mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-25 10:03:03 +01:00
b337ddfd01
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
36 lines
1.7 KiB
Text
36 lines
1.7 KiB
Text
jackdmp (aka JACK2) is a C++ version of the JACK low-latency audio
|
|
server for multi-processor machines. It is a new implementation
|
|
of the JACK server core features that aims in removing some
|
|
limitations of the JACK1 design. The activation system has been
|
|
changed for a data flow model and lock-free programming techniques
|
|
for graph access have been used to have a more dynamic and
|
|
robust system.
|
|
|
|
- jackdmp use a new client activation model that allows simultaneous
|
|
client execution (on a smp machine) when parallel clients exist
|
|
in the graph (client that have the same inputs). This activation model
|
|
allows to better use available CPU on a smp machine, but also works
|
|
on a mono-processor machine.
|
|
|
|
- jackdmp use a lock-free way to access (read/write) the client graph,
|
|
thus allowing connections/disconnection to be done without
|
|
interrupting the audio stream. The result is that
|
|
connections/disconnections are glitch-free.
|
|
|
|
- jackdmp can work in 2 different modes at the server level :
|
|
- synchronous activation : in a given cycle, the server waits for
|
|
all clients to be finished (similar to normal jackd)
|
|
- asynchronous activation : in a given cycle, the server does not
|
|
wait for all clients to be finished and use output buffer
|
|
computed the previous cycle.
|
|
|
|
The audible result of this mode is that if a client is not activated
|
|
during one cycle, other clients may still run and the resulting audio
|
|
stream will still be produced (even if its partial in some way).
|
|
This mode usually result in fewer (less audible) audio glitches in a
|
|
loaded system.
|
|
|
|
NOTE: this package conflicts with jack-audio-connection-kit: install
|
|
only one of the two.
|
|
|
|
Optional dependencies are celt, libffado and opus.
|