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Clean up focus follows mouse logic
Firstly, this fixes a recent regression where having `focus_follows_mouse yes` and hovering an inactive tab caused it to gain focus. The code was missing a view_is_visible check. The code is handling the logic for both focus_follows_mouse yes and focus_follows_mouse always, where the latter will apply when nudging the mouse after a workspace switch. However, the view_is_visible check didn't apply when using focus_follows_mouse always, so hovering a tab with that configuration would cause is to focus. This was a bug. When adding the view_is_visible check, it now applies to both yes and always. Note that the comment about the split container was wrong. At this point the hovered node cannot be a split container because it passed the node_is_view check. The comment has been removed. Lastly, the else condition is completely removed. This didn't appear to have any practical use. Setting focus to the result of seat_get_focus_inactive is very likely going to be a no op. There is a slim chance that this will break something, and if so I'd like to find out what so it can be properly documented in the code.
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1 changed files with 8 additions and 9 deletions
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@ -439,18 +439,17 @@ static void check_focus_follows_mouse(struct sway_seat *seat,
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return;
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}
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if (node_is_view(hovered_node)) {
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// This is where we handle the common case. We don't want to focus inactive
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// tabs, hence the view_is_visible check.
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if (node_is_view(hovered_node) &&
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view_is_visible(hovered_node->sway_container->view)) {
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// e->previous_node is the node which the cursor was over previously.
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// If focus_follows_mouse is yes and the cursor got over the view due
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// to, say, a workspace switch, we don't want to set the focus.
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// But if focus_follows_mouse is "always", we do.
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if (hovered_node != e->previous_node ||
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config->focus_follows_mouse == FOLLOWS_ALWAYS) {
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seat_set_focus(seat, hovered_node);
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} else {
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// Focusing a tab which contains a split child
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struct sway_node *next_focus =
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seat_get_focus_inactive(seat, &root->node);
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if (next_focus && node_is_view(next_focus) &&
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view_is_visible(next_focus->sway_container->view)) {
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seat_set_focus(seat, next_focus);
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}
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}
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}
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}
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