mirror of
https://github.com/Ponce/slackbuilds
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1362736960
Signed-off-by: B. Watson <yalhcru@gmail.com>
1411 lines
24 KiB
Text
1411 lines
24 KiB
Text
# pod source for stella man page. Convert with:
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# pod2man --stderr -s6 -cSlackBuilds.org -r5.0.2 -u stella.pod > stella.6
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=pod
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=head1 NAME
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stella - an Atari 2600 emulator
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=head1 SYNOPSIS
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B<stella> I<options> I<ROM file>
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=head1 DESCRIPTION
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B<stella> is a comprehensive emulator of the old Atari 2600 video-game
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console. It support most Atari 2600 games and many peripherals.
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If you start Stella and do not specify a ROM image, it will start in
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'ROM Launcher' mode. If this is your first time starting Stella, you
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will be asked to select the default ROM directory to use.
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This man page only documents the command-line options and default
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keybindings. The complete documentation is in I<index.html> and
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I<debugger.html>, usually installed in I</usr/share/doc/stella/> or
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I</usr/doc/stella-4.7.2/>.
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=head1 OPTIONS
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=over 4
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=item B<-video> <direct3d|opengl|opengles2|opengles|software>
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Use the given rendering backend (where applicable); default is the best
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available mode detected.
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=item B<-vsync> <1|0>
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Synchronize screen updates to the vertical blank period. This can
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result in smoother updates, and eliminate tearing.
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=item B<-fullscreen> <1|0>
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Enable fullscreen mode.
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=item B<-center> <1|0>
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Centers game window (if possible).
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=item B<-palette> <standard|z26|user>
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Set the palette to either normal Stella, the one used in the z26
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emulator, or a user-defined palette.
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=item B<-colorloss> <1|0>
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Enable/disable the PAL color-loss effect.
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=item B<-framerate> <number>
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Display the given number of frames per second. Normally, Stella will
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determine framerate based on number of scanlines. Setting this to 0
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automatically enables auto-frame calculation (ie, framerate based on
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scanlines).
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=item B<-timing> <sleep|busy>
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Determines type of wait to perform between processing frames. Sleep
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will release the CPU as much as possible, and is the preferred method
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on laptops (and other low-powered devices) and when using VSync. Busy
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will emulate z26 busy-wait behaviour, and use all possible CPU time,
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but may eliminate graphical 'tearing' in software mode.
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=item B<-uimessages> <1|0>
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Enable or disable display of message in the UI. Note that messages
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indicating serious errors override this setting, and are always shown.
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=item B<-sound> <1|0>
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Enable or disable sound generation.
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=item B<-fragsize> <number>
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Specify the sound fragment size to use. Linux/Mac seems to work with
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512, Windows usually needs 1024.
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=item B<-freq> <number>
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Set sound sample output frequency (11025,22050,31400,44100,48000)
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Default is 31400. Do not change unless you experience sound issues.
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=item B<-volume> <number>
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Set the volume (0 - 100).
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=item B<-tia.zoom> <zoom>
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Use the specified zoom level (integer) while in TIA/emulation mode.
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=item B<-tia.inter> <1|0>
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Use interpolation for the TIA image (results in blending/smoothing of
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the image).
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=item B<-tia.aspectn> <number>
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=item B<-tia.aspectp> <number>
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Specify the amount (as a percentage) to scale the TIA image width in
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NTSC and PAL mode. Since many video modes do not use square pixels, you
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can reduce width until the pixels appear square. Allowable values are
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80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and
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105 - 110 for PAL.
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=item B<-tia.fsfill> <1|0>
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Stretch TIA image completely while in fullscreen mode (vs. an integral
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stretch which won't necessarily completely fill the screen).
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=item B<-tia.dbgcolors> <roygbp>
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Assigns the colours (R)ed, (O)range, (Y)ellow, (G)reen,
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(B)lue and (P)urple to each graphical register P0/M0/P1/M1/PF/BL,
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respectively. Currently, these can be changed around to apply different
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colours to the respective register.
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=item B<-tv.phosphor> <always|byrom>
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When to use phosphor mode.
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=item B<-tv.phosblend> <0 - 100>
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Set default blend level in phosphor mode.
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=item B<-tv.filter> <1 - 6>
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Blargg TV effects, 0 is disabled, next numbers in sequence represent
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presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom'
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modes.
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=item B<-tv.scanlines> <0 - 100>
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Blargg TV effects scanline intensity, where 0 means completely off.
