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Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
32 lines
1.4 KiB
Text
32 lines
1.4 KiB
Text
colem (ColecoVision emulator)
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ColEm is a portable emulator of the old ColecoVision videogame console.
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It should run most ColecoVision games and supports Coleco's SuperAction
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controllers with spin wheels.
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ColEm uses PulseAudio for audio. If you *really* *hate* pulse, see the
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file README.oss.
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In order to run ColecoVision games, you will need a copy of the system
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ROM image, but for copyright reasons, no ROM image is included.
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The file is generally called "coleco.rom" or "coleco.zip" (which
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contains "coleco.rom"). If you own a ColecoVision console, depending
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on the laws where you live, it may or may not be legal for you to use a
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copy of the ROM. If it's legal, you can either crack open your console,
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remove the ROM chip, and read the data from it... or use google-fu to
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find an already-dumped image file. Legal issues aside, you have 2 ways
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to provide the ROM image for the emulator to use:
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1. Buld the package with the ROM image:
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Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom")
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in the directory with the SlackBuild script. The resulting package
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will include the ROM image in "usr/share/colem/coleco.rom". If you
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do this, DO NOT give anyone a copy of the package! Using the ROM
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might possibly be legal, but bundling it with ColEm is against the
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ColEm license.
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2. Build the package without the ROM image:
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After installing the package, manually place a copy of "coleco.rom" in
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"/usr/share/colem/" or "~/.colem/".
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