surface *sway_layer;
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wl_list_for_each_reverse(sway_layer, layer, link) {
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double _sx = ox - sway_layer->geo.x;
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double _sy = oy - sway_layer->geo.y;
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struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
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sway_layer->layer_surface, _sx, _sy, sx, sy);
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if (sub) {
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return sub;
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}
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}
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return NULL;
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}
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static bool surface_is_xdg_popup(struct wlr_surface *surface) {
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struct wlr_xdg_surface *xdg_surface =
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wlr_xdg_surface_try_from_wlr_surface(surface);
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return xdg_surface != NULL && xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP &&
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xdg_surface->popup != NULL;
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}
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static struct wlr_surface *layer_surface_popup_at(struct sway_output *output,
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struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
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struct sway_layer_surface *sway_layer;
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wl_list_for_each_reverse(sway_layer, layer, link) {
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double _sx = ox - sway_layer->geo.x;
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double _sy = oy - sway_layer->geo.y;
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struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
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sway_layer->layer_surface, _sx, _sy, sx, sy);
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if (sub && surface_is_xdg_popup(sub)) {
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return sub;
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}
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}
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return NULL;
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}
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/**
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* Returns the node at the cursor's position. If there is a surface at that
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* location, it is stored in **surface (it may not be a view).
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@ -81,119 +44,82 @@ static struct wlr_surface *layer_surface_popup_at(struct sway_output *output,
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struct sway_node *node_at_coords(
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struct sway_seat *seat, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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// find the output the cursor is on
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struct wlr_scene_node *scene_node = NULL;
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struct wlr_scene_node *node;
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wl_list_for_each_reverse(node, &root->layer_tree->children, link) {
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struct wlr_scene_tree *layer = wlr_scene_tree_from_node(node);
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bool non_interactive = scene_descriptor_try_get(&layer->node,
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SWAY_SCENE_DESC_NON_INTERACTIVE);
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if (non_interactive) {
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continue;
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}
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scene_node = wlr_scene_node_at(&layer->node, lx, ly, sx, sy);
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if (scene_node) {
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break;
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}
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}
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if (scene_node) {
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// determine what wlr_surface we clicked on
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if (scene_node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(scene_node);
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_try_from_buffer(scene_buffer);
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if (scene_surface) {
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*surface = scene_surface->surface;
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}
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}
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// determine what container we clicked on
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struct wlr_scene_node *current = scene_node;
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while (true) {
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struct sway_container *con = scene_descriptor_try_get(current,
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SWAY_SCENE_DESC_CONTAINER);
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if (!con) {
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struct sway_view *view = scene_descriptor_try_get(current,
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SWAY_SCENE_DESC_VIEW);
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if (view) {
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con = view->container;
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}
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}
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if (con) {
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if (!con->view || con->view->surface) {
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return &con->node;
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}
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}
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if (!current->parent) {
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break;
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}
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current = ¤t->parent->node;
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}
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}
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// if we aren't on a container, determine what workspace we are on
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struct wlr_output *wlr_output = wlr_output_layout_output_at(
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root->output_layout, lx, ly);
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if (wlr_output == NULL) {
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return NULL;
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}
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struct sway_output *output = wlr_output->data;
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if (!output || !output->enabled) {
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// output is being destroyed or is being enabled
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return NULL;
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}
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(root->output_layout, wlr_output, &ox, &oy);
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// layer surfaces on the overlay layer are rendered on top
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if ((*surface = layer_surface_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
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ox, oy, sx, sy))) {
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return NULL;
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}
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// check for unmanaged views
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#if HAVE_XWAYLAND
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struct wl_list *unmanaged = &root->xwayland_unmanaged;
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struct sway_xwayland_unmanaged *unmanaged_surface;
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wl_list_for_each_reverse(unmanaged_surface, unmanaged, link) {
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struct wlr_xwayland_surface *xsurface =
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unmanaged_surface->wlr_xwayland_surface;
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double _sx = lx - unmanaged_surface->lx;
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double _sy = ly - unmanaged_surface->ly;
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if (wlr_surface_point_accepts_input(xsurface->surface, _sx, _sy)) {
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*surface = xsurface->surface;
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*sx = _sx;
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*sy = _sy;
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return NULL;
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}
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}
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#endif
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if (root->fullscreen_global) {
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// Try fullscreen container
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struct sway_container *con = tiling_container_at(
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&root->fullscreen_global->node, lx, ly, surface, sx, sy);
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if (con) {
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return &con->node;
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}
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return NULL;
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}
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// find the focused workspace on the output for this seat
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struct sway_workspace *ws = output_get_active_workspace(output);
