mirror of
https://github.com/gwenhael-le-moine/sway-patched-tray-menu.git
synced 2024-12-28 22:23:42 +01:00
mouse tile resize mode done
This commit is contained in:
parent
e139de0857
commit
42d5d9a177
5 changed files with 175 additions and 486 deletions
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@ -37,52 +37,34 @@ enum pointer_mode {
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M_RESIZING = 1 << 3,
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};
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struct pointer_button_state {
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bool held;
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// state at the point it was pressed
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int x, y;
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swayc_t *view;
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};
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extern struct pointer_state {
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// mouse clicks
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bool l_held : 1;
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bool r_held : 1;
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// scroll wheel
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bool s_held : 1;
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bool s_up : 1;
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bool s_down :1;
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struct pointer_button_state left;
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struct pointer_button_state right;
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struct pointer_button_state scroll;
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// pointer position
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struct mouse_origin{
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int x, y;
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} origin;
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// change in pointer position
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struct {
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int x, y;
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} delta;
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// view pointer is over
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// view pointer is currently over
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swayc_t *view;
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// Pointer mode
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int mode;
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// OLD
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struct pointer_floating {
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bool drag;
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bool resize;
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} floating;
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struct pointer_tiling {
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bool resize;
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swayc_t *init_view;
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struct wlc_origin lock_pos;
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} tiling;
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struct pointer_lock {
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// Lock movement for certain edges
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bool left;
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bool right;
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bool top;
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bool bottom;
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// Lock movement in certain directions
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bool temp_left;
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bool temp_right;
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bool temp_up;
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bool temp_down;
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} lock;
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} pointer_state;
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// on button release unset mode depending on the button.
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@ -95,8 +77,6 @@ void pointer_mode_update(void);
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// Reset mode on any keypress;
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void pointer_mode_reset(void);
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void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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void input_init(void);
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#endif
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@ -1,8 +1,8 @@
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#ifndef _SWAY_RESIZE_H
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#define _SWAY_RESIZE_H
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#include <stdbool.h>
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bool mouse_resize_tiled(struct wlc_origin prev_pos);
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bool resize_floating(struct wlc_origin prev_pos);
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bool resize_tiled(int amount, bool use_width);
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#endif
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122
sway/handlers.c
122
sway/handlers.c
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@ -359,35 +359,53 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
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enum { DONT_SEND_CLICK = true, SEND_CLICK = false };
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// Update pointer_state
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switch (button) {
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case M_LEFT_CLICK:
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pointer_state.l_held = state == WLC_BUTTON_STATE_PRESSED;
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break;
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case M_RIGHT_CLICK:
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pointer_state.r_held = state == WLC_BUTTON_STATE_PRESSED;
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break;
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case M_SCROLL_CLICK:
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pointer_state.s_held = state == WLC_BUTTON_STATE_PRESSED;
