anvil: Use monotonic time instead of 0 for motion events
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This commit is contained in:
Ian Douglas Scott 2024-08-21 11:13:32 -07:00 committed by Victoria Brekenfeld
parent 99a122ee67
commit 5dc015361c

View file

@ -612,7 +612,7 @@ impl AnvilState<UdevData> {
&MotionEvent {
location,
serial: SCOUNTER.next_serial(),
time: 0,
time: self.clock.now().as_millis(),
},
);
pointer.frame(self);
@ -650,7 +650,7 @@ impl AnvilState<UdevData> {
&MotionEvent {
location: pointer_location,
serial: SCOUNTER.next_serial(),
time: 0,
time: self.clock.now().as_millis(),
},
);
pointer.frame(self);
@ -689,7 +689,7 @@ impl AnvilState<UdevData> {
&MotionEvent {
location: pointer_location,
serial: SCOUNTER.next_serial(),
time: 0,
time: self.clock.now().as_millis(),
},
);
pointer.frame(self);
@ -955,7 +955,7 @@ impl AnvilState<UdevData> {
&MotionEvent {
location: pointer_location,
serial: SCOUNTER.next_serial(),
time: 0,
time: self.clock.now().as_millis(),
},
);
@ -1022,7 +1022,7 @@ impl AnvilState<UdevData> {
&MotionEvent {
location: pointer_location,
serial: SCOUNTER.next_serial(),
time: 0,
time: evt.time_msec(),
},
);
pointer.frame(self);