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if (!ws) {
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return NULL;
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}
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if (ws->fullscreen) {
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// Try transient containers
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for (int i = 0; i < ws->floating->length; ++i) {
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struct sway_container *floater = ws->floating->items[i];
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if (container_is_transient_for(floater, ws->fullscreen)) {
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struct sway_container *con = tiling_container_at(
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&floater->node, lx, ly, surface, sx, sy);
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if (con) {
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return &con->node;
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}
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}
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}
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// Try fullscreen container
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struct sway_container *con =
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tiling_container_at(&ws->fullscreen->node, lx, ly, surface, sx, sy);
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if (con) {
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return &con->node;
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}
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return NULL;
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}
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if ((*surface = layer_surface_popup_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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ox, oy, sx, sy))) {
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return NULL;
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}
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if ((*surface = layer_surface_popup_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
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ox, oy, sx, sy))) {
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return NULL;
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}
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if ((*surface = layer_surface_popup_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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ox, oy, sx, sy))) {
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return NULL;
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}
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if ((*surface = layer_surface_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
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ox, oy, sx, sy))) {
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return NULL;
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}
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struct sway_container *c;
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if ((c = container_at(ws, lx, ly, surface, sx, sy))) {
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return &c->node;
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}
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if ((*surface = layer_surface_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
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ox, oy, sx, sy))) {
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return NULL;
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}
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if ((*surface = layer_surface_at(output,
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&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
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ox, oy, sx, sy))) {
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return NULL;
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}
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return &ws->node;
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}
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@ -16,6 +16,7 @@
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/scene_descriptor.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/surface.h"
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@ -94,6 +95,11 @@ struct sway_container *container_create(struct sway_view *view) {
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c->border.right = alloc_rect_node(c->border.tree, &failed);
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}
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if (!failed && !scene_descriptor_assign(&c->scene_tree->node,
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SWAY_SCENE_DESC_CONTAINER, c)) {
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failed = true;
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}
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if (failed) {
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wlr_scene_node_destroy(&c->scene_tree->node);
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free(c);
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@ -239,265 +245,6 @@ struct sway_container *container_find_child(struct sway_container *container,
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return NULL;
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}
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static struct sway_container *surface_at_view(struct sway_container *con, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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if (!sway_assert(con->view, "Expected a view")) {
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return NULL;
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}
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struct sway_view *view = con->view;
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double view_sx = lx - con->surface_x + view->geometry.x;
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double view_sy = ly - con->surface_y + view->geometry.y;
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double _sx, _sy;
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struct wlr_surface *_surface = NULL;
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switch (view->type) {
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#if HAVE_XWAYLAND
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case SWAY_VIEW_XWAYLAND:
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_surface = wlr_surface_surface_at(view->surface,
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view_sx, view_sy, &_sx, &_sy);
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break;
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#endif
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case SWAY_VIEW_XDG_SHELL:
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_surface = wlr_xdg_surface_surface_at(
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view->wlr_xdg_toplevel->base,
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view_sx, view_sy, &_sx, &_sy);
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break;
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}
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if (_surface) {
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*sx = _sx;
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*sy = _sy;
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*surface = _surface;
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return con;
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}
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return NULL;
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}
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/**
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* container_at for a container with layout L_TABBED.
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*/
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static struct sway_container *container_at_tabbed(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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struct wlr_box box;
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node_get_box(parent, &box);
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if (lx < box.x || lx > box.x + box.width ||
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ly < box.y || ly > box.y + box.height) {
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return NULL;
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}
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struct sway_seat *seat = input_manager_current_seat();
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list_t *children = node_get_children(parent);
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if (!children->length) {
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return NULL;
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}
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// Tab titles
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int title_height = container_titlebar_height();
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if (ly < box.y + title_height) {
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int tab_width = box.width / children->length;
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int child_index = (lx - box.x) / tab_width;
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if (child_index >= children->length) {
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child_index = children->length - 1;
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}
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struct sway_container *child = children->items[child_index];
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return child;
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}
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// Surfaces
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struct sway_node *current = seat_get_active_tiling_child(seat, parent);
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return current ? tiling_container_at(current, lx, ly, surface, sx, sy) : NULL;
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}
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/**
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* container_at for a container with layout L_STACKED.
