2017-12-16 14:33:22 +01:00
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#ifndef _SWAY_INPUT_CURSOR_H
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#define _SWAY_INPUT_CURSOR_H
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2018-04-08 16:48:13 +02:00
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#include <stdint.h>
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2017-12-08 14:07:47 +01:00
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#include "sway/input/seat.h"
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2017-12-08 13:22:26 +01:00
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2018-07-24 03:38:29 +02:00
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#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
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2017-12-08 13:22:26 +01:00
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struct sway_cursor {
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2017-12-10 14:48:44 +01:00
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struct sway_seat *seat;
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2017-12-08 13:22:26 +01:00
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struct wlr_cursor *cursor;
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2018-05-27 18:14:19 +02:00
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struct {
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double x, y;
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2018-09-27 18:32:55 +02:00
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struct sway_node *node;
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2018-05-27 18:14:19 +02:00
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} previous;
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2017-12-09 17:51:28 +01:00
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struct wlr_xcursor_manager *xcursor_manager;
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2017-12-08 13:22:26 +01:00
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2018-07-21 02:57:14 +02:00
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const char *image;
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2018-03-30 16:53:18 +02:00
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struct wl_client *image_client;
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2017-12-10 14:48:44 +01:00
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2017-12-08 13:22:26 +01:00
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struct wl_listener motion;
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struct wl_listener motion_absolute;
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struct wl_listener button;
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struct wl_listener axis;
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struct wl_listener touch_down;
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struct wl_listener touch_up;
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struct wl_listener touch_motion;
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struct wl_listener tool_axis;
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struct wl_listener tool_tip;
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2018-04-08 16:48:13 +02:00
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struct wl_listener tool_button;
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uint32_t tool_buttons;
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2017-12-08 13:22:26 +01:00
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struct wl_listener request_set_cursor;
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2018-07-24 03:38:29 +02:00
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// Mouse binding state
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uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
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size_t pressed_button_count;
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2017-12-08 13:22:26 +01:00
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};
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2018-01-16 21:16:04 +01:00
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void sway_cursor_destroy(struct sway_cursor *cursor);
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2017-12-08 13:22:26 +01:00
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struct sway_cursor *sway_cursor_create(struct sway_seat *seat);
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2018-05-27 14:45:14 +02:00
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void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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bool allow_refocusing);
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2018-04-10 21:40:27 +02:00
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void dispatch_cursor_button(struct sway_cursor *cursor, uint32_t time_msec,
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uint32_t button, enum wlr_button_state state);
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2017-12-08 13:22:26 +01:00
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2018-07-21 02:57:14 +02:00
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void cursor_set_image(struct sway_cursor *cursor, const char *image,
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struct wl_client *client);
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2017-12-08 13:22:26 +01:00
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#endif
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