mirror of
https://github.com/gwenhael-le-moine/sway-patched-tray-menu.git
synced 2025-01-03 23:03:34 +01:00
7586f150c0
This commit changes the meaning of sway_container so that it only refers to layout containers and view containers. Workspaces, outputs and the root are no longer known as containers. Instead, root, outputs, workspaces and containers are all a type of node, and containers come in two types: layout containers and view containers. In addition to the above, this implements type safe variables. This means we use specific types such as sway_output and sway_workspace instead of generic containers or nodes. However, it's worth noting that in a few places places (eg. seat focus and transactions) referring to them in a generic way is unavoidable which is why we still use nodes in some places. If you want a TL;DR, look at node.h, as well as the struct definitions for root, output, workspace and container. Note that sway_output now contains a workspaces list, and workspaces now contain a tiling and floating list, and containers now contain a pointer back to the workspace. There are now functions for seat_get_focused_workspace and seat_get_focused_container. The latter will return NULL if a workspace itself is focused. Most other seat functions like seat_get_focus and seat_set_focus now accept and return nodes. In the config->handler_context struct, current_container has been replaced with three pointers: node, container and workspace. node is the same as what current_container was, while workspace is the workspace that the node resides on and container is the actual container, which may be NULL if a workspace itself is focused. The global root_container variable has been replaced with one simply called root, which is a pointer to the sway_root instance. The way outputs are created, enabled, disabled and destroyed has changed. Previously we'd wrap the sway_output in a container when it is enabled, but as we don't have containers any more it needs a different approach. The output_create and output_destroy functions previously created/destroyed the container, but now they create/destroy the sway_output. There is a new function output_disable to disable an output without destroying it. Containers have a new view property. If this is populated then the container is a view container, otherwise it's a layout container. Like before, this property is immutable for the life of the container. Containers have both a `sway_container *parent` and `sway_workspace *workspace`. As we use specific types now, parent cannot point to a workspace so it'll be NULL for containers which are direct children of the workspace. The workspace property is set for all containers, except those which are hidden in the scratchpad as they have no workspace. In some cases we need to refer to workspaces in a container-like way. For example, workspaces have layout and children, but when using specific types this makes it difficult. Likewise, it's difficult for a container to get its parent's layout when the parent could be another container or a workspace. To make it easier, some helper functions have been created: container_parent_layout and container_get_siblings. container_remove_child has been renamed to container_detach and container_replace_child has been renamed to container_replace. `container_handle_fullscreen_reparent(con, old_parent)` has had the old_parent removed. We now unfullscreen the workspace when detaching the container, so this function is simplified and only needs one argument now. container_notify_subtree_changed has been renamed to container_update_representation. This is more descriptive of its purpose. I also wanted to be able to call it with whatever container was changed rather than the container's parent, which makes bubbling up to the workspace easier. There are now state structs per node thing. ie. sway_output_state, sway_workspace_state and sway_container_state. The focus, move and layout commands have been completely refactored to work with the specific types. I considered making these a separate PR, but I'd be backporting my changes only to replace them again, and it's easier just to test everything at once.