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*/
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static struct sway_container *container_at_stacked(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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struct wlr_box box;
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node_get_box(parent, &box);
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if (lx < box.x || lx > box.x + box.width ||
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ly < box.y || ly > box.y + box.height) {
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return NULL;
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}
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struct sway_seat *seat = input_manager_current_seat();
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list_t *children = node_get_children(parent);
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// Title bars
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int title_height = container_titlebar_height();
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if (title_height > 0) {
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int child_index = (ly - box.y) / title_height;
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if (child_index < children->length) {
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struct sway_container *child = children->items[child_index];
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return child;
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}
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}
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// Surfaces
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struct sway_node *current = seat_get_active_tiling_child(seat, parent);
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return current ? tiling_container_at(current, lx, ly, surface, sx, sy) : NULL;
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}
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/**
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* container_at for a container with layout L_HORIZ or L_VERT.
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*/
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static struct sway_container *container_at_linear(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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list_t *children = node_get_children(parent);
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for (int i = 0; i < children->length; ++i) {
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struct sway_container *child = children->items[i];
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struct sway_container *container =
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tiling_container_at(&child->node, lx, ly, surface, sx, sy);
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if (container) {
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return container;
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}
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}
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return NULL;
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}
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static struct sway_container *floating_container_at(double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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// For outputs with floating containers that overhang the output bounds,
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// those at the end of the output list appear on top of floating
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// containers from other outputs, so iterate the list in reverse.
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for (int i = root->outputs->length - 1; i >= 0; --i) {
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struct sway_output *output = root->outputs->items[i];
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for (int j = 0; j < output->workspaces->length; ++j) {
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struct sway_workspace *ws = output->workspaces->items[j];
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if (!workspace_is_visible(ws)) {
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continue;
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}
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// Items at the end of the list are on top, so iterate the list in
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// reverse.
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for (int k = ws->floating->length - 1; k >= 0; --k) {
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struct sway_container *floater = ws->floating->items[k];
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struct sway_container *container =
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tiling_container_at(&floater->node, lx, ly, surface, sx, sy);
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if (container) {
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return container;
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}
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}
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}
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}
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return NULL;
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}
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static struct sway_container *view_container_content_at(struct sway_node *parent,
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double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy) {
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if (!sway_assert(node_is_view(parent), "Expected a view")) {
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return NULL;
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}
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struct sway_container *container = parent->sway_container;
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struct wlr_box box = {
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.x = container->pending.content_x,
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.y = container->pending.content_y,