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=item B<-tv.scaninter> <1|0>
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Blargg TV effects scanline interpolation, resulting in
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blending/smoothing of the scanlines.
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=item B<-tv.jitter> <1|0>
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Enable TV jitter effect.
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=item B<-tv.jitter_recovery> <1 - 20>
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Set recovery time for TV jitter effect.
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=item B<-tv.contrast> <number>
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Blargg TV effects 'contrast' (only available in custom mode, range -1.0
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to 1.0).
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=item B<-tv.brightness> <number>
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Blargg TV effects 'brightness' (only available in custom mode, range
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-1.0 to 1.0).
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=item B<-tv.hue> <number>
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Blargg TV effects 'hue' (only available in custom mode, range -1.0 to
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1.0).
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=item B<-tv.saturation> <number>
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Blargg TV effects 'saturation' (only available in custom mode, range
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-1.0 to 1.0).
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=item B<-tv.gamma> <number>
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Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to
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1.0).
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=item B<-tv.sharpness> <number>
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Blargg TV effects 'sharpness' (only available in custom mode, range
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-1.0 to 1.0).
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=item B<-tv.resolution> <number>
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Blargg TV effects 'resolution' (only available in custom mode, range
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-1.0 to 1.0).
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=item B<-tv.artifacts> <number>
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Blargg TV effects 'artifacts' (only available in custom mode, range
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-1.0 to 1.0).
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=item B<-tv.fringing> <number>
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Blargg TV effects 'fringing' (only available in custom mode, range -1.0
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to 1.0).
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=item B<-tv.bleed> <number>
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Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to
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1.0).
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=item B<-cheat> <code>
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Use the specified cheatcode (see Cheat section for description).
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=item B<-loglevel> <0|1|2>
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Indicates level of logging to perform while the application is running.
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Zero completely disables logging (except for serious errors), while the
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remaining numbers show increasingly more detail.
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=item B<-logtoconsole> <1|0>
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Indicates that logged output should be printed to the
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console/commandline as it's being collected. An internal log will still
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be kept, and the amount of logging is still controlled by 'loglevel'.
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=item B<-joydeadzone> <number>
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Sets the joystick axis deadzone area for joysticks/gamepads. All values
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within the deadzone are treated as zero-axis values, while only those
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values outside are registered as valid input. Accepts a number from 0 -
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29, and uses the formula 3200 + number * 1000. So the possible deadzone
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values range from 3200 to 32200.
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=item B<-joyallow4> <1|0>
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Allow all 4 directions on a joystick to be pressed simultaneously.
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Bumper Bash ignores this setting, and always allows all 4 directions.
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=item B<-usemouse> <always|analog|never>
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Use mouse as a controller as specified by ROM properties in specific
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case. Always and never are self-explanatory, analog means only for
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analog-type devices (paddles, trackball, etc).
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=item B<-grabmouse> <1|0>
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Locks the mouse cursor in the game window in emulation mode.
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=item B<-cursor> <0,1,2,3>
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Set cursor state in UI/emulation modes.
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=item B<-dsense> <number>
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Sensitivity for emulation of paddles when using a digital device (ie,
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joystick digital axis or button, keyboard key, etc). Valid range of
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values is from 1 to 20, with larger numbers causing faster movement.
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=item B<-msense> <number>
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Sensitivity for emulation of paddles when using a mouse. Valid range of
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values is from 1 to 20, with larger numbers causing faster movement.
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=item B<-tsense> <number>
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Sensitivity of mouse emulated trackball movement (1-20).
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=item B<-saport> <lr|rl>
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Determines how to enumerate the Stelladaptor/2600-daptor devices in the
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order they are found: 'lr' means first is left port, second is right
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port, 'rl' means the opposite.
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=item B<-ctrlcombo> <1|0>
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Use control-x key combos. This is normally enabled, since the Quit
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command is tied to 'Control-q'. However, there are times when a
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2-player game is using either the 'f' or 'r' keys for movement, and
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pressing Control (for Fire) will perform an unwanted action associated
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with Control-r or Control-f.
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=item B<-autoslot> <1|0>
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Automatically switch to the next available save state slot after saving
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a ROM state file.
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=item B<-stats> <1|0>
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Overlay console info on the TIA image during emulation.
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=item B<-fastscbios> <1|0>
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Disable Supercharger BIOS progress loading bars.
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=item B<-snapsavedir> <path>
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The directory to save snapshot files to.