959 lines
30 KiB
C
959 lines
30 KiB
C
#define _POSIX_C_SOURCE 200809L
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#include <assert.h>
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#include <stdlib.h>
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#include <strings.h>
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#include <time.h>
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#include <wayland-server.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_output_damage.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/util/region.h>
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#include "log.h"
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#include "config.h"
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#include "sway/config.h"
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#include "sway/debug.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/layers.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/root.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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struct render_data {
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pixman_region32_t *damage;
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float alpha;
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};
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static void scale_box(struct wlr_box *box, float scale) {
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box->x *= scale;
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box->y *= scale;
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box->width *= scale;
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box->height *= scale;
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}
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static void scissor_output(struct wlr_output *wlr_output,
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pixman_box32_t *rect) {
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struct wlr_renderer *renderer = wlr_backend_get_renderer(wlr_output->backend);
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assert(renderer);
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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wlr_output_transformed_resolution(wlr_output, &ow, &oh);
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enum wl_output_transform transform =
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wlr_output_transform_invert(wlr_output->transform);
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wlr_box_transform(&box, transform, ow, oh, &box);
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wlr_renderer_scissor(renderer, &box);
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}
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static void render_texture(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, struct wlr_texture *texture,
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const struct wlr_box *box, const float matrix[static 9], float alpha) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box->x, box->y,
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box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, alpha);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void render_surface_iterator(struct sway_output *output,
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struct wlr_surface *surface, struct wlr_box *_box, float rotation,
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void *_data) {
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struct render_data *data = _data;
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struct wlr_output *wlr_output = output->wlr_output;
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pixman_region32_t *output_damage = data->damage;
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float alpha = data->alpha;
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struct wlr_texture *texture = wlr_surface_get_texture(surface);
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if (!texture) {
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return;
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}
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struct wlr_box box = *_box;
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current.transform);
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wlr_matrix_project_box(matrix, &box, transform, rotation,
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wlr_output->transform_matrix);
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render_texture(wlr_output, output_damage, texture, &box, matrix, alpha);
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}
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static void render_layer(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *layer_surfaces) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_layer_for_each_surface(output, layer_surfaces,
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render_surface_iterator, &data);
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}
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#ifdef HAVE_XWAYLAND
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static void render_unmanaged(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *unmanaged) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_unmanaged_for_each_surface(output, unmanaged,
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render_surface_iterator, &data);
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}
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#endif
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static void render_drag_icons(struct sway_output *output,
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pixman_region32_t *damage, struct wl_list *drag_icons) {
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struct render_data data = {
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.damage = damage,
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.alpha = 1.0f,
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};
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output_drag_icons_for_each_surface(output, drag_icons,
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render_surface_iterator, &data);
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}
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static void render_rect(struct wlr_output *wlr_output,
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pixman_region32_t *output_damage, const struct wlr_box *_box,
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float color[static 4]) {
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struct wlr_renderer *renderer =
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wlr_backend_get_renderer(wlr_output->backend);
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struct wlr_box box;
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memcpy(&box, _box, sizeof(struct wlr_box));
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box.x -= wlr_output->lx * wlr_output->scale;
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box.y -= wlr_output->ly * wlr_output->scale;
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pixman_region32_t damage;
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pixman_region32_init(&damage);
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pixman_region32_union_rect(&damage, &damage, box.x, box.y,
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box.width, box.height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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bool damaged = pixman_region32_not_empty(&damage);
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if (!damaged) {
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goto damage_finish;
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}
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(wlr_output, &rects[i]);
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wlr_render_rect(renderer, &box, color,
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wlr_output->transform_matrix);
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}
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damage_finish:
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pixman_region32_fini(&damage);
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}
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static void premultiply_alpha(float color[4], float opacity) {
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color[3] *= opacity;
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color[0] *= color[3];
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color[1] *= color[3];
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color[2] *= color[3];
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}
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static void render_view_toplevels(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct render_data data = {
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.damage = damage,
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.alpha = alpha,
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};
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// Render all toplevels without descending into popups
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double ox = view->container->current.view_x -
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output->wlr_output->lx - view->geometry.x;
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double oy = view->container->current.view_y -
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output->wlr_output->ly - view->geometry.y;
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output_surface_for_each_surface(output, view->surface, ox, oy,
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render_surface_iterator, &data);
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}
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static void render_popup_iterator(struct sway_output *output,
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struct wlr_surface *surface, struct wlr_box *box, float rotation,
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void *data) {
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// Render this popup's surface
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render_surface_iterator(output, surface, box, rotation, data);
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// Render this popup's child toplevels
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output_surface_for_each_surface(output, surface, box->x, box->y,
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render_surface_iterator, data);
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}
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static void render_view_popups(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct render_data data = {
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.damage = damage,
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.alpha = alpha,
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};
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output_view_for_each_popup(output, view, render_popup_iterator, &data);
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}
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static void render_saved_view(struct sway_view *view,
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struct sway_output *output, pixman_region32_t *damage, float alpha) {
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struct wlr_output *wlr_output = output->wlr_output;
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if (!view->saved_buffer || !view->saved_buffer->texture) {
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return;
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}
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struct wlr_box box = {
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.x = view->container->current.view_x - output->wlr_output->lx -
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view->saved_geometry.x,
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.y = view->container->current.view_y - output->wlr_output->ly -
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view->saved_geometry.y,
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.width = view->saved_buffer_width,
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.height = view->saved_buffer_height,
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};
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struct wlr_box output_box = {
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.width = output->wlr_output->width,
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.height = output->wlr_output->height,
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};
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struct wlr_box intersection;
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bool intersects = wlr_box_intersection(&output_box, &box, &intersection);
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if (!intersects) {
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return;
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}
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scale_box(&box, wlr_output->scale);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_output->transform_matrix);
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render_texture(wlr_output, damage, view->saved_buffer->texture,
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&box, matrix, alpha);
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}
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/**
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* Render a view's surface and left/bottom/right borders.
