diff --git a/sway/input/keyboard.c b/sway/input/keyboard.c index 9ac21664..e33dbe0b 100644 --- a/sway/input/keyboard.c +++ b/sway/input/keyboard.c @@ -509,12 +509,13 @@ static void handle_key_event(struct sway_keyboard *keyboard, } if (event->state == WL_KEYBOARD_KEY_STATE_RELEASED) { - // If the pressed event was sent to a client, also send the released + // If the pressed event was sent to a client and we have a focused + // surface immediately before this event, also send the released // event. In particular, don't send the released event to the IM grab. bool pressed_sent = update_shortcut_state( &keyboard->state_pressed_sent, event->keycode, event->state, keyinfo.keycode, 0); - if (pressed_sent) { + if (pressed_sent && seat->wlr_seat->keyboard_state.focused_surface) { wlr_seat_set_keyboard(wlr_seat, keyboard->wlr); wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec, event->keycode, event->state);