mirror of
https://github.com/Ponce/slackbuilds
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c4ef7d4b23
Signed-off-by: B. Watson <urchlay@slackware.uk>
94 lines
2.8 KiB
Bash
94 lines
2.8 KiB
Bash
#!/bin/bash
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# Slackware build script for jfsw_registered_data
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# This game is offered as a free download on both Steam and GoG. It also
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# was available from www.oldpcgaming.net from 2014 to late 2019, and
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# has been available on archive.org since late 2018.
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# 20211031 bkw: BUILD=3
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# - use iso-read to extract files from the iso, rather than loop-mounting.
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# - CREDITS.TXT => credits.txt.
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# - add OGGQUAL option.
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# 20200428 bkw: the old .7z from oldpcgaming.net has vanished along
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# with the site. Switched to a CD image from archive.org, in bin/cue
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# format. More work for this script to do, but as a nice bonus, we get
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# the CD audio tracks installed too.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=jfsw_registered_data
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VERSION=${VERSION:-1.2}
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BUILD=${BUILD:-3}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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# Depending on what was used to do the download, the %XX hex escapes
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# might get interpreted or not, handle either name.
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SRCNAM="Shadow Warrior (USA)"
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ZIPNAME1="$SRCNAM.zip"
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ZIPNAME2="Shadow%20Warrior%20%28USA%29.zip"
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ARCH=noarch
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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mkdir -p $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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[ -e "$CWD/$ZIPNAME1" ] && ZIPNAME="$ZIPNAME1" || ZIPNAME="$ZIPNAME2"
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unzip "$CWD/$ZIPNAME"
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chown -R root:root .
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chmod 644 *
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# The "source" file is a bin/cue cdrom image with multiple .bin files.
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# It took some effort to get bchunk to extract this correctly, and I've
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# moved the code into a separate script so that users of other distros
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# can possibly make use of it. In fact it's been tested on MacOSX :)
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sh $CWD/extract-shadow-warrior.sh "$SRCNAM.cue"
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GAMEDIR=$PKG/usr/share/games/jfsw
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $GAMEDIR $PKGDOC
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# We just extracted an iso image, now extract files from it.
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# Rather than loop-mounting the iso to extract the files, use
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# iso-read (part of Slackware's libcdio package).
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iso-read -i track01.iso -e swinst/sw.grp -o $GAMEDIR/sw_registered.grp
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iso-read -i track01.iso -e swinst/credits.txt -o $PKGDOC/credits.txt
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iso-read -i track01.iso -e swinst/license.txt -o $PKGDOC/license.txt
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iso-read -i track01.iso -e sw.ico -o $PKGDOC/sw.ico
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chmod 644 $PKGDOC/*
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sed -i 's,\r,,' $PKGDOC/*.txt
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# Done with the iso, now for the audio tracks (which have already been
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# converted to ogg).
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cp track??.ogg $GAMEDIR
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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