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*/
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static void render_view(struct sway_output *output, pixman_region32_t *damage,
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struct sway_container *con, struct border_colors *colors) {
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struct sway_view *view = con->view;
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if (view->saved_buffer) {
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render_saved_view(view, output, damage, view->container->alpha);
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} else {
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render_view_toplevels(view, output, damage, view->container->alpha);
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}
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if (view->container->current.using_csd) {
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return;
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}
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struct wlr_box box;
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float output_scale = output->wlr_output->scale;
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float color[4];
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struct sway_container_state *state = &con->current;
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if (state->border != B_NONE) {
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if (state->border_left) {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = state->con_x;
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box.y = state->view_y;
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box.width = state->border_thickness;
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box.height = state->view_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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list_t *siblings = container_get_current_siblings(con);
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enum sway_container_layout layout =
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container_current_parent_layout(con);
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if (state->border_right) {
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if (siblings->length == 1 && layout == L_HORIZ) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->view_x + state->view_width;
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box.y = state->view_y;
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box.width = state->border_thickness;
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box.height = state->view_height;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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if (state->border_bottom) {
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if (siblings->length == 1 && layout == L_VERT) {
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memcpy(&color, colors->indicator, sizeof(float) * 4);
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} else {
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memcpy(&color, colors->child_border, sizeof(float) * 4);
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}
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premultiply_alpha(color, con->alpha);
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box.x = state->con_x;
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box.y = state->view_y + state->view_height;
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box.width = state->con_width;
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box.height = state->border_thickness;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, damage, &box, color);
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}
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}
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}
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/**
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* Render a titlebar.
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*
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* Care must be taken not to render over the same pixel multiple times,
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* otherwise the colors will be incorrect when using opacity.
