Improve swaylock event flushing

This commit is contained in:
Kevin Hamacher 2016-04-03 00:33:15 +02:00
parent ef45bac131
commit 3b0d9de270

View file

@ -21,6 +21,14 @@
struct registry *registry;
struct render_data render_data;
void wl_dispatch_events() {
wl_display_flush(registry->display);
if (wl_display_dispatch(registry->display) == -1) {
sway_log(L_ERROR, "failed to run wl_display_dispatch");
exit(1);
}
}
void sigalarm_handler(int sig) {
signal(SIGALRM, SIG_IGN);
// Hide typing indicator
@ -104,7 +112,6 @@ bool verify_password() {
}
void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t code, uint32_t codepoint) {
int i;
int redraw_screen = 0;
if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
switch (sym) {
@ -113,14 +120,8 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod
render(&render_data);
// Make sure our render call will actually be displayed on the screen
wl_display_flush(registry->display);
wl_dispatch_events();
// However, this is not how it should be done.
for (i = 0; i < registry->outputs->length; ++i) {
if (wl_display_dispatch(registry->display) == -1) {
exit(0);
}
}
if (verify_password()) {
exit(0);
}
@ -157,6 +158,7 @@ void notify_key(enum wl_keyboard_key_state state, xkb_keysym_t sym, uint32_t cod
}
if (redraw_screen) {
render(&render_data);
wl_dispatch_events();
// Hide the indicator after a couple of seconds
alarm(5);
}