sway-patched-tray-menu-github/sway/tree/arrange.c
Pedro Côrte-Real 1312b5bb9f Layout correctly with several new windows
If there is more than one new window layout correctly by calculating the
default size of the new windows using the information of how many of
them there are in total.

This helps with issue #3547 but doesn't fix it in all situations. Things
now work correctly if the first layout of new windows happens after
leaving fullscreen. But if for some reason an arrange_container() gets
called while we are fullscreen the windows will still be incorrectly
sized after saved_width/saved_height get used to restore the first
window's size before going fullscreen.
2019-07-14 11:13:55 -04:00

313 lines
8.5 KiB
C

#define _POSIX_C_SOURCE 200809L
#include <ctype.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include "sway/tree/arrange.h"
#include "sway/tree/container.h"
#include "sway/output.h"
#include "sway/tree/workspace.h"
#include "sway/tree/view.h"
#include "list.h"
#include "log.h"
static void apply_horiz_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
// Count the number of new windows we are resizing
int new_children = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->width <= 0) {
new_children += 1;
}
}
// Calculate total width of children
double total_width = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->width <= 0) {
if (children->length > new_children) {
child->width = parent->width / (children->length - new_children);
} else {
child->width = parent->width;
}
}
container_remove_gaps(child);
total_width += child->width;
}
double scale = parent->width / total_width;
// Resize windows
sway_log(SWAY_DEBUG, "Arranging %p horizontally", parent);
double child_x = parent->x;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->x = child_x;
child->y = parent->y;
child->width = floor(child->width * scale);
child->height = parent->height;
child_x += child->width;
// Make last child use remaining width of parent
if (i == children->length - 1) {
child->width = parent->x + parent->width - child->x;
}
container_add_gaps(child);
}
}
static void apply_vert_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
// Count the number of new windows we are resizing
int new_children = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->height <= 0) {
new_children += 1;
}
}
// Calculate total height of children
double total_height = 0;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
if (child->height <= 0) {
if (children->length > new_children) {
child->height = parent->height / (children->length - new_children);
} else {
child->height = parent->height;
}
}
container_remove_gaps(child);
total_height += child->height;
}
double scale = parent->height / total_height;
// Resize
sway_log(SWAY_DEBUG, "Arranging %p vertically", parent);
double child_y = parent->y;
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
child->x = parent->x;
child->y = child_y;
child->width = parent->width;
child->height = floor(child->height * scale);
child_y += child->height;
// Make last child use remaining height of parent
if (i == children->length - 1) {
child->height = parent->y + parent->height - child->y;
}
container_add_gaps(child);
}
}
static void apply_tabbed_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
int parent_offset = child->view ? 0 : container_titlebar_height();
container_remove_gaps(child);
child->x = parent->x;
child->y = parent->y + parent_offset;
child->width = parent->width;
child->height = parent->height - parent_offset;
container_add_gaps(child);
}
}
static void apply_stacked_layout(list_t *children, struct wlr_box *parent) {
if (!children->length) {
return;
}
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
int parent_offset = child->view ? 0 :
container_titlebar_height() * children->length;
container_remove_gaps(child);
child->x = parent->x;
child->y = parent->y + parent_offset;
child->width = parent->width;
child->height = parent->height - parent_offset;
container_add_gaps(child);
}
}
static void arrange_floating(list_t *floating) {
for (int i = 0; i < floating->length; ++i) {
struct sway_container *floater = floating->items[i];
arrange_container(floater);