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break;
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case M_SCROLL_UP:
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pointer_state.s_up = state == WLC_BUTTON_STATE_PRESSED;
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break;
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case M_SCROLL_DOWN:
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pointer_state.s_down = state == WLC_BUTTON_STATE_PRESSED;
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break;
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}
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// Update view pointer is on
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pointer_state.view = container_under_pointer();
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// Update pointer origin
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pointer_state.origin.x = origin->x;
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pointer_state.origin.y = origin->y;
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// Update view pointer is on
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pointer_state.view = container_under_pointer();
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// Update pointer_state
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switch (button) {
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case M_LEFT_CLICK:
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if (state == WLC_BUTTON_STATE_PRESSED) {
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pointer_state.left.held = true;
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pointer_state.left.x = origin->x;
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pointer_state.left.y = origin->y;
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pointer_state.left.view = pointer_state.view;
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} else {
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pointer_state.left.held = false;
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}
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break;
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case M_RIGHT_CLICK:
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if (state == WLC_BUTTON_STATE_PRESSED) {
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pointer_state.right.held = true;
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pointer_state.right.x = origin->x;
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pointer_state.right.y = origin->y;
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pointer_state.right.view = pointer_state.view;
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} else {
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pointer_state.right.held = false;
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}
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break;
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case M_SCROLL_CLICK:
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if (state == WLC_BUTTON_STATE_PRESSED) {
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pointer_state.scroll.held = true;
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pointer_state.scroll.x = origin->x;
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pointer_state.scroll.y = origin->y;
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pointer_state.scroll.view = pointer_state.view;
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} else {
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pointer_state.scroll.held = false;
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}
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break;
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//TODO scrolling behavior
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case M_SCROLL_UP:
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case M_SCROLL_DOWN:
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break;
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}
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// set pointer mode
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pointer_mode_set(button,
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@ -431,62 +449,6 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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// Finally send click
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return SEND_CLICK;
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/* OLD */
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if (state == WLC_BUTTON_STATE_PRESSED) {
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sway_log(L_DEBUG, "Mouse button %u pressed", button);
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if (button == M_LEFT_CLICK) {
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pointer_state.l_held = true;
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}
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if (button == M_RIGHT_CLICK) {
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pointer_state.r_held = true;
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}
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swayc_t *pointer = container_under_pointer();
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if (pointer) {
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set_focused_container(pointer);
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int midway_x = pointer->x + pointer->width/2;
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int midway_y = pointer->y + pointer->height/2;
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pointer_state.lock.bottom = origin->y < midway_y;
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pointer_state.lock.top = !pointer_state.lock.bottom;
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pointer_state.lock.right = origin->x < midway_x;
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pointer_state.lock.left = !pointer_state.lock.right;
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}
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if (pointer->is_floating) {
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if (modifiers->mods & config->floating_mod) {
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pointer_state.floating.drag = pointer_state.l_held;
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pointer_state.floating.resize = pointer_state.r_held;
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start_floating(pointer);
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}