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*
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* The height is: 1px border, 3px padding, font height, 3px padding, 1px border
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* The left side for L_TABBED is: 1px border, 2px padding, title
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* The left side for other layouts is: 3px padding, title
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*/
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static void render_titlebar(struct sway_output *output,
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pixman_region32_t *output_damage, struct sway_container *con,
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int x, int y, int width,
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struct border_colors *colors, struct wlr_texture *title_texture,
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struct wlr_texture *marks_texture) {
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struct wlr_box box;
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float color[4];
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struct sway_container_state *state = &con->current;
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float output_scale = output->wlr_output->scale;
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enum sway_container_layout layout = container_current_parent_layout(con);
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list_t *children = container_get_current_siblings(con);
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bool is_last_child = children->length == 0 ||
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children->items[children->length - 1] == con;
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double output_x = output->wlr_output->lx;
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double output_y = output->wlr_output->ly;
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// Single pixel bar above title
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memcpy(&color, colors->border, sizeof(float) * 4);
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premultiply_alpha(color, con->alpha);
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box.x = x;
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box.y = y;
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box.width = width;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel bar below title
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size_t left_offset = 0, right_offset = 0;
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bool connects_sides = false;
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if (layout == L_HORIZ || layout == L_VERT ||
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(layout == L_STACKED && is_last_child)) {
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if (con->view) {
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left_offset = state->border_left * state->border_thickness;
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right_offset = state->border_right * state->border_thickness;
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connects_sides = true;
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}
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}
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box.x = x + left_offset;
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box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
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box.width = width - left_offset - right_offset;
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box.height = TITLEBAR_BORDER_THICKNESS;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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if (layout == L_TABBED) {
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// Single pixel left edge
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box.x = x;
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box.y = y + TITLEBAR_BORDER_THICKNESS;
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box.width = TITLEBAR_BORDER_THICKNESS;
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box.height =
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container_titlebar_height() - TITLEBAR_BORDER_THICKNESS * 2;
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scale_box(&box, output_scale);
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render_rect(output->wlr_output, output_damage, &box, color);
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// Single pixel right edge
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box.x = (x + width - TITLEBAR_BORDER_THICKNESS) * output_scale;
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render_rect(output->wlr_output, output_damage, &box, color);
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}
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size_t inner_width = width - TITLEBAR_H_PADDING * 2;
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// Marks
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size_t marks_ob_width = 0; // output-buffer-local
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if (config->show_marks && marks_texture) {
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struct wlr_box texture_box;
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wlr_texture_get_size(marks_texture,
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&texture_box.width, &texture_box.height);
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texture_box.x = (x - output_x + width - TITLEBAR_H_PADDING)
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* output_scale - texture_box.width;
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texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
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float matrix[9];
