sway-patched-tray-menu-github/sway/desktop/output.c
Kenny Levinsen 3f327b3db0 desktop/output: Stop repaint loop when not needed
1e0031781f refactored repaint to accumulate all changes in a single
wlr_output_state and commit them at the end of the repaint loop,
replacing a call to wlr_scene_output_commit. wlr_scene_output_commit
contains an early bail-out when no frame has been requested and no
damage has accumulated, which was not replicated as part of this
refactor, causing the repaint loop to never pause.

Replicate the logic to stop the repaint loop as needed.

Fixes: 1e0031781f ("desktop/output: unify page-flip codepath")
2024-07-14 18:24:13 -04:00

705 lines
21 KiB
C

#include <assert.h>
#include <stdlib.h>
#include <strings.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/config.h>
#include <wlr/backend/headless.h>
#include <wlr/render/swapchain.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_gamma_control_v1.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_output_management_v1.h>
#include <wlr/types/wlr_output_power_management_v1.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_presentation_time.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/util/region.h>
#include <wlr/util/transform.h>
#include "config.h"
#include "log.h"
#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/input-manager.h"
#include "sway/input/seat.h"
#include "sway/ipc-server.h"
#include "sway/layers.h"
#include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/server.h"
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/tree/root.h"
#include "sway/tree/view.h"
#include "sway/tree/workspace.h"
#if WLR_HAS_DRM_BACKEND
#include <wlr/backend/drm.h>
#include <wlr/types/wlr_drm_lease_v1.h>
#endif
bool output_match_name_or_id(struct sway_output *output,
const char *name_or_id) {
if (strcmp(name_or_id, "*") == 0) {
return true;
}
char identifier[128];
output_get_identifier(identifier, sizeof(identifier), output);
return strcasecmp(identifier, name_or_id) == 0
|| strcasecmp(output->wlr_output->name, name_or_id) == 0;
}
struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_output *all_output_by_name_or_id(const char *name_or_id) {
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output_match_name_or_id(output, name_or_id)) {
return output;
}
}
return NULL;
}
struct sway_workspace *output_get_active_workspace(struct sway_output *output) {
struct sway_seat *seat = input_manager_current_seat();
struct sway_node *focus = seat_get_active_tiling_child(seat, &output->node);
if (!focus) {
if (!output->workspaces->length) {
return NULL;
}
return output->workspaces->items[0];
}
return focus->sway_workspace;
}
struct send_frame_done_data {
struct timespec when;
int msec_until_refresh;
struct sway_output *output;
};
struct buffer_timer {
struct wl_listener destroy;
struct wl_event_source *frame_done_timer;
};
static int handle_buffer_timer(void *data) {
struct wlr_scene_buffer *buffer = data;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
wlr_scene_buffer_send_frame_done(buffer, &now);
return 0;
}
static void handle_buffer_timer_destroy(struct wl_listener *listener,
void *data) {
struct buffer_timer *timer = wl_container_of(listener, timer, destroy);
wl_list_remove(&timer->destroy.link);
wl_event_source_remove(timer->frame_done_timer);
free(timer);
}
static struct buffer_timer *buffer_timer_get_or_create(struct wlr_scene_buffer *buffer) {
struct buffer_timer *timer =
scene_descriptor_try_get(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER);
if (timer) {
return timer;
}
timer = calloc(1, sizeof(struct buffer_timer));
if (!timer) {
return NULL;
}
timer->frame_done_timer = wl_event_loop_add_timer(server.wl_event_loop,
handle_buffer_timer, buffer);
if (!timer->frame_done_timer) {
free(timer);
return NULL;
}
scene_descriptor_assign(&buffer->node, SWAY_SCENE_DESC_BUFFER_TIMER, timer);
timer->destroy.notify = handle_buffer_timer_destroy;
wl_signal_add(&buffer->node.events.destroy, &timer->destroy);
return timer;
}