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// Dont want pointer sent to window while dragging or resizing
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return (pointer_state.floating.drag || pointer_state.floating.resize);
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} else {
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if (modifiers->mods & config->floating_mod) {
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pointer_state.floating.drag = pointer_state.l_held;
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pointer_state.tiling.resize = pointer_state.r_held;
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pointer_state.tiling.init_view = pointer;
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// Dont want pointer sent when resizing
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return (pointer_state.tiling.resize);
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}
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}
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return (pointer && pointer != focused);
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} else {
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sway_log(L_DEBUG, "Mouse button %u released", button);
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if (button == M_LEFT_CLICK) {
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pointer_state.l_held = false;
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pointer_state.floating.drag = false;
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pointer_state.tiling.init_view = NULL;
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}
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if (button == M_RIGHT_CLICK) {
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pointer_state.r_held = false;
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pointer_state.floating.resize = false;
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pointer_state.tiling.resize = false;
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pointer_state.tiling.init_view = NULL;
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pointer_state.lock = (struct pointer_lock){false ,false ,false ,false, false, false, false, false};
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}
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}
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/* OLD */
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return false;
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}
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static void handle_wlc_ready(void) {
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@ -48,75 +48,81 @@ void release_key(keycode key) {
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}
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}
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// Pointer state and mode
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struct pointer_state pointer_state;
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// Pointer mode values
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static struct mode_state {
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// Initial view state
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// initial view state
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double x, y, w, h;
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swayc_t *ptr;
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// containers resized with tiling resize
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struct {
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double x, y, w, h;
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double x, w;
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swayc_t *ptr;
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} view;
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// Initial pointer state
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} lr;
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struct {
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int x, y;
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} coor;
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double y, h;
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swayc_t *ptr;
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} tb;
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} initial;
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static struct {
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enum { LEFT=1, RIGHT=0 } lr;
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enum { TOP=1, BOTTOM=0 } tb;
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bool left;
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bool top;
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} lock;
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// Floating set/unset
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static void pointer_mode_set_floating(void) {
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initial.view.x = initial.view.ptr->x;
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initial.view.y = initial.view.ptr->y;
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initial.view.w = initial.view.ptr->width;
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initial.view.h = initial.view.ptr->height;
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// setup initial cooridinates
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initial.coor.x = pointer_state.origin.x;
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initial.coor.y = pointer_state.origin.y;
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static void set_initial_view(swayc_t *view) {
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initial.ptr = view;
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initial.x = view->x;
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initial.y = view->y;
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initial.w = view->width;
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initial.h = view->height;
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}
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static void pointer_mode_reset_floating(void) {
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initial.view.ptr->x = initial.view.x;
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initial.view.ptr->y = initial.view.y;
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initial.view.ptr->width = initial.view.w;
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initial.view.ptr->height = initial.view.h;