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.width = container->pending.content_width,
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.height = container->pending.content_height,
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};
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if (wlr_box_contains_point(&box, lx, ly)) {
|
||||
surface_at_view(parent->sway_container, lx, ly, surface, sx, sy);
|
||||
return container;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static struct sway_container *view_container_at(struct sway_node *parent,
|
||||
double lx, double ly,
|
||||
struct wlr_surface **surface, double *sx, double *sy) {
|
||||
if (!sway_assert(node_is_view(parent), "Expected a view")) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct sway_container *container = parent->sway_container;
|
||||
struct wlr_box box = {
|
||||
.x = container->pending.x,
|
||||
.y = container->pending.y,
|
||||
.width = container->pending.width,
|
||||
.height = container->pending.height,
|
||||
};
|
||||
|
||||
if (wlr_box_contains_point(&box, lx, ly)) {
|
||||
surface_at_view(parent->sway_container, lx, ly, surface, sx, sy);
|
||||
return container;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct sway_container *tiling_container_at(struct sway_node *parent,
|
||||
double lx, double ly,
|
||||
struct wlr_surface **surface, double *sx, double *sy) {
|
||||
if (node_is_view(parent)) {
|
||||
return view_container_at(parent, lx, ly, surface, sx, sy);
|
||||
}
|
||||
if (!node_get_children(parent)) {
|
||||
return NULL;
|
||||
}
|
||||
switch (node_get_layout(parent)) {
|
||||
case L_HORIZ:
|
||||
case L_VERT:
|
||||
return container_at_linear(parent, lx, ly, surface, sx, sy);
|
||||
case L_TABBED:
|
||||
return container_at_tabbed(parent, lx, ly, surface, sx, sy);
|
||||
case L_STACKED:
|
||||
return container_at_stacked(parent, lx, ly, surface, sx, sy);
|
||||
case L_NONE:
|
||||
return NULL;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static bool surface_is_popup(struct wlr_surface *surface) {
|
||||
while (wlr_xdg_surface_try_from_wlr_surface(surface) == NULL) {
|
||||
struct wlr_subsurface *subsurface =
|
||||
wlr_subsurface_try_from_wlr_surface(surface);
|
||||
if (subsurface == NULL) {
|
||||
return false;
|
||||
}
|
||||
surface = subsurface->parent;
|
||||
}
|
||||
struct wlr_xdg_surface *xdg_surface =
|
||||
wlr_xdg_surface_try_from_wlr_surface(surface);
|
||||
return xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP && xdg_surface->popup != NULL;
|
||||
}
|
||||
|
||||
struct sway_container *container_at(struct sway_workspace *workspace,
|
||||
double lx, double ly,
|
||||
struct wlr_surface **surface, double *sx, double *sy) {
|
||||
struct sway_container *c;
|
||||
|
||||
struct sway_seat *seat = input_manager_current_seat();
|
||||
struct sway_container *focus = seat_get_focused_container(seat);
|
||||
bool is_floating = focus && container_is_floating_or_child(focus);
|
||||
// Focused view's popups
|
||||
if (focus && focus->view) {
|
||||
c = surface_at_view(focus, lx, ly, surface, sx, sy);
|
||||
if (c && surface_is_popup(*surface)) {
|
||||
return c;
|
||||
}
|
||||
*surface = NULL;
|
||||
}
|
||||
// Floating
|
||||
if ((c = floating_container_at(lx, ly, surface ,sx ,sy))) {
|
||||
return c;
|
||||
}
|
||||
// Tiling (focused)
|
||||
if (focus && focus->view && !is_floating) {
|
||||
if ((c = view_container_content_at(&focus->node, lx, ly, surface, sx, sy))) {
|
||||
return c;
|
||||
}
|
||||
}
|
||||
// Tiling (non-focused)
|
||||
if ((c = tiling_container_at(&workspace->node, lx, ly, surface, sx, sy))) {
|
||||
return c;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void container_for_each_child(struct sway_container *container,
|
||||
void (*f)(struct sway_container *container, void *data),
|
||||
void *data) {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "sway/input/seat.h"
|
||||
#include "sway/ipc-server.h"
|
||||
#include "sway/output.h"
|
||||
#include "sway/scene_descriptor.h"
|
||||
#include "sway/tree/arrange.h"
|
||||
#include "sway/tree/container.h"
|
||||
#include "sway/tree/root.h"
|
||||
|
@ -44,13 +45,19 @@ struct sway_root *root_create(struct wl_display *wl_display) {
|
|||
|
||||
bool failed = false;
|
||||
root->staging = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layer_tree = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
|
||||
root->layers.tiling = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.floating = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.fullscreen = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.fullscreen_global = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.seat = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.session_lock = alloc_scene_tree(&root_scene->tree, &failed);
|
||||
root->layers.tiling = alloc_scene_tree(root->layer_tree, &failed);
|
||||
root->layers.floating = alloc_scene_tree(root->layer_tree, &failed);
|
||||
root->layers.fullscreen = alloc_scene_tree(root->layer_tree, &failed);
|
||||
root->layers.fullscreen_global = alloc_scene_tree(root->layer_tree, &failed);
|
||||
root->layers.seat = alloc_scene_tree(root->layer_tree, &failed);
|
||||
root->layers.session_lock = alloc_scene_tree(root->layer_tree, &failed);
|
||||
|
||||
if (!failed && !scene_descriptor_assign(&root->layers.seat->node,
|
||||
SWAY_SCENE_DESC_NON_INTERACTIVE, (void *)1)) {
|
||||
failed = true;
|
||||
}
|
||||
|
||||
if (failed) {
|
||||
wlr_scene_node_destroy(&root_scene->tree.node);
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "sway/ipc-server.h"
|
||||
#include "sway/output.h"
|
||||
#include "sway/input/seat.h"
|
||||
#include "sway/scene_descriptor.h"
|
||||
#include "sway/server.h"
|
||||
#include "sway/surface.h"
|
||||
#include "sway/tree/arrange.h"
|
||||
|
@ -40,6 +41,12 @@ bool view_init(struct sway_view *view, enum sway_view_type type,
|
|||
bool failed = false;
|
||||
view->scene_tree = alloc_scene_tree(root->staging, &failed);
|
||||
view->content_tree = alloc_scene_tree(view->scene_tree, &failed);
|
||||
|
||||
if (!failed && !scene_descriptor_assign(&view->scene_tree->node,
|
||||
SWAY_SCENE_DESC_VIEW, view)) {
|
||||
failed = true;
|
||||
}
|
||||
|
||||
if (failed) {
|
||||
wlr_scene_node_destroy(&view->scene_tree->node);
|
||||
return false;
|
||||
|
|
Loading…
Reference in a new issue