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cc34210769
We were only passing the color transform when calling wlr_scene_output_commit(). However when modesetting or pushing a new gamma LUT we render via wlr_scene_output_build_state(). Pass the color transform there as well. |
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.. | ||
idle_inhibit_v1.c | ||
launcher.c | ||
layer_shell.c | ||
output.c | ||
transaction.c | ||
xdg_shell.c | ||
xwayland.c |