static void send_frame_done_iterator(struct wlr_scene_buffer *buffer,
int x, int y, void *user_data) {
struct send_frame_done_data *data = user_data;
struct sway_output *output = data->output;
int view_max_render_time = 0;
if (buffer->primary_output != data->output->scene_output) {
return;
}
struct wlr_scene_node *current = &buffer->node;
while (true) {
struct sway_view *view = scene_descriptor_try_get(current,
SWAY_SCENE_DESC_VIEW);
if (view) {
view_max_render_time = view->max_render_time;
break;
}
if (!current->parent) {
break;
}
current = &current->parent->node;
}
int delay = data->msec_until_refresh - output->max_render_time
- view_max_render_time;
struct buffer_timer *timer = NULL;
if (output->max_render_time != 0 && view_max_render_time != 0 && delay > 0) {
timer = buffer_timer_get_or_create(buffer);
}
if (timer) {
wl_event_source_timer_update(timer->frame_done_timer, delay);
} else {
wlr_scene_buffer_send_frame_done(buffer, &data->when);
}
}
static enum wlr_scale_filter_mode get_scale_filter(struct sway_output *output,
struct wlr_scene_buffer *buffer) {
// if we are scaling down, we should always choose linear
if (buffer->dst_width > 0 && buffer->dst_height > 0 && (
buffer->dst_width < buffer->buffer_width ||
buffer->dst_height < buffer->buffer_height)) {
return WLR_SCALE_FILTER_BILINEAR;
}
switch (output->scale_filter) {
case SCALE_FILTER_LINEAR:
return WLR_SCALE_FILTER_BILINEAR;
case SCALE_FILTER_NEAREST:
return WLR_SCALE_FILTER_NEAREST;
default:
abort(); // unreachable
}
}
static void output_configure_scene(struct sway_output *output,
struct wlr_scene_node *node, float opacity) {
if (!node->enabled) {
return;
}
struct sway_container *con =
scene_descriptor_try_get(node, SWAY_SCENE_DESC_CONTAINER);
if (con) {
opacity = con->alpha;
}
if (node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
// hack: don't call the scene setter because that will damage all outputs
// We don't want to damage outputs that aren't our current output that
// we're configuring
buffer->filter_mode = get_scale_filter(output, buffer);
wlr_scene_buffer_set_opacity(buffer, opacity);
} else if (node->type == WLR_SCENE_NODE_TREE) {
struct wlr_scene_tree *tree = wlr_scene_tree_from_node(node);
struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) {
output_configure_scene(output, node, opacity);
}
}
}
static int output_repaint_timer_handler(void *data) {
struct sway_output *output = data;
if (!output->enabled) {
return 0;
}
output->wlr_output->frame_pending = false;
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
struct wlr_scene_output_state_options opts = {
.color_transform = output->color_transform,
};
struct wlr_output *wlr_output = output->wlr_output;
struct wlr_scene_output *scene_output = output->scene_output;
if (!wlr_output->needs_frame && !output->gamma_lut_changed &&
!pixman_region32_not_empty(&scene_output->pending_commit_damage)) {
return 0;
}
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
return 0;
}
if (output->gamma_lut_changed) {
output->gamma_lut_changed = false;
struct wlr_gamma_control_v1 *gamma_control =
wlr_gamma_control_manager_v1_get_control(
server.gamma_control_manager_v1, output->wlr_output);
if (!wlr_gamma_control_v1_apply(gamma_control, &pending)) {
wlr_output_state_finish(&pending);
return 0;
}
if (!wlr_output_test_state(output->wlr_output, &pending)) {
wlr_gamma_control_v1_send_failed_and_destroy(gamma_control);
wlr_output_state_set_gamma_lut(&pending, 0, NULL, NULL, NULL);
}
}
if (!wlr_output_commit_state(output->wlr_output, &pending)) {
sway_log(SWAY_ERROR, "Page-flip failed on output %s", output->wlr_output->name);
}
wlr_output_state_finish(&pending);
return 0;
}
static void handle_frame(struct wl_listener *listener, void *user_data) {
struct sway_output *output =
wl_container_of(listener, output, frame);
if (!output->enabled || !output->wlr_output->enabled) {
return;
}
// Compute predicted milliseconds until the next refresh. It's used for
// delaying both output rendering and surface frame callbacks.