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wlr_matrix_project_box(matrix, &texture_box,
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WL_OUTPUT_TRANSFORM_NORMAL,
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0.0, output->wlr_output->transform_matrix);
|
|
|
|
if (inner_width * output_scale < texture_box.width) {
|
|
texture_box.width = inner_width * output_scale;
|
|
}
|
|
render_texture(output->wlr_output, output_damage, marks_texture,
|
|
&texture_box, matrix, con->alpha);
|
|
marks_ob_width = texture_box.width;
|
|
|
|
// Gap between the marks and bottom padding, for when the marks texture
|
|
// height is smaller than the config's font height
|
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
premultiply_alpha(color, con->alpha);
|
|
box.x = texture_box.x;
|
|
box.y = texture_box.y + texture_box.height;
|
|
box.width = texture_box.width;
|
|
box.height = config->font_height * output_scale - texture_box.height;
|
|
if (box.height > 0) {
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
}
|
|
}
|
|
|
|
// Title text
|
|
size_t title_ob_width = 0; // output-buffer-local
|
|
if (title_texture) {
|
|
struct wlr_box texture_box;
|
|
wlr_texture_get_size(title_texture,
|
|
&texture_box.width, &texture_box.height);
|
|
texture_box.x = (x - output_x + TITLEBAR_H_PADDING) * output_scale;
|
|
texture_box.y = (y - output_y + TITLEBAR_V_PADDING) * output_scale;
|
|
|
|
float matrix[9];
|
|
wlr_matrix_project_box(matrix, &texture_box,
|
|
WL_OUTPUT_TRANSFORM_NORMAL,
|
|
0.0, output->wlr_output->transform_matrix);
|
|
|
|
if (inner_width * output_scale - marks_ob_width < texture_box.width) {
|
|
texture_box.width = inner_width * output_scale - marks_ob_width;
|
|
}
|
|
render_texture(output->wlr_output, output_damage, title_texture,
|
|
&texture_box, matrix, con->alpha);
|
|
title_ob_width = texture_box.width;
|
|
|
|
// Gap between the title and bottom padding, for when the title texture
|
|
// height is smaller than the config's font height
|
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
premultiply_alpha(color, con->alpha);
|
|
box.x = texture_box.x;
|
|
box.y = texture_box.y + texture_box.height;
|
|
box.width = texture_box.width;
|
|
box.height = config->font_height * output_scale - texture_box.height;
|
|
if (box.height > 0) {
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
}
|
|
}
|
|
|
|
// Padding above title
|
|
memcpy(&color, colors->background, sizeof(float) * 4);
|
|
premultiply_alpha(color, con->alpha);
|
|
box.x = x + (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
box.y = y + TITLEBAR_BORDER_THICKNESS;
|
|
box.width = width - (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS * 2;
|
|
box.height = TITLEBAR_V_PADDING - TITLEBAR_BORDER_THICKNESS;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
|
|
// Padding below title
|
|
box.y = (y + TITLEBAR_V_PADDING + config->font_height) * output_scale;
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
|
|
// Filler between title and marks
|
|
box.width = inner_width * output_scale - title_ob_width - marks_ob_width;
|
|
if (box.width > 0) {
|
|
box.x = (x + TITLEBAR_H_PADDING) * output_scale + title_ob_width;
|
|
box.y = (y + TITLEBAR_V_PADDING) * output_scale;
|
|
box.height = config->font_height * output_scale;
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
}
|
|
|
|
// Padding left of title
|
|
left_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
box.x = x + left_offset;
|
|
box.y = y + TITLEBAR_V_PADDING;
|
|
box.width = TITLEBAR_H_PADDING - left_offset;
|
|
box.height = config->font_height;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
|
|
// Padding right of marks
|
|
right_offset = (layout == L_TABBED) * TITLEBAR_BORDER_THICKNESS;
|
|
box.x = x + width - TITLEBAR_H_PADDING;
|
|
box.y = y + TITLEBAR_V_PADDING;
|
|
box.width = TITLEBAR_H_PADDING - right_offset;
|
|
box.height = config->font_height;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
|
|
if (connects_sides) {
|
|
// Left pixel in line with bottom bar
|
|
box.x = x;
|
|
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
|
|
box.width = state->border_thickness * state->border_left;
|
|
box.height = TITLEBAR_BORDER_THICKNESS;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
|
|
// Right pixel in line with bottom bar
|
|
box.x = x + width - state->border_thickness * state->border_right;
|
|
box.y = y + container_titlebar_height() - TITLEBAR_BORDER_THICKNESS;
|
|
box.width = state->border_thickness * state->border_right;
|
|
box.height = TITLEBAR_BORDER_THICKNESS;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render the top border line for a view using "border pixel".
|
|
*/
|
|
static void render_top_border(struct sway_output *output,
|
|
pixman_region32_t *output_damage, struct sway_container *con,
|
|
struct border_colors *colors) {
|
|
struct sway_container_state *state = &con->current;
|
|
if (!state->border_top) {
|
|
return;
|
|
}
|
|
struct wlr_box box;
|
|
float color[4];
|
|
float output_scale = output->wlr_output->scale;
|
|
|
|
// Child border - top edge
|
|
memcpy(&color, colors->child_border, sizeof(float) * 4);
|
|
premultiply_alpha(color, con->alpha);
|
|
box.x = state->con_x;
|
|
box.y = state->con_y;
|
|
box.width = state->con_width;
|
|
box.height = state->border_thickness;
|
|
scale_box(&box, output_scale);
|
|
render_rect(output->wlr_output, output_damage, &box, color);
|
|
}
|
|
|
|
struct parent_data {
|
|
enum sway_container_layout layout;
|
|
struct wlr_box box;
|
|
list_t *children;
|
|
bool focused;
|
|
struct sway_container *active_child;
|
|
};
|
|
|
|
static void render_container(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_container *con, bool parent_focused);
|
|
|
|
/**
|
|
* Render a container's children using a L_HORIZ or L_VERT layout.
|
|
*
|
|
* Wrap child views in borders and leave child containers borderless because
|
|
* they'll apply their own borders to their children.
