mirror of
https://github.com/gwenhael-le-moine/sway-patched-tray-menu.git
synced 2024-12-28 22:23:42 +01:00
Fix clicking a floating split container
It would focus the split container rather than the child. This commit makes it track the child and the split container separately and send the surface click to the child.
This commit is contained in:
parent
08cfba2192
commit
0b6b6716e2
1 changed files with 9 additions and 8 deletions
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@ -437,18 +437,22 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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seat_pointer_notify_button(seat, time_msec, button, state);
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return;
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}
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struct sway_container *floater = cont;
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while (floater->parent->layout != L_FLOATING) {
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floater = floater->parent;
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}
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat->wlr_seat);
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bool mod_pressed = keyboard &&
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(wlr_keyboard_get_modifiers(keyboard) & config->floating_mod);
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enum wlr_edges edge = find_resize_edge(cont, cursor);
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enum wlr_edges edge = find_resize_edge(floater, cursor);
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bool over_title = edge == WLR_EDGE_NONE && !surface;
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// Check for beginning move
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uint32_t btn_move = config->floating_mod_inverse ? BTN_RIGHT : BTN_LEFT;
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if (button == btn_move && state == WLR_BUTTON_PRESSED &&
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(mod_pressed || over_title)) {
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seat_begin_move(seat, cont, button);
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seat_begin_move(seat, floater, button);
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return;
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}
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@ -459,12 +463,12 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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if ((resizing_via_border || resizing_via_mod) &&
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state == WLR_BUTTON_PRESSED) {
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if (edge == WLR_EDGE_NONE) {
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edge |= cursor->cursor->x > cont->x + cont->width / 2 ?
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edge |= cursor->cursor->x > floater->x + floater->width / 2 ?
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WLR_EDGE_RIGHT : WLR_EDGE_LEFT;
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edge |= cursor->cursor->y > cont->y + cont->height / 2 ?
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edge |= cursor->cursor->y > floater->y + floater->height / 2 ?
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WLR_EDGE_BOTTOM : WLR_EDGE_TOP;
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}
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seat_begin_resize(seat, cont, button, edge);
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seat_begin_resize(seat, floater, button, edge);
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return;
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}
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@ -599,9 +603,6 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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seat_pointer_notify_button(cursor->seat, time_msec, button, state);
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} else if (cont && container_is_floating_or_child(cont)) {
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while (cont->parent->layout != L_FLOATING) {
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cont = cont->parent;
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}
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dispatch_cursor_button_floating(cursor, time_msec, button, state,
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surface, sx, sy, cont);
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} else if (surface && cont && cont->type != C_VIEW) {
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