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=item B<-snaploaddir> <path>
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The directory to load snapshot files from.
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=item B<-snapname> <int|rom>
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When saving snapshots, use either the internal database name or the
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actual ROM filename.
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=item B<-sssingle> <1|0>
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Generate single snapshot instead of many, overwriting any previous
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snapshots.
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=item B<-ss1x> <1|0>
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Ignore any scaling applied to the TIA image, and save snapshot in
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unscaled (1x) mode.
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=item B<-ssinterval> <number>
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Set the interval in seconds between taking snapshots in continuous
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snapshot mode (currently, 1 - 10).
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=item B<-rominfo> <rom>
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Display detailed information about the given ROM, and then exit Stella.
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=item B<-listrominfo>
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Prints relevant contents of the Stella ROM database, one ROM per line,
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and then exit Stella. This can be used for external frontends.
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=item B<-exitlauncher> <1|0>
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Always exit to ROM launcher when exiting a ROM (normally, an exit to
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launcher only happens when started with the launcher).
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=item B<-launcherres> <WxH>
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Set the size of the ROM launcher.
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=item B<-launcherfont> <small|medium|large>
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Set the size of the font in the ROM launcher.
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=item B<-launcherexts> <allfiles|allroms|LIST>
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Specifies which files to show in the ROM launcher ('allfiles' is
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self-explanatory, 'allroms' is all files with valid rom extensions
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(currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of
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valid rom extensions.
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=item B<-romviewer> <0|1|2>
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Hide ROM info viewer in ROM launcher mode (0), or use the given zoom
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level (1 or 2).
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=item B<-uipalette> <standard|classic>
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Use the specified palette for UI elements. B<classic> is green-on-black,
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B<standard> is more colorful.
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=item B<-listdelay> <delay>
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Set the amount of time to wait between treating successive keypresses
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as a single word in list widgets (value can range from 300-1000). Use
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'0' to disable list-skipping completely,
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=item B<-mwheel> <lines>
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Set the number of lines a mousewheel will scroll in the UI.
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=item B<-romdir> <dir>
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Set the directory where the ROM launcher will start.
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=item B<-statedir> <dir>
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Set the directory in which to access state files.
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=item B<-cheatfile> <file>
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Set the full pathname of the cheatfile database.
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=item B<-palettefile> <file>
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Set the full pathname of the user-defined palette file.
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=item B<-propsfile> <file>
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Set the full pathname of the ROM properties file.
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=item B<-nvramdir> <dir>
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Set the directory in which to access non-volatile (flash/EEPROM) files.
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=item B<-cfgdir> <dir>
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Set the directory in which to access Distella config files.
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=item B<-avoxport> <name>
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Set the name of the serial port where an AtariVox is connected.
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=item B<-maxres> <WxH>
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Useful for developers, this sets the maximum size of window that can be
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created, allowing to simulate testing on 'smaller' systems.
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=item B<-help>
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Prints a help message describing these options, and then exit Stella.
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The following are useful to developers. Only use them if you know
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what you're doing! Note that in all cases, the values supplied to
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the arguments are not case sensitive.
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Argument Description
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=item B<-dis.resolve> <1|0>
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Try to differentiate between code vs. data sections in the
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disassembler. See the Debugger section for more information.
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=item B<-dis.gfxformat> <2|16>
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Sets the base to use for displaying GFX sections in the disassembler.
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=item B<-dis.showaddr> <1|0>
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Shows/hides opcode addresses in the disassembler.
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=item B<-dis.relocate> <1|0>
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Relocate calls out of address range in the disassembler.
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=item B<-dbg.res> <WxH>
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Set the size of the debugger window.
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=item B<-dbg.fontstyle> <0|1|2|3>
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How to use bold fonts in the debugger window. '0' means all normal
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font, '1' is bold labels only, '2' is bold non-labels only, '3' is all
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bold font.
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=item B<-break> <address>
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Set a breakpoint at specified address.
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=item B<-debug>
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Immediately jump to debugger mode when starting Stella.
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=item B<-holdjoy0> <U,D,L,R,F>
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Start the emulator with the left joystick direction/button held down
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(ie, use 'UF' for up and fire).
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=item B<-holdjoy1> <U,D,L,R,F>
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Start the emulator with the right joystick direction/button held down
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(ie, use 'UF' for up and fire).
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=item B<-holdselect>
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Start the emulator with the Game Select switch held down.
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=item B<-holdreset>
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Start the emulator with the Game Reset switch held down.