int msec_until_refresh = 0;
if (output->max_render_time != 0) {
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const long NSEC_IN_SECONDS = 1000000000;
struct timespec predicted_refresh = output->last_presentation;
predicted_refresh.tv_nsec += output->refresh_nsec % NSEC_IN_SECONDS;
predicted_refresh.tv_sec += output->refresh_nsec / NSEC_IN_SECONDS;
if (predicted_refresh.tv_nsec >= NSEC_IN_SECONDS) {
predicted_refresh.tv_sec += 1;
predicted_refresh.tv_nsec -= NSEC_IN_SECONDS;
}
// If the predicted refresh time is before the current time then
// there's no point in delaying.
//
// We only check tv_sec because if the predicted refresh time is less
// than a second before the current time, then msec_until_refresh will
// end up slightly below zero, which will effectively disable the delay
// without potential disastrous negative overflows that could occur if
// tv_sec was not checked.
if (predicted_refresh.tv_sec >= now.tv_sec) {
long nsec_until_refresh
= (predicted_refresh.tv_sec - now.tv_sec) * NSEC_IN_SECONDS
+ (predicted_refresh.tv_nsec - now.tv_nsec);
// We want msec_until_refresh to be conservative, that is, floored.
// If we have 7.9 msec until refresh, we better compute the delay
// as if we had only 7 msec, so that we don't accidentally delay
// more than necessary and miss a frame.
msec_until_refresh = nsec_until_refresh / 1000000;
}
}
int delay = msec_until_refresh - output->max_render_time;
// If the delay is less than 1 millisecond (which is the least we can wait)
// then just render right away.
if (delay < 1) {
output_repaint_timer_handler(output);
} else {
output->wlr_output->frame_pending = true;
wl_event_source_timer_update(output->repaint_timer, delay);
}
// Send frame done to all visible surfaces
struct send_frame_done_data data = {0};
clock_gettime(CLOCK_MONOTONIC, &data.when);
data.msec_until_refresh = msec_until_refresh;
data.output = output;
wlr_scene_output_for_each_buffer(output->scene_output, send_frame_done_iterator, &data);
}
static void update_output_manager_config(struct sway_server *server) {
struct wlr_output_configuration_v1 *config =
wlr_output_configuration_v1_create();
struct sway_output *output;
wl_list_for_each(output, &root->all_outputs, link) {
if (output == root->fallback_output) {
continue;
}
struct wlr_output_configuration_head_v1 *config_head =
wlr_output_configuration_head_v1_create(config, output->wlr_output);
struct wlr_box output_box;
wlr_output_layout_get_box(root->output_layout,
output->wlr_output, &output_box);
// We mark the output enabled when it's switched off but not disabled
config_head->state.enabled = !wlr_box_empty(&output_box);
config_head->state.x = output_box.x;
config_head->state.y = output_box.y;
}
wlr_output_manager_v1_set_configuration(server->output_manager_v1, config);
ipc_event_output();
}
static int timer_modeset_handle(void *data) {
struct sway_server *server = data;
wl_event_source_remove(server->delayed_modeset);
server->delayed_modeset = NULL;
apply_all_output_configs();
transaction_commit_dirty();
update_output_manager_config(server);
return 0;
}
static void request_modeset(struct sway_server *server) {
if (server->delayed_modeset == NULL) {
server->delayed_modeset = wl_event_loop_add_timer(server->wl_event_loop,
timer_modeset_handle, server);
wl_event_source_timer_update(server->delayed_modeset, 10);
}
}
static void begin_destroy(struct sway_output *output) {
struct sway_server *server = output->server;
if (output->enabled) {
output_disable(output);
}
output_begin_destroy(output);
wl_list_remove(&output->link);
wl_list_remove(&output->layout_destroy.link);
wl_list_remove(&output->destroy.link);
wl_list_remove(&output->commit.link);
wl_list_remove(&output->present.link);
wl_list_remove(&output->frame.link);
wl_list_remove(&output->request_state.link);
wlr_scene_output_destroy(output->scene_output);
output->scene_output = NULL;
output->wlr_output->data = NULL;
output->wlr_output = NULL;
request_modeset(server);
}