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arrange_windows(initial.view.ptr, -1, -1);
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static void reset_initial_view(void) {
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initial.ptr->x = initial.x;
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initial.ptr->y = initial.y;
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initial.ptr->width = initial.w;
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initial.ptr->height = initial.h;
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arrange_windows(initial.ptr, -1, -1);
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pointer_state.mode = 0;
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}
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// Mode set left/right click
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static void pointer_mode_set_left(void) {
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swayc_t *view = pointer_state.view;
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initial.view.ptr = view;
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if (view->is_floating) {
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set_initial_view(pointer_state.left.view);
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if (initial.ptr->is_floating) {
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pointer_state.mode = M_DRAGGING | M_FLOATING;
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pointer_mode_set_floating();
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} else {
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pointer_state.mode = M_DRAGGING | M_TILING;
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}
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}
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static void pointer_mode_set_right(void) {
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swayc_t *view = pointer_state.view;
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initial.view.ptr = view;
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set_initial_view(pointer_state.right.view);
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// Setup locking information
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int midway_x = view->x + view->width/2;
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int midway_y = view->y + view->height/2;
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int midway_x = initial.ptr->x + initial.ptr->width/2;
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int midway_y = initial.ptr->y + initial.ptr->height/2;
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lock.lr = pointer_state.origin.x > midway_x;
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lock.tb = pointer_state.origin.y > midway_y;
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lock.left = pointer_state.origin.x > midway_x;
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lock.top = pointer_state.origin.y > midway_y;
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if (view->is_floating) {
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if (initial.ptr->is_floating) {
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pointer_state.mode = M_RESIZING | M_FLOATING;
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pointer_mode_set_floating();
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} else {
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pointer_state.mode = M_RESIZING | M_TILING;
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if ((initial.lr.ptr = get_swayc_in_direction(initial.ptr, lock.left ? MOVE_RIGHT: MOVE_LEFT))) {
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initial.lr.x = initial.lr.ptr->x;
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initial.lr.w = initial.lr.ptr->width;
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}
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if ((initial.tb.ptr = get_swayc_in_direction(initial.ptr, lock.top ? MOVE_DOWN: MOVE_UP))) {
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initial.tb.y = initial.tb.ptr->y;
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initial.tb.h = initial.tb.ptr->height;
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}
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}
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}
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@ -127,14 +133,14 @@ void pointer_mode_set(uint32_t button, bool condition) {
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switch (pointer_state.mode & (M_DRAGGING | M_RESIZING)) {
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case M_DRAGGING:
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// end drag mode when left click is unpressed
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if (!pointer_state.l_held) {
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if (!pointer_state.left.held) {
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pointer_state.mode = 0;
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}
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break;
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case M_RESIZING:
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// end resize mode when right click is unpressed
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if (!pointer_state.r_held) {
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if (!pointer_state.right.held) {
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pointer_state.mode = 0;
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}
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break;
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@ -145,12 +151,13 @@ void pointer_mode_set(uint32_t button, bool condition) {
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if (!condition || !pointer_state.view) {
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break;
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}
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// Set mode depending on current button press
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switch (button) {
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// Start dragging mode
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case M_LEFT_CLICK:
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// if button release dont do anything
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if (pointer_state.l_held) {
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if (pointer_state.left.held) {
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pointer_mode_set_left();