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=item B<-tiadriven> <1|0>
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Set unused TIA pins to be randomly driven high or low on a read/peek.
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If disabled, use the last databus value for those pins instead.
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=item B<-cpurandom> <S,A,X,Y,P>
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On reset, randomize the content of the specified CPU registers.
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=item B<-ramrandom> <1|0>
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On reset, either randomize all RAM content, or zero it out instead.
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=item B<-bs> <type>
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Set "Cartridge.Type" property. See the Game Properties section for
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valid types.
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=item B<-type> <type>
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Same as using -bs.
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=item B<-channels> <Mono|Stereo>
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Set "Cartridge.Sound" property.
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=item B<-ld> <A|B>
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Set "Console.LeftDifficulty" property.
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=item B<-rd> <A|B>
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Set "Console.RightDifficulty" property.
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=item B<-tv> <Color|BW>
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Set "Console.TelevisionType" property.
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=item B<-sp> <Yes|No>
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Set "Console.SwapPorts" property.
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=item B<-lc> <type>
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Set "Controller.Left" property. See the Game Properties section for
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valid types.
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=item B<-rc> <type>
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Set "Controller.Right" property. See the Game Properties section for
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valid types.
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=item B<-bc> <type>
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Sets both "Controller.Left" and "Controller.Right" properties. See the
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Game Properties section for valid types.
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=item B<-cp> <Yes|No>
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Set "Controller.SwapPaddles" property.
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=item B<-ma> <Auto|XY>
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Set "Controller.MouseAxis" property. See the Game Properties section
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for valid types.
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=item B<-format> <format>
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Set "Display.Format" property. See the Game Properties section for
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valid formats.
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=item B<-ystart> <number>
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Set "Display.YStart" property (0 - 64).
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=item B<-height> <number>
