smallvil: Remove full_redraw

It's unused in smallvil.
This commit is contained in:
Ivan Molodetskikh 2023-08-09 17:37:06 +04:00
parent cd2f688a0d
commit f13a8e9388

View file

@ -50,19 +50,9 @@ pub fn init_winit(
std::env::set_var("WAYLAND_DISPLAY", &state.socket_name);
let mut full_redraw = 0u8;
let timer = Timer::immediate();
event_loop.handle().insert_source(timer, move |_, _, data| {
winit_dispatch(
&mut backend,
&mut winit,
data,
&output,
&mut damage_tracker,
&mut full_redraw,
)
.unwrap();
winit_dispatch(&mut backend, &mut winit, data, &output, &mut damage_tracker).unwrap();
TimeoutAction::ToDuration(Duration::from_millis(16))
})?;
@ -75,7 +65,6 @@ pub fn winit_dispatch(
data: &mut CalloopData,
output: &Output,
damage_tracker: &mut OutputDamageTracker,
full_redraw: &mut u8,
) -> Result<(), Box<dyn std::error::Error>> {
let display = &mut data.display;
let state = &mut data.state;
@ -105,8 +94,6 @@ pub fn winit_dispatch(
res?;
}
*full_redraw = full_redraw.saturating_sub(1);
let size = backend.window_size().physical_size;
let damage = Rectangle::from_loc_and_size((0, 0), size);