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}
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break;
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@ -158,106 +165,131 @@ void pointer_mode_set(uint32_t button, bool condition) {
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// Start resize mode
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case M_RIGHT_CLICK:
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// if button release dont do anyhting
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if (pointer_state.r_held) {
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if (pointer_state.right.held) {
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pointer_mode_set_right();
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}
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break;
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case M_SCROLL_UP:
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case M_SCROLL_DOWN:
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//TODO add scrolling behavior here
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;
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}
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}
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}
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void pointer_mode_update(void) {
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swayc_t *view = initial.view.ptr;
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if (view->type != C_VIEW) {
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if (initial.ptr->type != C_VIEW) {
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pointer_state.mode = 0;
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return;
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}
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int dx = pointer_state.origin.x - initial.coor.x;
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int dy = pointer_state.origin.y - initial.coor.y;
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int dx = pointer_state.origin.x;
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int dy = pointer_state.origin.y;
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bool changed = false;
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switch (pointer_state.mode) {
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case M_FLOATING | M_DRAGGING:
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// Update position
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if (initial.view.x + dx != view->x) {
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view->x = initial.view.x + dx;
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dx -= pointer_state.left.x;
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dy -= pointer_state.left.y;
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if (initial.x + dx != initial.ptr->x) {
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initial.ptr->x = initial.x + dx;
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changed = true;
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}
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if (initial.view.y + dy != view->y) {
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view->y = initial.view.y + dy;
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if (initial.y + dy != initial.ptr->y) {
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initial.ptr->y = initial.y + dy;
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changed = true;
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}
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update_geometry(initial.ptr);
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break;
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case M_FLOATING | M_RESIZING:
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if (lock.lr) {
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if (initial.view.w + dx > min_sane_w) {
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if (initial.view.w + dx != view->width) {
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view->width = initial.view.w + dx;
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changed = true;
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}
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dx -= pointer_state.right.x;
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dy -= pointer_state.right.y;
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initial.ptr = pointer_state.right.view;
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if (lock.left) {
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if (initial.w + dx > min_sane_w) {
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initial.ptr->width = initial.w + dx;
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}
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} else { //lock.right
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if (initial.view.w - dx > min_sane_w) {
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if (initial.view.w - dx != view->width) {
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view->width = initial.view.w - dx;
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view->x = initial.view.x + dx;
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changed = true;
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}
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if (initial.w - dx > min_sane_w) {
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initial.ptr->width = initial.w - dx;
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initial.ptr->x = initial.x + dx;
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}
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}
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if (lock.tb) {
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if (initial.view.h + dy > min_sane_h) {
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if (initial.view.y - dy != view->height) {
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view->height = initial.view.h + dy;
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changed = true;
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}
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if (lock.top) {
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if (initial.h + dy > min_sane_h) {
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initial.ptr->height = initial.h + dy;
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}
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} else { //lock.bottom
