Commit graph

312 commits

Author SHA1 Message Date
random human
0ba959f1ce tree: set correct border value before creating floater 2019-06-27 11:13:02 -04:00
Rouven Czerwinski
ddad41f423 Fix sway crashes for scratchpad layouts
Currently container_replace removes the container from the scratchpad
and re-adds it afterwards. For the split commands this results in the
container being send to the scratchpad, which results in a NULL segfault
if the same container should be shown.
Pass an optional workspace to root_scratchpad_add_container, if the
workspace is passed the window will continue to show on the workspace.
If NULL is passed it is sent to the scratchpad.
This was an issue if no other window except the scratchpad container was
on the workspace.

Fixes #4240
2019-06-16 12:29:16 -04:00
Brian Ashworth
462ad4ea83 cmd_move: respect workspace layout when inserting
When moving a container to become a direct child of the workspace and
the workspace's layout is tabbed or stacked, wrap it in a container
with the same layout. This allows for the following:
- Run `layout tabbed|stacked` on an empty workspace (or use
  `workspace_layout tabbed|stacked` in the config)
- Open some views
- Move one of the views in any direction
- Open another view
- The new container should also be `tabbed`/`stacked`
2019-04-24 19:12:24 -06:00
Brian Ashworth
69a1a0ff99 Fix scratchpad fullscreen behavior and crash
When setting fullscreen on a hidden scratchpad container, there was a
check to see if there was an existing fullscreen container on the
workspace so it could be fullscreen disabled first. Since the workspace
is NULL, it would cause a SIGSEGV. This adds a NULL check to avoid the
crash.

This also changes the behavior of how fullscreen is handled when adding
a container to the scratchpad or changing visibility of a scratchpad
container to match i3's. The behavior is as follows:
- When adding a container to the scratchpad or hiding a container back
  into the scratchpad, there is an implicit fullscreen disable
- When setting fullscreen on a container that is hidden in the
  scratchpad, it will be fullscreen when shown (and fullscreen disabled
  when hidden as stated above)
- When setting fullscreen global on a container that is hidden in the
  scratchpad, it will be shown immediately as fullscreen global. The
  container is not moved to a workspace and remains in the
  scratchpad. The container will be visible until fullscreen disabled
  or killed. Since the container is in the scratchpad, running
  `scratchpad show` or `move container to scratchpad` will have no
  effect

This also changes `container_replace` to transfer fullscreen and
scratchpad status.
2019-04-13 08:48:37 -06:00
Brian Ashworth
679c058fac scratchpad: set initial size
This matches i3's behavior of setting scratchpad containers to 50% of
the workspace's width and 75% of the workspace's height, bound by the
minimum and maximum floating width/height.
2019-03-31 17:49:05 -06:00
Brian Ashworth
0676ace97f floating: fix size of non-view containers
This fixes the sizing of floating non-view containers. On master, the
floater will get set to the maximum width and height, which by default
is the entire output layout. When setting a non-view container to
floating, this will set a sane default size of 50% of the workspace
width and 75% of the workspace height, or whatever the closest is that
the minimum and maximum floating width/height values allow for. On all
future calls to `floating_natural_resize`, the width and height will be
kept unless they need to be changed to respect the min/max floating
width/height values.
2019-03-31 17:49:05 -06:00
Brian Ashworth
dd28e6a6d6 Fix xwayland configure request scratchpad crash
This fixes a crash in `container_init_floating` when a xwayland view
sends a configure request while in the scratchpad.

`container_init_floating` gets called so the configured minimum and
maximum sizes gets respected when resizing to the requested size. Since
the workspace was NULL, it would SIGSEGV when attempting to get the
workspace's output for the output box retrieval.

This extracts the resizing portion of `container_init_floating` into a
separate function. If the container is in the scratchpad, it will just
be resized and skip the centering.

Additionally, `container_init_floating` has been renamed to
`container_floating_resize_and_center` to more accurately describe what
it does.
2019-03-31 09:32:23 +03:00
Brian Ashworth
cd8b4ace92 fix opening a floating view on the NOOP output
Since the NOOP output has no size, the minimum floating size is greater
than the workspace size for the NOOP output. In this case, the floater
gets centered in the output instead of the workspace. However, the
NOOP output is not part of the output layout and thus has a NULL box.
Attempting to access the properties of this box was causing a segfault.