}
}
static void arrange_children(list_t *children,
enum sway_container_layout layout, struct wlr_box *parent) {
// Calculate x, y, width and height of children
switch (layout) {
case L_HORIZ:
apply_horiz_layout(children, parent);
break;
case L_VERT:
apply_vert_layout(children, parent);
break;
case L_TABBED:
apply_tabbed_layout(children, parent);
break;
case L_STACKED:
apply_stacked_layout(children, parent);
break;
case L_NONE:
apply_horiz_layout(children, parent);
break;
}
// Recurse into child containers
for (int i = 0; i < children->length; ++i) {
struct sway_container *child = children->items[i];
arrange_container(child);
}
}
void arrange_container(struct sway_container *container) {
if (config->reloading) {
return;
}
if (container->view) {
view_autoconfigure(container->view);
node_set_dirty(&container->node);
return;
}
struct wlr_box box;
container_get_box(container, &box);
arrange_children(container->children, container->layout, &box);
node_set_dirty(&container->node);
}
void arrange_workspace(struct sway_workspace *workspace) {
if (config->reloading) {
return;
}
if (!workspace->output) {
// Happens when there are no outputs connected
return;
}
struct sway_output *output = workspace->output;
struct wlr_box *area = &output->usable_area;
sway_log(SWAY_DEBUG, "Usable area for ws: %dx%d@%d,%d",
area->width, area->height, area->x, area->y);
workspace_remove_gaps(workspace);
bool first_arrange = workspace->width == 0 && workspace->height == 0;
double prev_x = workspace->x;
double prev_y = workspace->y;
workspace->width = area->width;
workspace->height = area->height;
workspace->x = output->lx + area->x;
workspace->y = output->ly + area->y;
// Adjust any floating containers
double diff_x = workspace->x - prev_x;
double diff_y = workspace->y - prev_y;
if (!first_arrange && (diff_x != 0 || diff_y != 0)) {
for (int i = 0; i < workspace->floating->length; ++i) {
struct sway_container *floater = workspace->floating->items[i];
container_floating_translate(floater, diff_x, diff_y);
double center_x = floater->x + floater->width / 2;
double center_y = floater->y + floater->height / 2;
struct wlr_box workspace_box;
workspace_get_box(workspace, &workspace_box);
if (!wlr_box_contains_point(&workspace_box, center_x, center_y)) {
container_floating_move_to_center(floater);
}
}
}
workspace_add_gaps(workspace);
node_set_dirty(&workspace->node);
sway_log(SWAY_DEBUG, "Arranging workspace '%s' at %f, %f", workspace->name,
workspace->x, workspace->y);
if (workspace->fullscreen) {
struct sway_container *fs = workspace->fullscreen;
fs->x = output->lx;
fs->y = output->ly;
fs->width = output->width;
fs->height = output->height;
arrange_container(fs);
} else {
struct wlr_box box;
workspace_get_box(workspace, &box);
arrange_children(workspace->tiling, workspace->layout, &box);
arrange_floating(workspace->floating);
}
}
void arrange_output(struct sway_output *output) {
if (config->reloading) {
return;
}
const struct wlr_box *output_box = wlr_output_layout_get_box(
root->output_layout, output->wlr_output);
output->lx = output_box->x;
output->ly = output_box->y;
output->width = output_box->width;
output->height = output_box->height;
for (int i = 0; i < output->workspaces->length; ++i) {
struct sway_workspace *workspace = output->workspaces->items[i];
arrange_workspace(workspace);
}
}
void arrange_root(void) {
if (config->reloading) {
return;
}
const struct wlr_box *layout_box =
wlr_output_layout_get_box(root->output_layout, NULL);
root->x = layout_box->x;
root->y = layout_box->y;
root->width = layout_box->width;
root->height = layout_box->height;
if (root->fullscreen_global) {
struct sway_container *fs = root->fullscreen_global;
fs->x = root->x;
fs->y = root->y;
fs->width = root->width;
fs->height = root->height;
arrange_container(fs);
} else {
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];
arrange_output(output);
}
}
}
void arrange_node(struct sway_node *node) {
switch (node->type) {
case N_ROOT:
arrange_root();
break;
case N_OUTPUT:
arrange_output(node->sway_output);
break;
case N_WORKSPACE:
arrange_workspace(node->sway_workspace);
break;
case N_CONTAINER:
arrange_container(node->sway_container);
break;
}
}