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if (initial.view.h - dy > min_sane_h) {
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if (initial.view.h - dy != view->height) {
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view->height = initial.view.h - dy;
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view->y = initial.view.y + dy;
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changed = true;
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}
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if (initial.h - dy > min_sane_h) {
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initial.ptr->height = initial.h - dy;
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||||
initial.ptr->y = initial.y + dy;
|
||||
}
|
||||
}
|
||||
update_geometry(initial.ptr);
|
||||
break;
|
||||
|
||||
case M_TILING | M_DRAGGING:
|
||||
// swap current view under pointer with dragged view
|
||||
if (pointer_state.view && pointer_state.view != initial.view.ptr) {
|
||||
if (pointer_state.view && pointer_state.view != initial.ptr) {
|
||||
// Swap them around
|
||||
swap_container(pointer_state.view, initial.view.ptr);
|
||||
swap_container(pointer_state.view, initial.ptr);
|
||||
update_geometry(pointer_state.view);
|
||||
update_geometry(initial.view.ptr);
|
||||
update_geometry(initial.ptr);
|
||||
// Set focus back to initial view
|
||||
set_focused_container(initial.view.ptr);
|
||||
set_focused_container(initial.ptr);
|
||||
}
|
||||
break;
|
||||
|
||||
case M_TILING | M_RESIZING:
|
||||
|
||||
|
||||
|
||||
dx -= pointer_state.right.x;
|
||||
dy -= pointer_state.right.y;
|
||||
// resize if we can
|
||||
if (initial.lr.ptr) {
|
||||
if (lock.left) {
|
||||
// Check whether its fine to resize
|
||||
if (initial.w + dx > min_sane_w && initial.lr.w - dx > min_sane_w) {
|
||||
initial.ptr->width = initial.w + dx;
|
||||
initial.lr.ptr->width = initial.lr.w - dx;
|
||||
initial.lr.ptr->x = initial.lr.x + dx;
|
||||
}
|
||||
} else { //lock.right
|
||||
if (initial.w - dx > min_sane_w && initial.lr.w + dx > min_sane_w) {
|
||||
initial.ptr->width = initial.w - dx;
|
||||
initial.ptr->x = initial.x + dx;
|
||||
initial.lr.ptr->width = initial.lr.w + dx;
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
arrange_windows(initial.lr.ptr->parent, -1, -1);
|
||||
}
|
||||
if (initial.tb.ptr) {
|
||||
if (lock.top) {
|
||||
if (initial.h + dy > min_sane_h && initial.tb.h - dy > min_sane_h) {
|
||||
initial.ptr->height = initial.h + dy;
|
||||
initial.tb.ptr->height = initial.tb.h - dy;
|
||||
initial.tb.ptr->y = initial.tb.y + dy;
|
||||
}
|
||||
} else { //lock.bottom
|
||||
if (initial.h - dy > min_sane_h && initial.tb.h + dy > min_sane_h) {
|
||||
initial.ptr->height = initial.h - dy;
|
||||
initial.ptr->y = initial.y + dy;
|
||||
initial.tb.ptr->height = initial.tb.h + dy;
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
arrange_windows(initial.tb.ptr->parent, -1, -1);
|
||||
}
|
||||
if (changed) {
|
||||
arrange_windows(initial.ptr->parent, -1, -1);
|
||||
}
|
||||
changed = false;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (changed) {
|
||||
update_geometry(view);
|
||||
}
|
||||
}
|
||||
|
||||
void pointer_mode_reset(void) {
|
||||
switch (pointer_state.mode) {
|
||||
case M_FLOATING | M_DRAGGING:
|
||||
case M_FLOATING | M_RESIZING:
|
||||
pointer_mode_reset_floating();
|
||||
reset_initial_view();
|
||||
break;
|
||||
|
||||
case M_TILING | M_DRAGGING:
|
||||
|
@ -267,27 +299,3 @@ void pointer_mode_reset(void) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
static struct wlc_geometry saved_floating;
|
||||
|
||||
void start_floating(swayc_t *view) {
|
||||
if (view->is_floating) {
|
||||
saved_floating.origin.x = view->x;
|
||||
saved_floating.origin.y = view->y;
|
||||
saved_floating.size.w = view->width;
|
||||
saved_floating.size.h = view->height;
|
||||
}
|
||||
}
|
||||
|
||||
void reset_floating(swayc_t *view) {
|
||||
if (view->is_floating) {
|
||||
view->x = saved_floating.origin.x;
|
||||
view->y = saved_floating.origin.y;
|
||||
view->width = saved_floating.size.w;
|
||||
view->height = saved_floating.size.h;
|
||||
arrange_windows(view->parent, -1, -1);
|
||||
}
|
||||
pointer_state.floating = (struct pointer_floating){0, 0};
|
||||
pointer_state.lock = (struct pointer_lock){0, 0, 0, 0, 0, 0, 0, 0};
|
||||
}
|
||||
|
||||
|
|
261
sway/resize.c
261
sway/resize.c
|
@ -6,267 +6,6 @@
|
|||
#include "input_state.h"
|
||||
#include "handlers.h"
|
||||
|
||||
bool mouse_resize_tiled(struct wlc_origin prev_pos) {
|
||||
swayc_t *view = container_under_pointer();
|
||||
bool valid = true;
|
||||
bool changed_tiling = false;
|
||||
double dx = pointer_state.origin.x - prev_pos.x;
|
||||
double dy = pointer_state.origin.y - prev_pos.y;
|
||||
if (view != pointer_state.tiling.init_view) {
|
||||
changed_tiling = true;
|
||||
valid = false;
|
||||
if (view->type != C_WORKSPACE) {
|
||||
if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_LEFT) == view) {
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
|
||||
pointer_state.lock.temp_left = true;
|
||||
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_RIGHT) == view) {
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
|
||||
pointer_state.lock.temp_right = true;
|
||||
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_UP) == view) {
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
|
||||
pointer_state.lock.temp_up = true;
|
||||
} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_DOWN) == view) {
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
|
||||
pointer_state.lock.temp_down = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((dx < 0 || pointer_state.origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
|
||||
changed_tiling = true;
|
||||
valid = false;
|
||||
} else if (dx > 0 && pointer_state.lock.temp_left) {
|
||||
pointer_state.lock.temp_left = false;
|
||||
pointer_state.tiling.lock_pos.x = 0;
|
||||
}
|
||||
|
||||
if ((dx > 0 || pointer_state.origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
|
||||
changed_tiling = true;
|
||||
valid = false;
|
||||
} else if (dx < 0 && pointer_state.lock.temp_right) {
|
||||
pointer_state.lock.temp_right = false;
|
||||
pointer_state.tiling.lock_pos.x = 0;
|
||||
}
|
||||
|
||||
if ((dy < 0 || pointer_state.origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
|
||||
changed_tiling = true;
|
||||
valid = false;
|
||||
} else if (dy > 0 && pointer_state.lock.temp_up) {
|
||||
pointer_state.lock.temp_up = false;
|
||||
pointer_state.tiling.lock_pos.y = 0;
|
||||
}
|
||||
|
||||
if ((dy > 0 || pointer_state.origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
|
||||
changed_tiling = true;
|
||||