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Set "Display.Height" property (210 - 256).
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=item B<-pp> <Yes|No>
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Set "Display.Phosphor" property.
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=item B<-ppblend> <number>
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Set "Display.PPBlend" property, used for phosphor effect (0-100).
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Default is 77.
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=item B<-thumb.trapfatal> <1|0>
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The default of true allows the Thumb ARM emulation to throw an
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|
exception and enter the debugger on fatal errors. When disabled, such
|
|
fatal errors are simply logged, and emulation continues. Do not use
|
|
this unless you know exactly what you're doing, as it changes the
|
|
behaviour as compared to real hardware. Note that Thumb ARM emulation
|
|
only applies to the BUS, CDF, and DPC+ cartridge types.
|
|
|
|
=back
|
|
|
|
=head1 KEYBOARD
|
|
|
|
The Atari 2600 console controls and controllers are mapped to the
|
|
computer's keyboard as shown in the following tables. However, most of
|
|
these events can be remapped to other keys on your keyboard or buttons
|
|
on your joystick (see B<Advanced Configuration - Event Remapping> in
|
|
the HTML documentation). The tables below show the default settings.
|
|
|
|
=head2 Console Controls (can be remapped)
|
|
|
|
=over 4
|
|
|
|
=item B<Control + q>
|
|
|
|
Exit emulator
|
|
|
|
=item B<Escape>
|
|
|
|
Exit game mode/enter launcher mode
|
|
|
|
=item B<Tab>
|
|
|
|
Enter/exit options mode
|
|
|
|
=item B<Backslash (\)>
|
|
|
|
Enter/exit command mode
|
|
|
|
=item B<Backquote (`)>
|
|
|
|
Enter/exit debugger
|
|
|
|
=item B<F1>
|
|
|
|
Select Game
|
|
|
|
=item B<F2>
|
|
|
|
Reset Game
|
|
|
|
=item B<F3>
|
|
|
|
Color TV
|
|
|
|
=item B<F4>
|
|
|
|
Black/White TV
|
|
|
|
=item B<F5>
|
|
|
|
Left Player Difficulty A
|
|
|
|
=item B<F6>
|
|
|
|
Left Player Difficulty B
|
|
|
|
=item B<F7>
|
|
|
|
Right Player Difficulty A
|
|
|
|
=item B<F8>
|
|
|
|
Right Player Difficulty B
|
|
|
|
=item B<F9>
|
|
|
|
Save state to current slot
|
|
|
|
=item B<F10>
|
|
|
|
Change current state slot
|
|
|
|
=item B<F11>
|
|
|
|
Load state from current slot
|
|
|
|
=item B<F12>
|
|
|
|
Save PNG snapshot
|
|
|
|
=item B<Pause>
|
|
|
|
Pause/resume emulation
|
|
|
|
=back
|
|
|
|
=head2 Joystick / BoosterGrip Controller (can be remapped)
|
|
|
|
=head3 Left Joystick (Joy0)
|
|
|
|
=over 4
|
|
|
|
=item B<Up arrow>
|
|
|
|
Joystick Up
|
|
|
|
=item B<Down arrow>
|
|
|
|
Joystick Down
|
|
|
|
=item B<Left arrow>
|
|
|
|
Joystick Left
|
|
|
|
=item B<Right arrow>
|
|
|
|
Joystick Right
|
|
|
|
=item B<Space>
|
|
|
|
Fire Button
|
|
|
|
=item B<4>
|
|
|
|
Trigger Button
|
|
|
|
=item B<5>
|
|
|
|
Booster Button
|
|
|
|
=back
|
|
|
|
=head3 Right Joystick (Joy1)
|
|
|
|
=over 4
|
|
|
|
=item B<Y>
|
|
|
|
Joystick Up
|
|
|
|
=item B<H>
|
|
|
|
Joystick Down
|
|
|
|
=item B<G>
|
|
|
|
Joystick Left
|
|
|
|
=item B<J>
|
|
|
|
Joystick Right
|
|
|
|
=item B<F>
|
|
|
|
Fire Button
|
|
|
|
=item B<6>
|
|
|
|
Trigger Button
|
|
|
|
=item B<7>
|
|
|
|
Booster Button
|
|
|
|
=back
|
|
|
|
=head2 Paddle Controller digital emulation (can be remapped independently of joystick controller)
|
|
|
|
=head3 Left Paddles
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy0 Left'>
|
|
|
|
Paddle 0 decrease
|
|
|
|
=item B<Same as 'Joy0 Right'>
|
|
|
|
Paddle 0 increase
|
|
|
|
=item B<Same as 'Joy0 Fire'>
