sway-patched-tray-menu-github/include/sway/tree/root.h
Simon Ser 9704152414 build: drop xwayland option
Instead of having a build-time option to enable/disable xwayland
support, just use the wlroots build config: enable xwayland in
Sway if it was enabled when building wlroots. I don't see any
use-case for disabling xwayland in Sway when enabled in wlroots:
Sway doesn't pull in any additional dependency (just pulls in
dependencies that wlroots already needs). We have a config command
to disable xwayland at runtime anyways.

This makes it so xwayland behaves the same way as other features
such as libinput backend and session support. This also reduces
the build matrix (less combinations of build options).

I think we originally introduced the xwayland option when we didn't
have a good way to figure out the wlroots build config from the
Sway build system.
2024-05-21 11:44:39 -04:00

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3.3 KiB
C

#ifndef _SWAY_ROOT_H
#define _SWAY_ROOT_H
#include <wayland-server-core.h>
#include <wayland-util.h>
#include <wlr/config.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/render/wlr_texture.h>
#include "sway/tree/container.h"
#include "sway/tree/node.h"
#include "list.h"
extern struct sway_root *root;
struct sway_root {
struct sway_node node;
struct wlr_output_layout *output_layout;
struct wl_listener output_layout_change;
// scene node layout:
// - root
// - staging
// - layer shell stuff
// - tiling
// - floating
// - fullscreen stuff
// - seat stuff
// - ext_session_lock
struct wlr_scene *root_scene;
// since wlr_scene nodes can't be orphaned and must always
// have a parent, use this staging scene_tree so that a
// node always have a valid parent. Nothing in this
// staging node will be visible.
struct wlr_scene_tree *staging;
// tree containing all layers the compositor will render. Cursor handling
// will end up iterating this tree.
struct wlr_scene_tree *layer_tree;
struct {
struct wlr_scene_tree *shell_background;
struct wlr_scene_tree *shell_bottom;
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *floating;
struct wlr_scene_tree *shell_top;
struct wlr_scene_tree *fullscreen;
struct wlr_scene_tree *fullscreen_global;
#if WLR_HAS_XWAYLAND
struct wlr_scene_tree *unmanaged;
#endif
struct wlr_scene_tree *shell_overlay;
struct wlr_scene_tree *popup;
struct wlr_scene_tree *seat;
struct wlr_scene_tree *session_lock;
} layers;
// Includes disabled outputs
struct wl_list all_outputs; // sway_output::link
double x, y;
double width, height;
list_t *outputs; // struct sway_output
list_t *non_desktop_outputs; // struct sway_output_non_desktop
list_t *scratchpad; // struct sway_container
// For when there's no connected outputs
struct sway_output *fallback_output;
struct sway_container *fullscreen_global;
struct {
struct wl_signal new_node;
} events;
};
struct sway_root *root_create(struct wl_display *display);
void root_destroy(struct sway_root *root);
/**
* Move a container to the scratchpad.
* If a workspace is passed, the container is assumed to have been in
* the scratchpad before and is shown on the workspace.
* The ws parameter can safely be NULL.
*/
void root_scratchpad_add_container(struct sway_container *con,
struct sway_workspace *ws);
/**
* Remove a container from the scratchpad.
*/
void root_scratchpad_remove_container(struct sway_container *con);
/**
* Show a single scratchpad container.
*/
void root_scratchpad_show(struct sway_container *con);
/**
* Hide a single scratchpad container.
*/
void root_scratchpad_hide(struct sway_container *con);
void root_for_each_workspace(void (*f)(struct sway_workspace *ws, void *data),
void *data);
void root_for_each_container(void (*f)(struct sway_container *con, void *data),
void *data);
struct sway_output *root_find_output(
bool (*test)(struct sway_output *output, void *data), void *data);
struct sway_workspace *root_find_workspace(
bool (*test)(struct sway_workspace *ws, void *data), void *data);
struct sway_container *root_find_container(
bool (*test)(struct sway_container *con, void *data), void *data);
void root_get_box(struct sway_root *root, struct wlr_box *box);
#endif