|
|
*/
|
|
static void render_containers_linear(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
|
|
if (child->view) {
|
|
struct sway_view *view = child->view;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
struct sway_container_state *state = &child->current;
|
|
|
|
if (view_is_urgent(view)) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = view->marks_urgent;
|
|
} else if (state->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = view->marks_focused;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = view->marks_focused_inactive;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = view->marks_unfocused;
|
|
}
|
|
|
|
if (!view->container->current.using_csd) {
|
|
if (state->border == B_NORMAL) {
|
|
render_titlebar(output, damage, child, state->con_x,
|
|
state->con_y, state->con_width, colors,
|
|
title_texture, marks_texture);
|
|
} else {
|
|
render_top_border(output, damage, child, colors);
|
|
}
|
|
}
|
|
render_view(output, damage, child, colors);
|
|
} else {
|
|
render_container(output, damage, child,
|
|
parent->focused || child->current.focused);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render a container's children using the L_TABBED layout.
|
|
*/
|
|
static void render_containers_tabbed(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
if (!parent->children->length) {
|
|
return;
|
|
}
|
|
struct sway_container *current = parent->active_child;
|
|
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
int tab_width = parent->box.width / parent->children->length;
|
|
|
|
// Render tabs
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
struct sway_view *view = child->view;
|
|
struct sway_container_state *cstate = &child->current;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
bool urgent = view ?
|
|
view_is_urgent(view) : container_has_urgent_child(child);
|
|
|
|
if (urgent) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = view ? view->marks_urgent : NULL;
|
|
} else if (cstate->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = view ? view->marks_focused : NULL;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = view ? view->marks_focused_inactive : NULL;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = view ? view->marks_unfocused : NULL;
|
|
}
|
|
|
|
int x = cstate->con_x + tab_width * i;
|
|
|
|
// Make last tab use the remaining width of the parent
|
|
if (i == parent->children->length - 1) {
|
|
tab_width = parent->box.width - tab_width * i;
|
|
}
|
|
|
|
render_titlebar(output, damage, child, x, parent->box.y, tab_width,
|
|
colors, title_texture, marks_texture);
|
|
|
|
if (child == current) {
|
|
current_colors = colors;
|
|
}
|
|
}
|
|
|
|
// Render surface and left/right/bottom borders
|
|
if (current->view) {
|
|
render_view(output, damage, current, current_colors);
|
|
} else {
|
|
render_container(output, damage, current,
|
|
parent->focused || current->current.focused);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render a container's children using the L_STACKED layout.
|
|
*/
|
|
static void render_containers_stacked(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
if (!parent->children->length) {
|
|
return;
|
|
}
|
|
struct sway_container *current = parent->active_child;
|
|
struct border_colors *current_colors = &config->border_colors.unfocused;
|
|
size_t titlebar_height = container_titlebar_height();
|
|
|
|
// Render titles
|
|
for (int i = 0; i < parent->children->length; ++i) {
|
|
struct sway_container *child = parent->children->items[i];
|
|
struct sway_view *view = child->view;
|
|
struct sway_container_state *cstate = &child->current;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
bool urgent = view ?