|
|
|
|
Paddle 0 Fire
|
|
|
|
=item B<Same as 'Joy0 Up'>
|
|
|
|
Paddle 1 decrease
|
|
|
|
=item B<Same as 'Joy0 Down'>
|
|
|
|
Paddle 1 increase
|
|
|
|
=item B<Same as 'Joy0 Booster'>
|
|
|
|
Paddle 1 Fire
|
|
|
|
=back
|
|
|
|
=head3 Right Paddles
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy1 Left'>
|
|
|
|
Paddle 2 decrease
|
|
|
|
=item B<Same as 'Joy1 Right'>
|
|
|
|
Paddle 2 increase
|
|
|
|
=item B<Same as 'Joy1 Fire'>
|
|
|
|
Paddle 2 Fire
|
|
|
|
=item B<Same as 'Joy1 Up'>
|
|
|
|
Paddle 3 decrease
|
|
|
|
=item B<Same as 'Joy1 Down'>
|
|
|
|
Paddle 3 increase
|
|
|
|
=item B<Same as 'Joy1 Booster'>
|
|
|
|
Paddle 3 Fire
|
|
|
|
=back
|
|
|
|
=head2 Driving Controller (cannot be remapped, always associated with joystick controller)
|
|
|
|
=head3 Left Driving
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy0 Left'>
|
|
|
|
Left Direction
|
|
|
|
=item B<Same as 'Joy0 Right'>
|
|
|
|
Right Direction
|
|
|
|
=item B<Same as 'Joy0 Fire'>
|
|
|
|
Fire Button
|
|
|
|
=back
|
|
|
|
=head3 Right Driving
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy1 Left'>
|
|
|
|
Left Direction
|
|
|
|
=item B<Same as 'Joy1 Right'>
|
|
|
|
Right Direction
|
|
|
|
=item B<Same as 'Joy1 Fire'>
|
|
|
|
Fire Button
|
|
|
|
=back
|
|
|
|
=head2 Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers)
|
|
|
|
=head3 Left Pad
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy0 Up'>
|
|
|
|
Pad Up
|
|
|
|
=item B<Same as 'Joy0 Down'>
|
|
|
|
Pad Down
|
|
|
|
=item B<Same as 'Joy0 Left'>
|
|
|
|
Pad Left
|
|
|
|
=item B<Same as 'Joy0 Right'>
|
|
|
|
Pad Right
|
|
|
|
=item B<Same as 'Joy0 Fire'>
|
|
|
|
Button 'B'
|
|
|
|
=item B<Same as 'Joy0 Booster'>
|
|
|
|
Button 'C'
|
|
|
|
=back
|
|
|
|
=head3 Right Pad
|
|
|
|
=over 4
|
|
|
|
=item B<Same as 'Joy1 Up'>
|
|
|
|
Pad Up
|
|
|
|
=item B<Same as 'Joy1 Down'>
|
|
|
|
Pad Down
|
|
|
|
=item B<Same as 'Joy1 Left'>
|
|
|
|
Pad Left
|
|
|
|
=item B<Same as 'Joy1 Right'>
|
|
|
|
Pad Right
|
|
|
|
=item B<Same as 'Joy1 Fire'>
|
|
|
|
Button 'B'
|
|
|
|
=item B<Same as 'Joy1 Booster'>
|
|
|
|
Button 'C'
|
|
|
|
=back
|
|
|
|
=head2 Keypad Controller (can be remapped)
|
|
|
|
=head3 Left Keypad
|
|
|
|
=over 4
|
|
|
|
=item B<1>
|
|
|
|
1
|
|
|
|
=item B<2>
|
|
|
|
2
|
|
|
|
=item B<3>
|
|
|
|
3
|
|
|
|
=item B<Q>
|
|
|
|
4
|
|
|
|
=item B<W>
|
|
|
|
5
|
|
|
|
=item B<E>
|
|
|
|
6
|
|
|
|
=item B<A>
|
|
|
|
7
|
|
|
|
=item B<S>
|
|
|
|
8
|
|
|
|
=item B<D>
|
|
|
|
9
|
|
|
|
=item B<Z>
|
|
|
|
.
|
|
|
|
=item B<X>
|
|
|
|
0
|
|
|
|
=item B<C>
|
|
|
|
#
|
|
|
|
=back
|
|
|
|
=head3 Right Keypad
|
|
|
|
=over 4
|
|
|
|
=item B<8>
|
|
|
|
1
|
|
|
|
=item B<9>
|
|
|
|
2
|
|
|
|
=item B<0>
|
|
|
|
3
|
|
|
|
=item B<I>
|
|
|
|
4
|
|
|
|
=item B<O>
|
|
|
|
5
|
|
|
|
=item B<P>
|
|
|
|
6
|
|
|
|
=item B<K>
|
|
|
|
7
|
|
|
|
=item B<L>
|
|
|
|
8
|
|
|
|
=item B<;>
|
|
|
|
9
|
|
|
|
=item B<,>
|
|
|
|
.
|
|
|
|
=item B<.>
|
|
|
|
0
|
|
|
|
=item B</>
|
|
|
|
#
|
|
|
|
=back
|
|
|
|
=head2 CompuMate Controller (cannot be remapped)
|
|
|
|
=over 4
|
|
|
|
=item B< 0 - 9>
|
|
|
|
0 - 9
|
|
|
|
=item B< A - Z>
|
|
|
|
A - Z
|
|
|
|
=item B< Comma>
|
|
|
|
Comma
|
|
|
|
=item B< Period>
|
|
|
|
Period
|
|
|
|
=item B< Control (left or right)>
|
|
|
|
Func
|
|
|
|
=item B< Shift (left or right)>
|
|
|
|
Shift
|
|
|
|
=item B< Return/Enter>
|
|
|
|
Enter
|
|
|
|
=item B< Space>
|
|
|
|
Space
|
|
|
|
=item B< Backspace>
|
|
|
|
Func-Space
|
|
|
|
=item B< + or Shift-1>
|
|
|
|
+
|
|
|
|
=item B< - or Shift-2>
|
|
|
|
-
|
|
|
|
=item B< Shift-3>
|
|
|
|
*
|
|
|
|
=item B< / or Shift-4>
|
|
|
|
/
|
|
|
|
=item B< = or Shift-5>
|
|
|
|
=
|
|
|
|
=item B< ? (Shift-/) or Shift-6>
|
|
|
|
?
