mirror of
https://github.com/Ponce/slackbuilds
synced 2024-11-26 22:06:35 +01:00
3e13003358
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
19 lines
1 KiB
Text
19 lines
1 KiB
Text
# HOW TO EDIT THIS FILE:
|
|
# The "handy ruler" below makes it easier to edit a package description.
|
|
# Line up the first '|' above the ':' following the base package name, and
|
|
# the '|' on the right side marks the last column you can put a character in.
|
|
# You must make exactly 11 lines for the formatting to be correct. It's also
|
|
# customary to leave one space after the ':' except on otherwise blank lines.
|
|
|
|
|-----handy-ruler------------------------------------------------------|
|
|
glbsp: glbsp (OpenGL node builder for Doom engines)
|
|
glbsp:
|
|
glbsp: glBSP is a node builder specially designed for OpenGL ports of
|
|
glbsp: the DOOM game engine. It adheres to the "GL-Nodes Specification",
|
|
glbsp: which means it adds some new special lumps to a WAD file that makes
|
|
glbsp: it easy and fast for an OpenGL DOOM engine to compute the polygons
|
|
glbsp: needed for drawing the levels.
|
|
glbsp:
|
|
glbsp: There are many DOOM ports that understand the GL-Nodes which glBSP
|
|
glbsp: creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
|
|
glbsp: 2.0, Vavoom, Doom3D and ZDoomGL.
|