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https://github.com/gwenhael-le-moine/sway-patched-tray-menu.git
synced 2024-12-26 21:58:08 +01:00
xdg_shell: Extract struct for popup descriptor
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parent
1dc661af17
commit
1846944f04
4 changed files with 15 additions and 7 deletions
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@ -177,6 +177,11 @@ struct sway_xwayland_unmanaged {
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};
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#endif
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struct sway_popup_desc {
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struct wlr_scene_node *relative;
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struct sway_view *view;
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};
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struct sway_xdg_popup {
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struct sway_view *view;
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@ -184,6 +189,8 @@ struct sway_xdg_popup {
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struct wlr_scene_tree *xdg_surface_tree;
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struct wlr_xdg_popup *wlr_xdg_popup;
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struct sway_popup_desc desc;
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struct wl_listener surface_commit;
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struct wl_listener new_popup;
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struct wl_listener destroy;
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@ -609,17 +609,15 @@ static void arrange_output(struct sway_output *output, int width, int height) {
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void arrange_popups(struct wlr_scene_tree *popups) {
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struct wlr_scene_node *node;
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wl_list_for_each(node, &popups->children, link) {
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struct sway_xdg_popup *popup = scene_descriptor_try_get(node,
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struct sway_popup_desc *popup = scene_descriptor_try_get(node,
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SWAY_SCENE_DESC_POPUP);
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// the popup layer may have popups from layer_shell surfaces, in this
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// case those don't have a scene descriptor, so lets skip those here.
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if (popup) {
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struct wlr_scene_tree *tree = popup->view->content_tree;
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int lx, ly;
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wlr_scene_node_coords(&tree->node, &lx, &ly);
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wlr_scene_node_set_position(&popup->scene_tree->node, lx, ly);
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wlr_scene_node_coords(popup->relative, &lx, &ly);
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wlr_scene_node_set_position(node, lx, ly);
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}
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}
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}
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@ -97,8 +97,11 @@ static struct sway_xdg_popup *popup_create(struct wlr_xdg_popup *wlr_popup,
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return NULL;
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}
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popup->desc.relative = &view->content_tree->node;
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popup->desc.view = view;
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if (!scene_descriptor_assign(&popup->scene_tree->node,
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SWAY_SCENE_DESC_POPUP, popup)) {
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SWAY_SCENE_DESC_POPUP, &popup->desc)) {
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sway_log(SWAY_ERROR, "Failed to allocate a popup scene descriptor");
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wlr_scene_node_destroy(&popup->scene_tree->node);
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free(popup);
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@ -90,7 +90,7 @@ struct sway_node *node_at_coords(
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}
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if (!con) {
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struct sway_xdg_popup *popup =
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struct sway_popup_desc *popup =
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scene_descriptor_try_get(current, SWAY_SCENE_DESC_POPUP);
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if (popup) {
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con = popup->view->container;
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