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slackware-current/source/ap/vim/patches/7.2.141
Patrick J Volkerding 5a12e7c134 Slackware 13.0
Wed Aug 26 10:00:38 CDT 2009
Slackware 13.0 x86_64 is released as stable!  Thanks to everyone who
helped make this release possible -- see the RELEASE_NOTES for the
credits.  The ISOs are off to the replicator.  This time it will be a
6 CD-ROM 32-bit set and a dual-sided 32-bit/64-bit x86/x86_64 DVD.
We're taking pre-orders now at store.slackware.com.  Please consider
picking up a copy to help support the project.  Once again, thanks to
the entire Slackware community for all the help testing and fixing
things and offering suggestions during this development cycle.
As always, have fun and enjoy!  -P.
2018-05-31 22:41:17 +02:00

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To: vim-dev@vim.org
Subject: Patch 7.2.141
Fcc: outbox
From: Bram Moolenaar <Bram@moolenaar.net>
Mime-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit
------------
Patch 7.2.141
Problem: When redrawing a character for bold spill this causes the next
character to be redrawn as well.
Solution: Only redraw one extra character. (Yukihiro Nakadaira)
Files: src/screen.c
*** ../vim-7.2.140/src/screen.c Wed Mar 11 17:44:38 2009
--- src/screen.c Wed Mar 11 13:59:24 2009
***************
*** 5132,5139 ****
#endif
#if defined(FEAT_GUI) || defined(UNIX)
! /* The bold trick makes a single row of pixels appear in the next
! * character. When a bold character is removed, the next
* character should be redrawn too. This happens for our own GUI
* and for some xterms. */
if (
--- 5132,5139 ----
#endif
#if defined(FEAT_GUI) || defined(UNIX)
! /* The bold trick makes a single column of pixels appear in the
! * next character. When a bold character is removed, the next
* character should be redrawn too. This happens for our own GUI
* and for some xterms. */
if (
***************
*** 6276,6284 ****
--- 6276,6290 ----
int pcc[MAX_MCO];
# endif
#endif
+ #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
+ int force_redraw_this;
+ int force_redraw_next = FALSE;
+ #endif
+ int need_redraw;
if (ScreenLines == NULL || row >= screen_Rows) /* safety check */
return;
+ off = LineOffset[row] + col;
#ifdef FEAT_MBYTE
/* When drawing over the right halve of a double-wide char clear out the
***************
*** 6288,6297 ****
&& !gui.in_use
# endif
&& mb_fix_col(col, row) != col)
! screen_puts_len((char_u *)" ", 1, row, col - 1, 0);
#endif
- off = LineOffset[row] + col;
#ifdef FEAT_MBYTE
max_off = LineOffset[row] + screen_Columns;
#endif
--- 6294,6314 ----
&& !gui.in_use
# endif
&& mb_fix_col(col, row) != col)
! {
! ScreenLines[off - 1] = ' ';
! ScreenAttrs[off - 1] = 0;
! if (enc_utf8)
! {
! ScreenLinesUC[off - 1] = 0;
! ScreenLinesC[0][off - 1] = 0;
! }
! /* redraw the previous cell, make it empty */
! screen_char(off - 1, row, col - 1);
! /* force the cell at "col" to be redrawn */
! force_redraw_next = TRUE;
! }
#endif
#ifdef FEAT_MBYTE
max_off = LineOffset[row] + screen_Columns;
#endif
***************
*** 6355,6361 ****
}
#endif
! if (ScreenLines[off] != c
#ifdef FEAT_MBYTE
|| (mbyte_cells == 2
&& ScreenLines[off + 1] != (enc_dbcs ? ptr[1] : 0))
--- 6372,6383 ----
}
#endif
! #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
! force_redraw_this = force_redraw_next;
! force_redraw_next = FALSE;
! #endif
!
