Christian Meissl
f58a259c2b
multigpu: clean-up src renderer in finish
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2024-07-07 16:11:04 +02:00
Christian Meissl
7f403e8e33
drm: clean up renderer texture cache
2024-07-07 16:11:04 +02:00
Christian Meissl
39c63559c0
renderer: explicit texture cache cleanup
2024-07-07 16:11:04 +02:00
Christian Meissl
f208cd7584
wayland: only send dnd_drop_performed for accepted offers
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2024-07-06 11:27:04 +02:00
Victoria Brekenfeld
e2b233ff58
ci: Fix wayland-protocols doc crate version
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2024-07-05 17:48:53 +02:00
Victoria Brekenfeld
b64b0fc516
seat/kbd: Allow overriding replace behavior
2024-07-05 17:48:53 +02:00
Ian Douglas Scott
41712470ab
shm/pool: Map as writable in nullify_map
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The actual mapping is mutable, so the placeholder should also be. Or
writes will trigger a `SEGV` due to the page being unmapped when
execution is resumed after the `BUS` handler.
This fixes uses of `with_buffer_contents_mut` if the file provided by
the client isn't large enough. In particular the segfault reported in
https://github.com/pop-os/cosmic-comp/issues/48 .
2024-07-03 13:39:56 +02:00
Ian Douglas Scott
c21a84b621
renderer/multigpu: Don't unwrap renderer error in import_shm_buffer
...
This can error due to the buffer type being something other than an shm
buffer, but it can also error for other reasons, like
`BufferAccessError::BadMap`.
This fixes a panic when a client tries to use a buffer wit a file that
isn't large enough. With this, there's no longer a panic and the client
gets a protocol error as it is supposed to.
Fixes https://github.com/Smithay/smithay/issues/834 .
2024-07-03 13:38:47 +02:00
Christian Meissl
3731734d5a
pixman: re-map resized shm pool images
...
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The actual mmap can change if the shm pool gets
resized. In this case we have to re-map our image
to prevent accessing a unmapped memory region.
2024-07-01 22:58:35 +02:00
Christian Meissl
72b251c20e
drm: always submit the complete state
...
while it should be totally fine to only
update the planes that have actually changed
it seems some drivers might break by doing so.
after some trial and error it seems that it might
be enough to always include the primary plane
in the update to workaround this issues. But
to be safe for now and until this has resolved
we just include all used planes in the update.
2024-07-01 22:36:51 +02:00
Christian Meissl
253e13eee1
drm: pick one primary plane if we have multiple
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some drivers might offer multiple candidates as the
primary plane for a CRTC. pick one and claim it so that
we do not accidentially select the same plane multiple times.
2024-06-28 12:58:22 +02:00
Victoria Brekenfeld
a1650f8568
multigpu: Clear shadow-copy before updating
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2024-06-27 21:05:54 +02:00
PapyElGringo
5d3bb4b1b1
make it mutable
2024-06-27 16:42:55 +02:00
PapyElGringo
3a531ac346
fix panic on where value32 is None
2024-06-27 16:42:55 +02:00
PapyElGringo
9ff96ea35f
xwayland: expose pid atom
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2024-06-26 22:22:52 +02:00
Victoria Brekenfeld
adefb0f2e3
renderer/gles: Drop shadow buffer
2024-06-26 22:12:01 +02:00
Victoria Brekenfeld
fa7ae2ab3c
egl: Unify feature requirements
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2024-06-26 21:37:19 +02:00
Victoria Brekenfeld
53b692ae0b
wayland/compositor: Drop unused Marker
struct
2024-06-26 21:37:19 +02:00
Victoria Brekenfeld
0d78919bd1
cargo: don't use default_features
2024-06-26 21:37:19 +02:00
Christian Meissl
69b379d00a
perf: use WlWeak::is_alive instead of upgrading ( #1461 )
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this has been introduced in the latest wayland-rs release
and can safe a few cycles, especially for lists holding a lot
of weak resources.
2024-06-21 23:17:11 +02:00
Victoria Brekenfeld
25ba547aa0
multigpu: Share texture state
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2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
c30f2ec1d4
element: Make MemoryRenderBuffer
threadsafe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
8202a7c795
multigpu: Require texture to be Send for soundness
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
db53c3dec7
gles: Make sharing textures across threads possible
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
265f27ce47
multigpu: Make texture store thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
bdf2905860
desktop/popup: Make accessing the popup-tree thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
9e274f87b6
renderer/gles: Insert RendererId threadsafe
...