|
|
|
|
=item B< Shift-7>
|
|
|
|
$
|
|
|
|
=item B< [ or Shift-8>
|
|
|
|
[
|
|
|
|
=item B< ] or Shift-9>
|
|
|
|
]
|
|
|
|
=item B< " (Shift-') or Shift-0>
|
|
|
|
"
|
|
|
|
=back
|
|
|
|
=head2 TV effects (cannot be remapped, only active in TIA mode)
|
|
|
|
=over 4
|
|
|
|
=item B<Alt + 1>
|
|
|
|
Disable TV effects
|
|
|
|
=item B<Alt + 2>
|
|
|
|
Select 'Composite' preset
|
|
|
|
=item B<Alt + 3>
|
|
|
|
Select 'S-video' preset
|
|
|
|
=item B<Alt + 4>
|
|
|
|
Select 'RGB' preset
|
|
|
|
=item B<Alt + 5>
|
|
|
|
Select 'Badly adjusted' preset
|
|
|
|
=item B<Alt + 6>
|
|
|
|
Select 'Custom' preset
|
|
|
|
=item B<Shift-Alt + 7>
|
|
|
|
Decrease scanline intensity
|
|
|
|
=item B<Alt + 7>
|
|
|
|
Increase scanline intensity
|
|
|
|
=item B<Shift-Alt + 8>
|
|
|
|
Disable scanline interpolation
|
|
|
|
=item B<Alt + 8>
|
|
|
|
Enable scanline interpolation
|
|
|
|
=item B<Shift-Alt + 9>
|
|
|
|
Select previous 'Custom' mode attribute (*)
|
|
|
|
=item B<Alt + 9>
|
|
|
|
Select next 'Custom' mode attribute (*)
|
|
|
|
=item B<Shift-Alt + 0>
|
|
|
|
Decrease 'Custom' selected attribute value (*)
|
|
|
|
=item B<Alt + 0>
|
|
|
|
Increase 'Custom' selected attribute value (*)
|
|
|
|
=back
|
|
|
|
Items marked as (*) are only available in 'Custom' preset mode
|
|
|
|
=head2 Developer Keys in TIA mode (cannot be remapped)
|
|
|
|
=over
|
|
|
|
=item B<Alt + PageUp>
|
|
|
|
Set "Display.YStart" to next larger value
|
|
|
|
=item B<Alt + PageDown>
|
|
|
|
Set "Display.YStart" to next smaller value
|
|
|
|
=item B<Control + PageUp>
|
|
|
|
Set "Display.Height" to next larger value
|
|
|
|
=item B<Control + PageDown>
|
|
|
|
Set "Display.Height" to next smaller value
|
|
|
|
=item B<Alt + l>
|
|
|
|
Toggle frame stats (scanline count/fps/bs type/etc)
|
|
|
|
=item B<Alt + z>
|
|
|
|
Toggle TIA Player0 object
|
|
|
|
=item B<Alt + x>
|
|
|
|
Toggle TIA Player1 object
|
|
|
|
=item B<Alt + c>
|
|
|
|
Toggle TIA Missile0 object
|
|
|
|
=item B<Alt + v>
|
|
|
|
Toggle TIA Missile1 object
|
|
|
|
=item B<Alt + b>
|
|
|
|
Toggle TIA Ball object
|
|
|
|
=item B<Alt + n>
|
|
|
|
Toggle TIA Playfield object
|
|
|
|
=item B<Shift-Alt + z>
|
|
|
|
Toggle TIA Player0 collisions
|
|
|
|
=item B<Shift-Alt + x>
|
|
|
|
Toggle TIA Player1 collisions
|
|
|
|
=item B<Shift-Alt + c>
|
|
|
|
Toggle TIA Missile0 collisions
|
|
|
|
=item B<Shift-Alt + v>
|
|
|
|
Toggle TIA Missile1 collisions
|
|
|
|
=item B<Shift-Alt + b>
|
|
|
|
Toggle TIA Ball collisions
|
|
|
|
=item B<Shift-Alt + n>
|
|
|
|
Toggle TIA Playfield collisions
|
|
|
|
=item B<Alt + m>
|
|
|
|
Toggle TIA HMOVE blanks
|
|
|
|
=item B<Alt + Comma>
|
|
|
|
Toggle TIA 'Fixed Debug Colors' mode
|
|
|
|
=item B<Alt + .>
|
|
|
|
Toggle all TIA objects
|
|
|
|
=item B<Shift-Alt + .>
|
|
|
|
Toggle all TIA collisions
|
|
|
|
=back
|
|
|
|
=head2 Other Keys (cannot be remapped, except those marked with '*')
|
|
|
|
=over 4
|
|
|
|
=item B<Alt + =>
|
|
|
|
Switch to next larger zoom level
|
|
|
|
=item B<Alt + ->
|
|
|
|
Switch to next smaller zoom level
|
|
|
|
=item B<Alt + Enter>
|
|
|
|
Toggle fullscreen/windowed mode
|
|
|
|
=item B<Alt + [>
|
|
|
|
Decrease volume (*)
|
|
|
|
=item B<Alt + ]>
|
|
|
|
Increase volume (*)
|
|
|
|
=item B<Control + f>
|
|
|
|
Toggle console type in increasing order (NTSC/PAL/SECAM, etc))
|
|
|
|
=item B<Shift-Control + f>
|
|
|
|
Toggle console type in decreasing order (NTSC/PAL/SECAM, etc))
|
|
|
|
=item B<Control + s>
|
|
|
|
Save current properties to a new properties file
|
|
|
|
=item B<Control + 0>
|
|
|
|
Switch mouse between controller emulation modes
|
|
|
|
=item B<Control + 1>
|
|
|
|
Swap Stelladaptor/2600-daptor port ordering
|
|
|
|
=item B<Control + r>
|
|
|
|
Reload current ROM (singlecart ROM, TIA mode) or Load next game in ROM (multicart ROM, TIA mode)
|
|
|
|
=item B<Control + r>
|
|
|
|
Reload ROM listing (ROM launcher mode)
|
|
|
|
=item B<Backspace>
|
|
|
|
Emulate 'frying' effect (TIA mode) (*), Go to parent directory (UI mode) (*)
|
|
=item B<Alt + p>
|
|
|
|
Toggle 'phosphor' effect
|
|
|
|
=item B<Control + p>
|
|
|
|
Toggle palette
|
|
|
|
=item B<Control + l>