! need_redraw = ScreenLines[off] != c
#ifdef FEAT_MBYTE
|| (mbyte_cells == 2
&& ScreenLines[off + 1] != (enc_dbcs ? ptr[1] : 0))
***************
*** 6367,6386 ****
|| screen_comp_differs(off, u8cc)))
#endif
|| ScreenAttrs[off] != attr
! || exmode_active
)
{
#if defined(FEAT_GUI) || defined(UNIX)
/* The bold trick makes a single row of pixels appear in the next
* character. When a bold character is removed, the next
* character should be redrawn too. This happens for our own GUI
! * and for some xterms.
! * Force the redraw by setting the attribute to a different value
! * than "attr", the contents of ScreenLines[] may be needed by
! * mb_off2cells() further on.
! * Don't do this for the last drawn character, because the next
! * character may not be redrawn. */
! if (
# ifdef FEAT_GUI
gui.in_use
# endif
--- 6389,6408 ----
|| screen_comp_differs(off, u8cc)))
#endif
|| ScreenAttrs[off] != attr
! || exmode_active;
!
! if (need_redraw
! #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
! || force_redraw_this
! #endif
)
{
#if defined(FEAT_GUI) || defined(UNIX)
/* The bold trick makes a single row of pixels appear in the next
* character. When a bold character is removed, the next
* character should be redrawn too. This happens for our own GUI
! * and for some xterms. */
! if (need_redraw && ScreenLines[off] != ' ' && (
# ifdef FEAT_GUI
gui.in_use
# endif
***************
*** 6390,6412 ****
# ifdef UNIX
term_is_xterm
# endif
! )
{
! int n;
! n = ScreenAttrs[off];
! # ifdef FEAT_MBYTE
! if (col + mbyte_cells < screen_Columns
! && (n > HL_ALL || (n & HL_BOLD))
! && (len < 0 ? ptr[mbyte_blen] != NUL
! : ptr + mbyte_blen < text + len))
! ScreenAttrs[off + mbyte_cells] = attr + 1;
! # else
! if (col + 1 < screen_Columns
! && (n > HL_ALL || (n & HL_BOLD))
! && (len < 0 ? ptr[1] != NUL : ptr + 1 < text + len))
! ScreenLines[off + 1] = 0;
! # endif
}
#endif
#ifdef FEAT_MBYTE
--- 6412,6425 ----
# ifdef UNIX
term_is_xterm
# endif
! ))
{
! int n = ScreenAttrs[off];
! if (n > HL_ALL)
! n = syn_attr2attr(n);
! if (n & HL_BOLD)
! force_redraw_next = TRUE;
}
#endif
#ifdef FEAT_MBYTE
***************
*** 6493,6498 ****
--- 6506,6525 ----
++ptr;
}
}
+
+ #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
+ /* If we detected the next character needs to be redrawn, but the text
+ * doesn't extend up to there, update the character here. */
+ if (force_redraw_next && col < screen_Columns)
+ {
+ # ifdef FEAT_MBYTE
+ if (enc_dbcs != 0 && dbcs_off2cells(off, max_off) > 1)
+ screen_char_2(off, row, col);
+ else
+ # endif
+ screen_char(off, row, col);
+ }
+ #endif
}
#ifdef FEAT_SEARCH_EXTRA
*** ../vim-7.2.140/src/version.c Wed Mar 11 17:44:38 2009
--- src/version.c Wed Mar 11 17:55:22 2009
***************
*** 678,679 ****
--- 678,681 ----
{ /* Add new patch number below this line */
+ /**/
+ 141,
/**/
--
Some of the well know MS-Windows errors:
ETIME Wrong time, wait a little while
ECRASH Try again...
EDETECT Unable to detect errors
EOVER You lost! Play another game?
ENOCLUE Eh, what did you want?
/// Bram Moolenaar -- Bram@Moolenaar.net -- http://www.Moolenaar.net \\\
/// sponsor Vim, vote for features -- http://www.Vim.org/sponsor/ \\\
\\\ download, build and distribute -- http://www.A-A-P.org ///
\\\ help me help AIDS victims -- http://ICCF-Holland.org ///