This fixes the issue by just setting the floater's box to all zeroes
when mapping on the NOOP output. When the workspace gets moved from the
NOOP output to a new output, any floater whose width or height is zero
or has an x or y location outside of the output, gets passed to
`container_init_floating` again. This will then set the appropriate
size and centering. For any floater that has a valid size and location,
they are preserved.
2019-03-23 23:39:42 +02:00
Brian Ashworth
a729bda17f fullscreen: init floating on disable without size
If a container gets mapped as fullscreen and set to floating by
criteria, the size and location are never set for the floating
container. This adds a check in container_fullscreen_disable for a
width or height of 0 and calls container_init_floating
2019-03-10 23:55:22 +01:00
emersion
8b6bd106aa Fix container_parent_layout for scratchpad windows 2019-03-06 11:50:23 -05:00
Brian Ashworth
430359519c floating_maximum_size: change default behavior
This changes the way zero (which is the default) is interpreted for both
the width and height of `floating_maximum_size`. It now refers to the
width and height of the entire output layout, which matches i3's
behavior.

This also removes duplicated code to calculate the floating constraints
in three files. Before this, `container_init_floating` used two-thirds
of the workspace width/height as the max and the entire workspace
width/height was used everywhere else. Now, all callers use a single
function `floating_calculate_constraints`.
2019-03-02 09:10:26 +01:00
minus
713883f04c Fix crash exiting fullscreened floating container
container_floating_move_to_center and container_fullscreen_disable were
calling recursively when the container spawned as a fullscreen floating
container (via for_window). Such a window now doesn't crash sway anymore
but is still configured with a wrong, zero size, making it not directly
usable.
2019-02-23 21:40:03 -05:00
Brian Ashworth
d3d7956576 Handle NULL from output_get_active_workspace
This modifies the places where output_get_active_workspace is called to
handle a NULL result. Some places already handled it and did not need a
change, some just have guard off code blocks, others return errors, and
some have sway_asserts since the case should never happen. A lot of this
is probably just safety precautions since they probably will never be
called when `output_get_active_workspace` is not fully configured with a
workspace.
2019-02-21 21:18:03 +01:00
Brian Ashworth
995b6edab6 container_at_stacked: skip titles when zero pixels
It is possible to make the title bars have a zero pixel height while
stacked, by using a blank font and no padding. This causes a division by
zero when attempting to calculate the child index in
container_at_stacked, which then results in a segfault when attempting
to access the child at that bad index (INT_MIN). This just skips the
check to see if the cursor is over a title bar of a child of a stacked
container when the title bar height is zero since there will be no title
bars.
2019-02-09 09:24:43 +01:00
Ryan Dwyer
8995694a2f Remove bad assertion in container_handle_fullscreen_reparent
The assertion could trigger when called from workspace_wrap_children.
2019-01-29 08:05:55 +10:00
mwenzkowski
7c27d73b02 Check xdg_surface's role before using its toplevel
Don't access xdg_surface->toplevel if xdg_surface->role is equal to
WLR_XDG_SURFACE_ROLE_NONE, since this could lead to crash. The same
checks are added for xdg_surface_v6.

Fixes #3311
2019-01-28 16:14:35 +01:00
Ryan Dwyer
6b8bf10941 Introduce container_is_scratchpad_hidden
Just a convenience function that improves readability of the code.

Other things worth noting:

* container_get_siblings and container_sibling_index no longer use the
const keyword
* container_handle_fullscreen_reparent is only ever called after
attaching the container to a workspace, so its con->workspace check has
been changed to an assertion
2019-01-28 10:35:40 +01:00
Ryan Dwyer
0a9ff774ad Center surface inside container when it's too small
The goal here is to center fullscreen views when they are both too small
for the output and refuse to resize to the output's dimensions. It has
the side effect of also centering the view when it's too small for its
container.

Example clients that have this behaviour are emersion's hello-wayland
and weston.

It works by introducing surface_{x,y,width,height} properties to the
container struct. The x and y represent layout-local coordinates where
the surface will be rendered. The width and height are only used to
track the surface's previous dimensions so we can detect when the client
has resized it and recenter and apply damage accordingly.

The new surface properties are calculated when a transaction is applied,
as well as when a view resizes itself unexpectedly. The latter is done
in view_update_size. This function was previously restricted to views
which are floating, but can now be called for any views.

For views which refuse to resize *smaller* than a particular size, such
as gnome-calculator, the surface is still anchored to the top left as
per the current behaviour.
2019-01-28 01:17:21 -05:00
Ryan Dwyer
20aa8ee67d Implement fullscreen global 2019-01-25 08:29:21 +10:00
Ian Fan
34dea3d9d2 commands: allow tiled containers to be stickied
This also stops stickied containers from losing its sticky status when
it is tiled, allowing it to be immediately stickied when floated again.
2019-01-22 11:47:48 +00:00
M Stoeckl
1211a81aad Replace wlr_log with sway_log
This commit mostly duplicates the wlr_log functions, although
with a sway_* prefix. (This is very similar to PR #2009.)
However, the logging function no longer needs to be replaceable,
so sway_log_init's second argument is used to set the exit
callback for sway_abort.

wlr_log_init is still invoked in sway/main.c

This commit makes it easier to remove the wlroots dependency for
the helper programs swaymsg, swaybg, swaybar, and swaynag.
2019-01-21 12:59:42 +01:00
Ryan Dwyer
ed5aafd90b Refactor seat operations to use an interface
This splits each seat operation (drag/move tiling/floating etc) into a
separate file and introduces a struct sway_seatop_impl to abstract the
operation.