valid = false;
|
||||
} else if (dy < 0 && pointer_state.lock.temp_down) {
|
||||
pointer_state.lock.temp_down = false;
|
||||
pointer_state.tiling.lock_pos.y = 0;
|
||||
}
|
||||
|
||||
if (!view->is_floating && valid) {
|
||||
// Handle layout resizes -- Find the biggest parent container then apply resizes to that
|
||||
// and its bordering siblings
|
||||
swayc_t *parent = view;
|
||||
if (!pointer_state.lock.bottom) {
|
||||
while (parent->type != C_WORKSPACE) {
|
||||
// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
|
||||
// way of doing this.
|
||||
if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
|
||||
parent = parent->parent;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
|
||||
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
|
||||
if (sibling) {
|
||||
if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
|
||||
recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
|
||||
recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
|
||||
changed_tiling = true;
|
||||
} else {
|
||||
if (parent->height < min_sane_h) {
|
||||
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
|
||||
pointer_state.lock.temp_up = true;
|
||||
} else if (sibling->height < min_sane_h) {
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
|
||||
pointer_state.lock.temp_down = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (!pointer_state.lock.top) {
|
||||
while (parent->type != C_WORKSPACE) {
|
||||
if (fabs(parent->parent->y - view->y) <= 1) {
|
||||
parent = parent->parent;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
|
||||
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
|
||||
if (sibling) {
|
||||
if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
|
||||
recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
|
||||
recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
|
||||
changed_tiling = true;
|
||||
} else {
|
||||
if (parent->height < min_sane_h) {
|
||||
//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
|
||||
pointer_state.lock.temp_down = true;
|
||||
} else if (sibling->height < min_sane_h) {
|
||||
pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
|
||||
pointer_state.lock.temp_up = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parent = view;
|
||||
if (!pointer_state.lock.right) {
|
||||
while (parent->type != C_WORKSPACE) {
|
||||
if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
|
||||
parent = parent->parent;
|
||||
} else {
|
||||
sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
|
||||
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
|
||||
if (sibling) {
|
||||
if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
|
||||
recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
|
||||
recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
|
||||
changed_tiling = true;
|
||||
} else {
|
||||
if (parent->width < min_sane_w) {
|
||||
pointer_state.lock.temp_left = true;
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
|
||||
} else if (sibling->width < min_sane_w) {
|
||||
pointer_state.lock.temp_right = true;
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (!pointer_state.lock.left) {
|
||||
while (parent->type != C_WORKSPACE) {
|
||||
if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
|
||||
parent = parent->parent;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
|
||||
swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
|
||||
if (sibling) {
|
||||
if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
|
||||
recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
|
||||
recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
|
||||
changed_tiling = true;
|
||||
} else {
|
||||
if (parent->width < min_sane_w) {
|
||||
pointer_state.lock.temp_right = true;
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
|
||||
} else if (sibling->width < min_sane_w) {
|
||||
pointer_state.lock.temp_left = true;
|
||||
pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
arrange_windows(swayc_active_workspace(), -1, -1);
|
||||
}
|
||||
return changed_tiling;
|
||||
}
|
||||
|
||||
bool resize_floating(struct wlc_origin prev_pos) {
|
||||
bool changed = false;
|
||||
swayc_t *view = container_under_pointer();
|
||||
uint32_t edge = 0;
|
||||
int dx = pointer_state.origin.x - prev_pos.x;
|
||||
int dy = pointer_state.origin.y - prev_pos.y;
|
||||
|
||||
// Move and resize the view based on the dx/dy and mouse position
|
||||
int midway_x = view->x + view->width/2;
|
||||
int midway_y = view->y + view->height/2;
|
||||
if (dx < 0) {
|
||||
if (!pointer_state.lock.right) {
|
||||
if (view->width > min_sane_w) {
|
||||
changed = true;
|
||||
view->width += dx;
|
||||
edge += WLC_RESIZE_EDGE_RIGHT;
|
||||
}
|
||||
} else if (pointer_state.origin.x < midway_x && !pointer_state.lock.left) {
|
||||
changed = true;
|
||||
view->x += dx;
|
||||
view->width -= dx;
|
||||
edge += WLC_RESIZE_EDGE_LEFT;
|
||||
}
|
||||
} else if (dx > 0) {
|
||||
if (pointer_state.origin.x > midway_x && !pointer_state.lock.right) {
|
||||
changed = true;
|
||||
view->width += dx;
|
||||
edge += WLC_RESIZE_EDGE_RIGHT;
|
||||
} else if (!pointer_state.lock.left) {
|
||||
if (view->width > min_sane_w) {
|
||||
changed = true;
|
||||
view->x += dx;
|
||||
view->width -= dx;
|
||||
edge += WLC_RESIZE_EDGE_LEFT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dy < 0) {
|
||||
if (!pointer_state.lock.bottom) {
|
||||
if (view->height > min_sane_h) {
|
||||
changed = true;
|
||||
view->height += dy;
|
||||
edge += WLC_RESIZE_EDGE_BOTTOM;
|
||||
}
|
||||
} else if (pointer_state.origin.y < midway_y && !pointer_state.lock.top) {
|
||||
changed = true;
|
||||
view->y += dy;
|
||||
view->height -= dy;
|
||||
edge += WLC_RESIZE_EDGE_TOP;
|
||||
}
|
||||
} else if (dy > 0) {
|
||||
if (pointer_state.origin.y > midway_y && !pointer_state.lock.bottom) {
|
||||
changed = true;
|
||||
view->height += dy;
|
||||
edge += WLC_RESIZE_EDGE_BOTTOM;
|
||||
} else if (!pointer_state.lock.top) {
|
||||
if (view->height > min_sane_h) {
|
||||
changed = true;
|
||||
view->y += dy;
|
||||
view->height -= dy;
|
||||
edge += WLC_RESIZE_EDGE_TOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (changed) {
|
||||
struct wlc_geometry geometry = {
|
||||
.origin = {
|
||||
.x = view->x,
|
||||
.y = view->y
|
||||
},
|
||||
.size = {
|
||||
.w = view->width,
|
||||
.h = view->height
|
||||
}
|
||||
};
|
||||
wlc_view_set_geometry(view->handle, edge, &geometry);
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
bool resize_tiled(int amount, bool use_width) {
|
||||
swayc_t *parent = get_focused_view(swayc_active_workspace());
|
||||
swayc_t *focused = parent;
|
||||
|
|
Loading…
Reference in a new issue