static void handle_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, destroy);
begin_destroy(output);
}
static void handle_layout_destroy(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, layout_destroy);
begin_destroy(output);
}
static void handle_commit(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, commit);
struct wlr_output_event_commit *event = data;
if (!output->enabled) {
return;
}
if (event->state->committed & (
WLR_OUTPUT_STATE_MODE |
WLR_OUTPUT_STATE_TRANSFORM |
WLR_OUTPUT_STATE_SCALE)) {
arrange_layers(output);
arrange_output(output);
transaction_commit_dirty();
update_output_manager_config(output->server);
}
// Next time the output is enabled, try to re-apply the gamma LUT
if ((event->state->committed & WLR_OUTPUT_STATE_ENABLED) && !output->wlr_output->enabled) {
output->gamma_lut_changed = true;
}
}
static void handle_present(struct wl_listener *listener, void *data) {
struct sway_output *output = wl_container_of(listener, output, present);
struct wlr_output_event_present *output_event = data;
if (!output->enabled || !output_event->presented) {
return;
}
output->last_presentation = *output_event->when;
output->refresh_nsec = output_event->refresh;
}
static void handle_request_state(struct wl_listener *listener, void *data) {
struct sway_output *output =
wl_container_of(listener, output, request_state);
const struct wlr_output_event_request_state *event = data;
wlr_output_commit_state(output->wlr_output, event->state);
}
static unsigned int last_headless_num = 0;
void handle_new_output(struct wl_listener *listener, void *data) {
struct sway_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data;
if (wlr_output == root->fallback_output->wlr_output) {
return;
}
if (wlr_output_is_headless(wlr_output)) {
char name[64];
snprintf(name, sizeof(name), "HEADLESS-%u", ++last_headless_num);
wlr_output_set_name(wlr_output, name);
}
sway_log(SWAY_DEBUG, "New output %p: %s (non-desktop: %d)",
wlr_output, wlr_output->name, wlr_output->non_desktop);
if (wlr_output->non_desktop) {
sway_log(SWAY_DEBUG, "Not configuring non-desktop output");
struct sway_output_non_desktop *non_desktop = output_non_desktop_create(wlr_output);
#if WLR_HAS_DRM_BACKEND
if (server->drm_lease_manager) {
wlr_drm_lease_v1_manager_offer_output(server->drm_lease_manager,
wlr_output);
}
#endif
list_add(root->non_desktop_outputs, non_desktop);
return;
}
if (!wlr_output_init_render(wlr_output, server->allocator,
server->renderer)) {
sway_log(SWAY_ERROR, "Failed to init output render");
return;
}
// Create the scene output here so we're not accidentally creating one for
// the fallback output
struct wlr_scene_output *scene_output =
wlr_scene_output_create(root->root_scene, wlr_output);
if (!scene_output) {
sway_log(SWAY_ERROR, "Failed to create a scene output");
return;
}
struct sway_output *output = output_create(wlr_output);
if (!output) {
sway_log(SWAY_ERROR, "Failed to create a sway output");
wlr_scene_output_destroy(scene_output);
return;
}
output->server = server;
output->scene_output = scene_output;
wl_signal_add(&root->output_layout->events.destroy, &output->layout_destroy);
output->layout_destroy.notify = handle_layout_destroy;
wl_signal_add(&wlr_output->events.destroy, &output->destroy);
output->destroy.notify = handle_destroy;
wl_signal_add(&wlr_output->events.commit, &output->commit);
output->commit.notify = handle_commit;
wl_signal_add(&wlr_output->events.present, &output->present);
output->present.notify = handle_present;
wl_signal_add(&wlr_output->events.frame, &output->frame);
output->frame.notify = handle_frame;
wl_signal_add(&wlr_output->events.request_state, &output->request_state);
output->request_state.notify = handle_request_state;
output->repaint_timer = wl_event_loop_add_timer(server->wl_event_loop,
output_repaint_timer_handler, output);
if (server->session_lock.lock) {
sway_session_lock_add_output(server->session_lock.lock, output);
}
request_modeset(server);
}
void handle_output_layout_change(struct wl_listener *listener,
void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_layout_change);
