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cf1e3be228
We need to use surface_x and surface_y when rendering and damaging saved buffers as these compensate for views that have been centered due to being smaller than their container. Add them to the surface positions on the saved buffer so we have the values from the time the buffer was saved. |
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.. | ||
arrange.c | ||
container.c | ||
node.c | ||
output.c | ||
root.c | ||
view.c | ||
workspace.c |