|
|
view_is_urgent(view) : container_has_urgent_child(child);
|
|
|
|
if (urgent) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = child->title_urgent;
|
|
marks_texture = view ? view->marks_urgent : NULL;
|
|
} else if (cstate->focused || parent->focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = child->title_focused;
|
|
marks_texture = view ? view->marks_focused : NULL;
|
|
} else if (child == parent->active_child) {
|
|
colors = &config->border_colors.focused_inactive;
|
|
title_texture = child->title_focused_inactive;
|
|
marks_texture = view ? view->marks_focused_inactive : NULL;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = child->title_unfocused;
|
|
marks_texture = view ? view->marks_unfocused : NULL;
|
|
}
|
|
|
|
int y = parent->box.y + titlebar_height * i;
|
|
render_titlebar(output, damage, child, parent->box.x, y,
|
|
parent->box.width, colors, title_texture, marks_texture);
|
|
|
|
if (child == current) {
|
|
current_colors = colors;
|
|
}
|
|
}
|
|
|
|
// Render surface and left/right/bottom borders
|
|
if (current->view) {
|
|
render_view(output, damage, current, current_colors);
|
|
} else {
|
|
render_container(output, damage, current,
|
|
parent->focused || current->current.focused);
|
|
}
|
|
}
|
|
|
|
static void render_containers(struct sway_output *output,
|
|
pixman_region32_t *damage, struct parent_data *parent) {
|
|
switch (parent->layout) {
|
|
case L_NONE:
|
|
case L_HORIZ:
|
|
case L_VERT:
|
|
render_containers_linear(output, damage, parent);
|
|
break;
|
|
case L_STACKED:
|
|
render_containers_stacked(output, damage, parent);
|
|
break;
|
|
case L_TABBED:
|
|
render_containers_tabbed(output, damage, parent);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void render_container(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_container *con, bool focused) {
|
|
struct parent_data data = {
|
|
.layout = con->current.layout,
|
|
.box = {
|
|
.x = con->current.con_x,
|
|
.y = con->current.con_y,
|
|
.width = con->current.con_width,
|
|
.height = con->current.con_height,
|
|
},
|
|
.children = con->current.children,
|
|
.focused = focused,
|
|
.active_child = con->current.focused_inactive_child,
|
|
};
|
|
render_containers(output, damage, &data);
|
|
}
|
|
|
|
static void render_workspace(struct sway_output *output,
|
|
pixman_region32_t *damage, struct sway_workspace *ws, bool focused) {
|
|
struct parent_data data = {
|
|
.layout = ws->current.layout,
|
|
.box = {
|
|
.x = ws->current.x,
|
|
.y = ws->current.y,
|
|
.width = ws->current.width,
|
|
.height = ws->current.height,
|
|
},
|
|
.children = ws->current.tiling,
|
|
.focused = focused,
|
|
.active_child = ws->current.focused_inactive_child,
|
|
};
|
|
render_containers(output, damage, &data);
|
|
}
|
|
|
|
static void render_floating_container(struct sway_output *soutput,
|
|
pixman_region32_t *damage, struct sway_container *con) {
|
|
if (con->view) {
|
|
struct sway_view *view = con->view;
|
|
struct border_colors *colors;
|
|
struct wlr_texture *title_texture;
|
|
struct wlr_texture *marks_texture;
|
|
|
|
if (view_is_urgent(view)) {
|
|
colors = &config->border_colors.urgent;
|
|
title_texture = con->title_urgent;
|
|
marks_texture = view->marks_urgent;
|
|
} else if (con->current.focused) {
|
|
colors = &config->border_colors.focused;
|
|
title_texture = con->title_focused;
|
|
marks_texture = view->marks_focused;
|
|
} else {
|
|
colors = &config->border_colors.unfocused;
|
|
title_texture = con->title_unfocused;
|
|
marks_texture = view->marks_unfocused;
|
|
}
|
|
|
|
if (!view->container->current.using_csd) {
|
|
if (con->current.border == B_NORMAL) {
|
|
render_titlebar(soutput, damage, con, con->current.con_x,
|
|
con->current.con_y, con->current.con_width, colors,
|
|
title_texture, marks_texture);
|
|
} else if (con->current.border != B_NONE) {
|
|
render_top_border(soutput, damage, con, colors);
|
|
}
|
|
}
|
|
render_view(soutput, damage, con, colors);
|
|
} else {
|
|
render_container(soutput, damage, con, con->current.focused);
|
|
}
|
|
}
|
|
|
|
