slackbuilds_ponce/games/jfsw_registered_data/jfsw_registered_data.SlackBuild
B. Watson c4ef7d4b23 games/jfsw_registered_data: Update email address.
Signed-off-by: B. Watson <urchlay@slackware.uk>
2022-06-09 13:19:11 -04:00

94 lines
2.8 KiB
Bash

#!/bin/bash
# Slackware build script for jfsw_registered_data
# Written by B. Watson (urchlay@slackware.uk)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# This game is offered as a free download on both Steam and GoG. It also
# was available from www.oldpcgaming.net from 2014 to late 2019, and
# has been available on archive.org since late 2018.
# 20211031 bkw: BUILD=3
# - use iso-read to extract files from the iso, rather than loop-mounting.
# - CREDITS.TXT => credits.txt.
# - add OGGQUAL option.
# 20200428 bkw: the old .7z from oldpcgaming.net has vanished along
# with the site. Switched to a CD image from archive.org, in bin/cue
# format. More work for this script to do, but as a nice bonus, we get
# the CD audio tracks installed too.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=jfsw_registered_data
VERSION=${VERSION:-1.2}
BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
# Depending on what was used to do the download, the %XX hex escapes
# might get interpreted or not, handle either name.
SRCNAM="Shadow Warrior (USA)"
ZIPNAME1="$SRCNAM.zip"
ZIPNAME2="Shadow%20Warrior%20%28USA%29.zip"
ARCH=noarch
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
mkdir -p $PRGNAM-$VERSION
cd $PRGNAM-$VERSION
[ -e "$CWD/$ZIPNAME1" ] && ZIPNAME="$ZIPNAME1" || ZIPNAME="$ZIPNAME2"
unzip "$CWD/$ZIPNAME"
chown -R root:root .
chmod 644 *
# The "source" file is a bin/cue cdrom image with multiple .bin files.
# It took some effort to get bchunk to extract this correctly, and I've
# moved the code into a separate script so that users of other distros
# can possibly make use of it. In fact it's been tested on MacOSX :)
sh $CWD/extract-shadow-warrior.sh "$SRCNAM.cue"
GAMEDIR=$PKG/usr/share/games/jfsw
PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
mkdir -p $GAMEDIR $PKGDOC
# We just extracted an iso image, now extract files from it.
# Rather than loop-mounting the iso to extract the files, use
# iso-read (part of Slackware's libcdio package).
iso-read -i track01.iso -e swinst/sw.grp -o $GAMEDIR/sw_registered.grp
iso-read -i track01.iso -e swinst/credits.txt -o $PKGDOC/credits.txt
iso-read -i track01.iso -e swinst/license.txt -o $PKGDOC/license.txt
iso-read -i track01.iso -e sw.ico -o $PKGDOC/sw.ico
chmod 644 $PKGDOC/*
sed -i 's,\r,,' $PKGDOC/*.txt
# Done with the iso, now for the audio tracks (which have already been
# converted to ogg).
cp track??.ogg $GAMEDIR
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE