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https://github.com/NickHu/sway
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Force fullscreen views to be fully opaque
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96d575b252
commit
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1 changed files with 4 additions and 4 deletions
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@ -307,11 +307,11 @@ static void premultiply_alpha(float color[4], float opacity) {
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}
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static void render_view_surfaces(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage) {
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct render_data data = {
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.output = output,
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.damage = damage,
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.alpha = view->swayc->alpha,
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.alpha = alpha,
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};
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output_view_for_each_surface(
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view, &data.root_geo, render_surface_iterator, &data);
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@ -323,7 +323,7 @@ static void render_view_surfaces(struct sway_view *view,
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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struct sway_container *con, struct border_colors *colors) {
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struct sway_view *view = con->sway_view;
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render_view_surfaces(view, output, damage);
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render_view_surfaces(view, output, damage, view->swayc->alpha);
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struct wlr_box box;
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float output_scale = output->wlr_output->scale;
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@ -810,7 +810,7 @@ static void render_output(struct sway_output *output, struct timespec *when,
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// TODO: handle views smaller than the output
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render_view_surfaces(
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workspace->sway_workspace->fullscreen, output, damage);
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workspace->sway_workspace->fullscreen, output, damage, 1.0f);
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if (workspace->sway_workspace->fullscreen->type == SWAY_VIEW_XWAYLAND) {
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render_unmanaged(output, damage,
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