sway-patched-tray-menu-github/sway/input/switch.c
Brian Ashworth 6afb392823 bindings: allow unlocked and locked bindings
This changes the behavior of bindings to make the `BINDING_LOCKED` flag
conflicting, which will allow for both unlocked and locked bindings.

If there are two matching bindings and one has `--locked` and the other
does not, the one with `--locked` will be preferred when locked and
the one without will be preferred when unlocked.

If there are two matching bindings and one has both a matching
`--input-device=<input>` and `--locked` and the other has neither, the
former will be preferred for both unlocked and locked.

This also refactors `get_active_binding` in `sway/input/keyboard.c`
to make it easier to read.
2019-05-30 10:47:42 +03:00

95 lines
2.9 KiB
C

#include "sway/config.h"
#include "sway/desktop/transaction.h"
#include "sway/input/switch.h"
#include <wlr/types/wlr_idle.h>
#include "log.h"
struct sway_switch *sway_switch_create(struct sway_seat *seat,
struct sway_seat_device *device) {
struct sway_switch *switch_device =
calloc(1, sizeof(struct sway_switch));
if (!sway_assert(switch_device, "could not allocate switch")) {
return NULL;
}
device->switch_device = switch_device;
switch_device->seat_device = device;
wl_list_init(&switch_device->switch_toggle.link);
sway_log(SWAY_DEBUG, "Allocated switch for device");
return switch_device;
}
static void handle_switch_toggle(struct wl_listener *listener, void *data) {
struct sway_switch *sway_switch =
wl_container_of(listener, sway_switch, switch_toggle);
struct sway_seat* seat = sway_switch->seat_device->sway_seat;
struct wlr_seat *wlr_seat = seat->wlr_seat;
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
wlr_idle_notify_activity(server.idle, wlr_seat);
bool input_inhibited = seat->exclusive_client != NULL;
char *device_identifier = input_device_get_identifier(wlr_device);
struct wlr_event_switch_toggle *event = data;
enum wlr_switch_type type = event->switch_type;
enum wlr_switch_state state = event->switch_state;
sway_log(SWAY_DEBUG, "%s: type %d state %d", device_identifier, type, state);
list_t *bindings = config->current_mode->switch_bindings;
struct sway_switch_binding *matched_binding = NULL;
for (int i = 0; i < bindings->length; ++i) {
struct sway_switch_binding *binding = bindings->items[i];
if (binding->type != type) {
continue;
}
if (binding->state != WLR_SWITCH_STATE_TOGGLE &&
binding->state != state) {
continue;
}
bool binding_locked = binding->flags & BINDING_LOCKED;
if (!binding_locked && input_inhibited) {
continue;
}
matched_binding = binding;
if (binding_locked == input_inhibited) {
break;
}
}
if (matched_binding) {
struct sway_binding *dummy_binding =
calloc(1, sizeof(struct sway_binding));
dummy_binding->type = BINDING_SWITCH;
dummy_binding->flags = matched_binding->flags;
dummy_binding->command = matched_binding->command;
seat_execute_command(seat, dummy_binding);
free(dummy_binding);
}
transaction_commit_dirty();
free(device_identifier);
}
void sway_switch_configure(struct sway_switch *sway_switch) {
struct wlr_input_device *wlr_device =
sway_switch->seat_device->input_device->wlr_device;
wl_list_remove(&sway_switch->switch_toggle.link);
wl_signal_add(&wlr_device->switch_device->events.toggle,
&sway_switch->switch_toggle);
sway_switch->switch_toggle.notify = handle_switch_toggle;
sway_log(SWAY_DEBUG, "Configured switch for device");
}
void sway_switch_destroy(struct sway_switch *sway_switch) {
if (!sway_switch) {
return;
}
wl_list_remove(&sway_switch->switch_toggle.link);
free(sway_switch);
}