static void render_floating(struct sway_output *soutput,
|
|
pixman_region32_t *damage) {
|
|
for (int i = 0; i < root->outputs->length; ++i) {
|
|
struct sway_output *output = root->outputs->items[i];
|
|
for (int j = 0; j < output->current.workspaces->length; ++j) {
|
|
struct sway_workspace *ws = output->current.workspaces->items[j];
|
|
if (!workspace_is_visible(ws)) {
|
|
continue;
|
|
}
|
|
for (int k = 0; k < ws->current.floating->length; ++k) {
|
|
struct sway_container *floater = ws->current.floating->items[k];
|
|
render_floating_container(soutput, damage, floater);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void output_render(struct sway_output *output, struct timespec *when,
|
|
pixman_region32_t *damage) {
|
|
struct wlr_output *wlr_output = output->wlr_output;
|
|
|
|
struct wlr_renderer *renderer =
|
|
wlr_backend_get_renderer(wlr_output->backend);
|
|
if (!sway_assert(renderer != NULL,
|
|
"expected the output backend to have a renderer")) {
|
|
return;
|
|
}
|
|
|
|
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
|
|
|
|
if (!pixman_region32_not_empty(damage)) {
|
|
// Output isn't damaged but needs buffer swap
|
|
goto renderer_end;
|
|
}
|
|
|
|
if (debug.damage == DAMAGE_HIGHLIGHT) {
|
|
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
|
|
} else if (debug.damage == DAMAGE_RERENDER) {
|
|
int width, height;
|
|
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
|
}
|
|
|
|
struct sway_workspace *workspace = output_get_active_workspace(output);
|
|
struct sway_container *fullscreen_con = workspace->current.fullscreen;
|
|
|
|
if (output_has_opaque_overlay_layer_surface(output)) {
|
|
goto render_overlay;
|
|
}
|
|
|
|
if (fullscreen_con) {
|
|
float clear_color[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
wlr_renderer_clear(renderer, clear_color);
|
|
}
|
|
|
|
// TODO: handle views smaller than the output
|
|
if (fullscreen_con->view) {
|
|
if (fullscreen_con->view->saved_buffer) {
|
|
render_saved_view(fullscreen_con->view, output, damage, 1.0f);
|
|
} else {
|
|
render_view_toplevels(fullscreen_con->view,
|
|
output, damage, 1.0f);
|
|
}
|
|
} else {
|
|
render_container(output, damage, fullscreen_con,
|
|
fullscreen_con->current.focused);
|
|
}
|
|
#ifdef HAVE_XWAYLAND
|
|
render_unmanaged(output, damage, &root->xwayland_unmanaged);
|
|
#endif
|
|
} else {
|
|
float clear_color[] = {0.25f, 0.25f, 0.25f, 1.0f};
|
|
|
|
int nrects;
|
|
pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
|
|
for (int i = 0; i < nrects; ++i) {
|
|
scissor_output(wlr_output, &rects[i]);
|
|
wlr_renderer_clear(renderer, clear_color);
|
|
}
|
|
|
|
render_layer(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
|
|
render_layer(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
|
|
|
|
render_workspace(output, damage, workspace, workspace->current.focused);
|
|
render_floating(output, damage);
|
|
#ifdef HAVE_XWAYLAND
|
|
render_unmanaged(output, damage, &root->xwayland_unmanaged);
|
|
#endif
|
|
render_layer(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
|
|
}
|
|
|
|
struct sway_seat *seat = input_manager_current_seat(input_manager);
|
|
struct sway_container *focus = seat_get_focused_container(seat);
|
|
if (focus && focus->view) {
|
|
render_view_popups(focus->view, output, damage, focus->alpha);
|
|
}
|
|
|
|
render_overlay:
|
|
render_layer(output, damage,
|
|
&output->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
|
|
render_drag_icons(output, damage, &root->drag_icons);
|
|
|
|
renderer_end:
|
|
if (debug.render_tree) {
|
|
wlr_renderer_scissor(renderer, NULL);
|
|
wlr_render_texture(renderer, root->debug_tree,
|
|
wlr_output->transform_matrix, 0, 40, 1);
|
|
}
|
|
if (debug.damage == DAMAGE_HIGHLIGHT) {
|
|
int width, height;
|
|
wlr_output_transformed_resolution(wlr_output, &width, &height);
|
|
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
|
|
}
|
|
|
|
wlr_renderer_scissor(renderer, NULL);
|
|
wlr_renderer_end(renderer);
|
|
if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
|
|
return;
|
|
}
|
|
output->last_frame = *when;
|
|
}
|