update_output_manager_config(server);
}
void handle_gamma_control_set_gamma(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, gamma_control_set_gamma);
const struct wlr_gamma_control_manager_v1_set_gamma_event *event = data;
struct sway_output *output = event->output->data;
if(!output) {
return;
}
output->gamma_lut_changed = true;
wlr_output_schedule_frame(output->wlr_output);
}
static struct output_config *output_config_for_config_head(
struct wlr_output_configuration_head_v1 *config_head,
struct sway_output *output) {
struct output_config *oc = new_output_config(output->wlr_output->name);
oc->enabled = config_head->state.enabled;
if (!oc->enabled) {
return oc;
}
if (config_head->state.mode != NULL) {
struct wlr_output_mode *mode = config_head->state.mode;
oc->width = mode->width;
oc->height = mode->height;
oc->refresh_rate = mode->refresh / 1000.f;
} else {
oc->width = config_head->state.custom_mode.width;
oc->height = config_head->state.custom_mode.height;
oc->refresh_rate =
config_head->state.custom_mode.refresh / 1000.f;
}
oc->x = config_head->state.x;
oc->y = config_head->state.y;
oc->transform = config_head->state.transform;
oc->scale = config_head->state.scale;
oc->adaptive_sync = config_head->state.adaptive_sync_enabled;
return oc;
}
static void output_manager_apply(struct sway_server *server,
struct wlr_output_configuration_v1 *config, bool test_only) {
size_t configs_len = wl_list_length(&root->all_outputs);
struct matched_output_config *configs = calloc(configs_len, sizeof(*configs));
if (!configs) {
return;
}
int config_idx = 0;
struct sway_output *sway_output;
wl_list_for_each(sway_output, &root->all_outputs, link) {
if (sway_output == root->fallback_output) {
configs_len--;
continue;
}
struct matched_output_config *cfg = &configs[config_idx++];
cfg->output = sway_output;
struct wlr_output_configuration_head_v1 *config_head;
wl_list_for_each(config_head, &config->heads, link) {
if (config_head->state.output == sway_output->wlr_output) {
cfg->config = output_config_for_config_head(config_head, sway_output);
break;
}
}
if (!cfg->config) {
cfg->config = find_output_config(sway_output);
}
}
sort_output_configs_by_priority(configs, configs_len);
bool ok = apply_output_configs(configs, configs_len, test_only, false);
for (size_t idx = 0; idx < configs_len; idx++) {
struct matched_output_config *cfg = &configs[idx];
// Only store new configs for successful non-test commits. Old configs,
// test-only and failed commits just get freed.
bool store_config = false;
if (!test_only && ok) {
struct wlr_output_configuration_head_v1 *config_head;
wl_list_for_each(config_head, &config->heads, link) {
if (config_head->state.output == cfg->output->wlr_output) {
store_config = true;
break;
}
}
}
if (store_config) {
store_output_config(cfg->config);
} else {
free_output_config(cfg->config);
}
}
free(configs);
if (ok) {
wlr_output_configuration_v1_send_succeeded(config);
} else {
wlr_output_configuration_v1_send_failed(config);
}
wlr_output_configuration_v1_destroy(config);
if (!test_only) {
update_output_manager_config(server);
}
}
void handle_output_manager_apply(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_apply);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, false);
}
void handle_output_manager_test(struct wl_listener *listener, void *data) {
struct sway_server *server =
wl_container_of(listener, server, output_manager_test);
struct wlr_output_configuration_v1 *config = data;
output_manager_apply(server, config, true);
}
void handle_output_power_manager_set_mode(struct wl_listener *listener,
void *data) {
struct wlr_output_power_v1_set_mode_event *event = data;
struct sway_output *output = event->output->data;
struct output_config *oc = new_output_config(output->wlr_output->name);
switch (event->mode) {
case ZWLR_OUTPUT_POWER_V1_MODE_OFF:
oc->power = 0;
break;
case ZWLR_OUTPUT_POWER_V1_MODE_ON:
oc->power = 1;
break;
}
store_output_config(oc);
request_modeset(output->server);
}