mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-21 19:42:24 +01:00
56f75161cc
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
27 lines
1.5 KiB
Text
27 lines
1.5 KiB
Text
ECWolf is an advanced source port for Wolfenstein 3D, Spear of Destiny,
|
|
and Super 3D Noah's Ark based off of the Wolf4SDL code base. ECWolf pulls
|
|
a substantial amount of code from ZDoom and aims to provide a wide array of
|
|
mod editing capabilities without the need to modify the source code. Most
|
|
importantly you will no longer need to replace entire data sets. With ECWolf
|
|
you could for example add a weapon without needing to distribute every sprite
|
|
in the game along with it. Mods will be neatly packaged into a single file
|
|
just like they are for Doom.
|
|
|
|
For players, ECWolf provides many useful features such as better control binding,
|
|
support for wide screen resolutions, and unlimited save slots. ECWolf allows you
|
|
to keep all of your game data in one directory as one binary plays all supported
|
|
games. Support for even more Wolfenstein engine games is planned for the one binary
|
|
plays all supported games. Support for even more Wolfenstein engine games is planned
|
|
for the binary plays all supported games. Support for even more Wolfenstein engine
|
|
games is planned for the future! (I know you're all waiting for Blake Stone support.)
|
|
In terms of accuracy to vanilla Wolf, it is about the same as the accuracy of ZDoom
|
|
to vanilla Doom.
|
|
|
|
To play ECWolf the game date will be required, it can be placed in:
|
|
/usr/share/games/wolf3d
|
|
|
|
Wolfenstein 3D fullversion (.wl6) and shareware (.wl1)
|
|
Spear of Destiny fullversion (.sod) and demo (.sdm)
|
|
Spear of Destiny Mission 2: Return to Danger (.sd2)
|
|
Spear of Destiny Mission 3: Ultimate Challenge (.sd3)
|
|
Super 3D Noah's Ark (.n3d)
|