The move_tiling_threshold operation has been merged into move_tiling.

The main logic for each operation is untouched aside from variable
renames.

The following previously-static functions have been made public:
* node_at_coords
* container_raise_floating
* render_rect
* premultiply_alpha
* scale_box
2019-01-10 22:04:42 +10:00
John Chen
54d0f3a40e Set font options when computing text width.
Fix #2869
2018-12-31 01:37:33 -05:00
Brian Ashworth
cf7c77e56a Fix wlr_box_intersection args for wlroots 1441
The fix pushed to master missed wlr_box_intersection. This just fixes
those lines so sway renders properly again
2018-12-22 18:54:08 +01:00
Ian Fan
98c1e19466 list.c: rename free_flat_list to list_free_items_and_destroy 2018-12-09 01:15:38 +00:00
Ian Fan
19e831ed3d list.c: Remove list_foreach
Most occurrences have been replaced by `free_flat_list` which has been
moved from stringop.c to list.c. The rest have been replaced by for loops.
2018-12-09 00:37:50 +00:00
Florent de Lamotte
7555c7efdc Adding commands for configuring titlebar borders and padding 2018-11-22 10:30:04 +01:00
emersion
cad851805b
Use #if instead of #ifdef 2018-11-18 00:33:06 +01:00
Ryan Dwyer
be9348d25c Move view {x,y,width,height} into container struct
This renames/moves the following properties:

* sway_view.{x,y,width,height} ->
sway_container.content_{x,y,width,height}
    * This is required to support placeholder containers as they don't
    have a view.
* sway_container_state.view_{x,y,width,height} ->
sway_container_state.content_{x,y,width,height}
    * To remain consistent with the above.
* sway_container_state.con_{x,y,width,height} ->
sway_container_state.{x,y,width,height}
    * The con prefix was there to give it contrast from the view
    properties, and is no longer useful.

The function container_set_geometry_from_floating_view has also been
renamed to container_set_geometry_from_content.
2018-11-17 21:29:42 +10:00
Brian Ashworth
6a42643784 gaps: remove duplicate inner gaps 2018-11-07 22:42:18 -05:00
Ryan Dwyer
9fc736f4e1 Move view marks properties to container struct
Like border properties, this will be needed to implement layout saving
and restoring.
2018-11-01 18:09:51 +10:00
Ryan Dwyer
528c7495bb Move view border properties to container struct
This will be needed to implement layout saving and restoring, as we need
to be able to configure borders on a placeholder container which has no
view.
2018-10-31 23:56:20 +10:00
Mihai Coman
5323551a7f Fix re-tiling for floating containers
When a floating container is tiled (e.g.: 'floating toggle' or
'floating disable'), it should be placed after/below the inactive
focused container from the tiling layout.
2018-10-25 23:20:38 +03:00
Ryan Dwyer
662466e8db Fix crash when resizing container hidden in the scratchpad
Firstly, the container was wrongly identifying as a tiling container
because it had no workspace.

Secondly, when calculating the maximum possible size we can't use the
workspace if it's not there, so we'll allow unlimited size in this case.
2018-10-23 00:02:08 +10:00
Ryan Dwyer
c006717910 Minor refactor of input manager
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.

On a similar note:

* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.

Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.

Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
2018-10-20 13:11:43 +10:00
Ryan Dwyer
26278b694c Introduce seat_set_raw_focus and remove notify argument from seat_set_focus_warp
This introduces seat_set_raw_focus: a function that manipulates the
focus stack without doing any other behaviour whatsoever. There are a
few places where this is useful, such as where we set focus_inactive
followed by another call to set the real focus again. With this change,
the notify argument to seat_set_focus_warp is also removed as these
cases now use the raw function instead.

A bonus of this is we are no longer emitting window::focus IPC events
when setting focus_inactive, nor are we sending focus/unfocus events to
the surface.