|
|
|
|
Toggle PAL color-loss effect
|
|
|
|
=item B<Alt + s>
|
|
|
|
Save continuous PNG snapshots (per interval)
|
|
|
|
=item B<Shift-Alt + s>
|
|
|
|
Save continuous PNG snapshots (every frame)
|
|
|
|
=back
|
|
|
|
=head2 UI keys in Text Editing areas (cannot be remapped)
|
|
|
|
=over 4
|
|
|
|
=item B<Home>
|
|
|
|
Move cursor to beginning of line
|
|
|
|
=item B<End>
|
|
|
|
Move cursor to end of line
|
|
|
|
=item B<Delete>
|
|
|
|
Remove character to right of cursor
|
|
|
|
=item B<Backspace>
|
|
|
|
Remove character to left of cursor
|
|
|
|
=item B<Control-a>
|
|
|
|
Same function as 'Home'
|
|
|
|
=item B<Control-e>
|
|
|
|
Same function as 'End'
|
|
|
|
=item B<Control-d>
|
|
|
|
Same function as 'Delete'
|
|
|
|
=item B<Control-k>
|
|
|
|
Remove all characters from cursor to end of line
|
|
|
|
=item B<Control-u>
|
|
|
|
Remove all characters from cursor to beginning of line
|
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=item B<Control-w>
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Remove entire word to left of cursor
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=item B<Control-Left>
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Move cursor to beginning of word to the left
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=item B<Control-Right>
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|
|
Move cursor to beginning of word to the right
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=item B<Control-c>
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Copy entire line to clipboard (not complete)
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=item B<Control-v>
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|
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Paste clipboard contents (not complete)
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=back
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=head1 FILES
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Starting with 5.0, B<stella> uses B<$HOME/.config/stella/> as
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the per-user config directory. Previous versions used B<$HOME/.stella/>.
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The config directory contains the following:
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|
|
=over 4
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|
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=item B<stellarc>
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|
|
|
The Stella config file, created by B<stella>. May be hand-edited, but
|
|
normally the built-in GUI is used to set these options.
|
|
|
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=item B<cfg/>
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|
|
Directory for DiStella config files, used only by the debugger.
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|
|
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=item B<nvram/>
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|
|
|
Directory used to store the contents of non-volatile cartridge memory.
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|
|
|
=item B<state/>
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|
|
|
Directory used to store save-states (see B<F9> key).
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=back
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|
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=head1 AUTHORS
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|
|
|
Stella was originally developed for Linux by Bradford W. Mott
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|
<bwmott@users.sourceforge.net>, and is currently maintained by Stephen
|
|
Anthony <stephena@users.sourceforge.net>. Other contributors include
|
|
Eckhard Stolberg <estolberg@users.sourceforge.net> and Brian Watson
|
|
<yalhcru@gmail.com>.
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=head1 SEE ALSO
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|
|
|
Stella web site: I<http://stella.sourceforge.net/>.
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