The renderer id itself is valid across threads, as it may be shared by
shared EGLContexts. This doesn't make the renderer `Send` or `Sync`, but
allows multiple renderers on different threads to share textures.
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
c4ec3fa75f
compositor: Make cached_state access thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
06ad2544a0
viewporter: Make surface access thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
d669c91d26
space: Make output operations thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
e1a1768c71
renderer: Make RenderSurfaceState thread-safe
2024-06-21 16:26:59 +02:00
Victoria Brekenfeld
96bd1e160d
desktop/layer: Make interactions with LayerShell thread-safe
2024-06-21 16:26:59 +02:00
Christian Meissl
234586dbea
drm: keep plane formats in order
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2024-06-20 22:40:21 +02:00
Christian Meissl
26af6a4921
renderer: use the new FormatSet to keep formats in order
2024-06-20 22:40:21 +02:00
Christian Meissl
b7aebdbaf2
backend: introduce FormatSet
2024-06-20 22:40:21 +02:00
Christian Meissl
22f44c18b6
wayland: keep dmabuf formats in order
2024-06-20 22:40:21 +02:00
Christian Meissl
807fadb298
drm: keep renderer_formats in order of preference
2024-06-20 22:40:21 +02:00
Ian Douglas Scott
ba0c180d5c
winit: Require newer wayland-client
/wayland-cursor
...
Fixes `-Z minimial-versions` build.
2024-06-20 21:17:34 +02:00
Ian Douglas Scott
0c36306c1f
winit: Mark create_window
call as #[allow(deprecated)]
for now
2024-06-20 21:17:34 +02:00
Ian Douglas Scott
47fe6f001d
winit: Use pump_app_events
instead of deprecated pump_events
...
Not sure if there's a better way to organize this, but this seems
generally reasonable.
2024-06-20 21:17:34 +02:00
Ian Douglas Scott
a4a2539d2a
Update winit
to 0.30.0
2024-06-20 21:17:34 +02:00
Ian Douglas Scott
98b4279bcb
Update ash
to 0.38.0
2024-06-20 21:17:34 +02:00
Ian Douglas Scott
f01bc6876f
Update calloop
to 0.14.0
2024-06-20 21:17:34 +02:00
Christian Meissl
74e8c4f6ce
gles: clean-up on unbind
...
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this prevents resources from being kept
alive unnecessarily
2024-06-19 13:18:35 +02:00
Christian Meissl
b4f8120be0
gles: disable opaque short-cut for custom shaders
...
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our assumption on implicit opaque rendering might
not hold for external shaders. in this case disable the
short-cut and just use the default opaque region
logic to decide of blending should be enabled or not.
2024-06-18 12:53:06 +02:00
Ivan Molodetskikh
68a629d79a
Fix new Clippy warnings
2024-06-18 11:01:14 +02:00
Ivan Molodetskikh
fe654453b0
Make input focus store f64 Logical global coords
...
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Surface position in global compositor space is not required to be
rounded to logical integers. The compositor is free to put surfaces
wherever. So, do not require an integer-logical position.
Not to be confused with:
* A subsurface can only be at an integer-logical offset from its parent
surface (for now, at least). However, this is unrelated to the
subsurface position in the global compositor space.
* A surface buffer is (generally expected to be) at an integer
*physical* pixel position. However, this is unrelated, and frequently
isn't, an integer *logical* pixel position.
2024-06-17 14:04:40 +02:00
Nicolas Avrutin
cbdb17a99d
Add wprs to other compositors section.
2024-06-17 14:01:03 +02:00
Christian Meissl
6169b213fb
damage: simplify opaque region handling
...
this does a few things, first it removes some redundant rectangle subtractions.
it is sufficient to subtract it once from the damage at the end instead of multiple
times on the intermediate results. this might also result in less fragmented damage
for the shaper.
it also gets rid of the vec in vec and instead of doing implicit indexing using explicit
indexing in a (linear) single vec. this makes access a lot cheaper, especially for
subtracting opaque regions above the currently drawn element.
2024-06-11 20:05:07 +02:00
Christian Meissl
4938db810b
utils: short cut subtract regions
...
if we subtract multiple region we might
be able to exit early if nothing is left instead
of keeping iterating unnecessarily
2024-06-11 20:05:07 +02:00