This also fixes the following:

* When running `move workspace to output <name>` and moving the last
workspace from the source output, the workspace::focus IPC event is no
longer emitted for the newly created workspace.
* When splitting the currently focused container, unfocus/focus events
will not be sent to the surface when giving focus_inactive to the newly
created parent, and window::focus events will not be emitted.
2018-10-15 21:06:24 +10:00
Ryan Dwyer
416bb7a214 Fix floating click events
* Set focus to a floating container when clicking its title bar.
* Raise floating when user clicks title bar or decorations (in the
seat_begin functions).
* In container_at, it only returned a floating container if the user had
clicked the surface. This makes it use floating_container_at instead.
2018-10-10 16:58:32 +10:00
Ryan Dwyer
f23588de3c Introduce container_is_transient_for 2018-10-08 23:00:36 +10:00
Jonathan Buch
426c33f4dc
Reenable popup-handling for determining focus
This reenables the popup-handling code before the floating-window
focus change.
2018-10-03 16:23:14 +02:00
Jonathan Buch
7e978d7a4c
Use "raycasting" for determining focus for floating windows
Floating containers and their surfaces are ordered in "raised last".
This is used to detect the topmost surface and thus the focus.
2018-10-03 16:23:14 +02:00
Jonathan Buch
7727d54faf
Fix focusing topmost floating windows
Re-focus on the container on which the cursor hovers over.  A
special case is, if there are menus or other subsurfaces open
in the focused container.  It will prefer the focused container
as long as there are subsurfaces.

This commit starts caching the previous node as well as the
previous x/y cursor position.  Re-calculating the previous
focused node by looking at the current state of the cursor
position does not work, if the environment changes.
2018-10-03 16:23:14 +02:00
Drew DeVault
06c214a800
Merge pull request #2703 from RyanDwyer/csd-border
Add CSD to border modes
2018-10-03 13:03:06 +02:00
Brian Ashworth
742d1764a6 Fix smart gaps 2018-10-01 09:41:15 -04:00
Drew DeVault
f1dbdce0b2
Merge pull request #2726 from RyanDwyer/overhaul-gaps
Make gaps implementation consistent with i3-gaps
2018-09-30 13:47:35 +02:00
Drew DeVault
e518c5dbaf
Merge pull request #2728 from RedSoxFan/move-sticky-on-evac
Move sticky containers in output_evacuate
2018-09-30 13:45:31 +02:00
Arkadiusz Hiler
1e70f7b19e Turn funcs() into funcs(void)
If they really do not take undefined number of arguments.
2018-09-30 14:09:05 +03:00
Brian Ashworth
8f09ba7885 Move sticky containers in output_evacuate 2018-09-28 23:47:22 -04:00
Ryan Dwyer
415a48ac63 Make gaps implementation consistent with i3-gaps
This changes our gaps implementation to behave like i3-gaps.

Our previous implementation allowed you to set gaps on a per container
basis. This isn't supported by i3-gaps and doesn't seem to have a
practical use case. The gaps_outer and gaps_inner properties on
containers are now removed as they just read the gaps_inner from the
workspace.

`gaps inner|outer <px>` no longer changes the gaps for all workspaces.
It only sets defaults for new workspaces.

`gaps inner|outer current|workspace|all set|plus|minus <px>` is now
runtime only, and the workspace option is now removed. `current` now
sets gaps for the current workspace as opposed to the current container.

`workspace <ws> gaps inner|outer <px>` is now implemented. This sets
defaults for a workspace.

This also fixes a bug where changing the layout of a split container
from linear to tabbed would cause gaps to not be applied to it until you
switch to another workspace and back.
2018-09-29 11:08:19 +10:00
Ryan Dwyer
21ff87d72b Improve CSD logic
This does the following:

* Removes the xdg-decoration surface_commit listener. I was under the
impression the client could ignore the server's preference and set
whatever decoration they like using this protocol, but I don't think
that's right.
* Adds a listener for the xdg-decoration request_mode signal. The
protocol states that the server should respond to this with its
preference. We'll always respond with SSD here.
* Makes it so tiled views which use CSD will still have sway decorations
rendered. To do this, using_csd had to be added back to the view struct,
and the border is changed when floating or unfloating a view.
2018-09-27 22:51:37 +10:00
Ryan Dwyer
7b138e5ef0 Add CSD to border modes
This replaces view.using_csd with a new border mode: B_CSD. This also
removes sway_xdg_shell{_v6}_view.deco_mode and
view->has_client_side_decorations as we can now get these from the
border.

You can use `border toggle` to cycle through the modes including CSD, or
use `border csd` to set it directly. The client must support the
xdg-decoration protocol, and the only client I know of that does is the
example in wlroots.

If the client switches from SSD to CSD without us expecting it (via the
server-decoration protocol), we stash the previous border type into
view.saved_border so we can restore it if the client returns to SSD. I
haven't found a way to test this though.
2018-09-27 22:51:37 +10:00